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Gothic Mash-Ups explores the role of intertextuality in Gothic
storytelling through the analysis of texts from diverse periods and
media. Drawing on recent scholarship on Gothic remix and
adaptation, the contributors examine crossover fictions,
multi-source film and comic book adaptations, neo-Victorian
pastiches, performance magic, monster mashes, and intertextual
Gothic works of various kinds. Their chapters investigate many
critical issues related to Gothic mash-up, including authorship,
originality, intellectual property, fandom, commercialization, and
canonicity. Although varied in approach, the chapters all explore
how Gothic storytellers make new stories out of older ones, relying
on a mix of appropriation and innovation. Covering many examples of
mash-up, from nineteenth-century Gothic novels to
twenty-first-century video games and interactive fiction, this
collection builds from the premise that the Gothic is a
fundamentally hybrid genre.
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