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Showing 1 - 11 of 11 matches in All Departments

101 Things I Learned in Psychology School: Tim Bono, Matthew Frederick 101 Things I Learned in Psychology School
Tim Bono, Matthew Frederick
R415 R324 Discovery Miles 3 240 Save R91 (22%) Ships in 5 - 10 working days
101 Things I Learned in Culinary School (Hardcover): Louis Eguaras, Matthew Frederick 101 Things I Learned in Culinary School (Hardcover)
Louis Eguaras, Matthew Frederick
R503 R369 Discovery Miles 3 690 Save R134 (27%) Ships in 12 - 17 working days
101 Things I Learned in Film School (Hardcover): Neil Landau, Matthew Frederick 101 Things I Learned in Film School (Hardcover)
Neil Landau, Matthew Frederick
R497 R369 Discovery Miles 3 690 Save R128 (26%) Ships in 12 - 17 working days
101 Things I Learned in Business School (Hardcover): Michael W Preis, Matthew Frederick 101 Things I Learned in Business School (Hardcover)
Michael W Preis, Matthew Frederick
R410 R369 Discovery Miles 3 690 Save R41 (10%) Ships in 12 - 17 working days
101 Things I Learned in Fashion School (Hardcover): Alfredo Cabrera, Matthew Frederick 101 Things I Learned in Fashion School (Hardcover)
Alfredo Cabrera, Matthew Frederick
R514 R449 Discovery Miles 4 490 Save R65 (13%) Ships in 10 - 15 working days
101 Things I Learned In Architecture School (Hardcover): Matthew Frederick 101 Things I Learned In Architecture School (Hardcover)
Matthew Frederick 1
R453 R409 Discovery Miles 4 090 Save R44 (10%) Ships in 12 - 17 working days

2008 Silver Award Winner, Architecture Category, Independent Publisher Book Awards. and Winning entry, General Trade Illustrated Category, in the 2008 New England Book Show sponsored by Bookbuilders of Boston. This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, "101 Things I Learned in Architecture School" provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving acomplex design problem.

101 Things I Learned In Law School (Hardcover): Vibeke Norgaard Martin, Matthew Frederick 101 Things I Learned In Law School (Hardcover)
Vibeke Norgaard Martin, Matthew Frederick
R427 R369 Discovery Miles 3 690 Save R58 (14%) Ships in 12 - 17 working days

A provocative, accessible, and cleverly illustrated guide to legal principles and practice, by a law instructor and internationally experienced attorney

This might be the most useful book law students ever read. Not because it contains the details of case law, but because it teaches them how to think like a lawyer. From the fundamentals of effective argument to the principles, structures, and assumptions underlying our legal system, 101 Things I Learned in Law School makes the impenetrable clear and the complex understandable. Illustrated lessons summarize landmark cases and illuminate a fascinating range of questions, including:

* What is the difference between honesty and truthfulness?
* Why is circumstantial evidence often better than direct evidence?
* How does one find the proper sources to substantiate a legal argument?
* Why do states deliberately pass unconstitutional laws?
* How can testimony from a hostile witness be helpful?

Written by an internationally experienced attorney and law instructor, 101 Things I Learned in Law School is a concise, highly readable resource for law students, graduates, professionals, and anyone else fascinated--or confused--by our legal system.

101 Things I Learned in Advertising School (Hardcover): Matthew Frederick, Tracy Arrington 101 Things I Learned in Advertising School (Hardcover)
Matthew Frederick, Tracy Arrington
R427 R369 Discovery Miles 3 690 Save R58 (14%) Ships in 12 - 17 working days
101 Things I Learned in Urban Design School (Hardcover): Matthew Frederick, Vikas Mehta 101 Things I Learned in Urban Design School (Hardcover)
Matthew Frederick, Vikas Mehta
R484 R405 Discovery Miles 4 050 Save R79 (16%) Ships in 9 - 15 working days
101 Things I Learned in Engineering School (Hardcover): Matthew Frederick, John Kuprenas 101 Things I Learned in Engineering School (Hardcover)
Matthew Frederick, John Kuprenas
R484 R405 Discovery Miles 4 050 Save R79 (16%) Ships in 9 - 15 working days
T.A.G. - The Assassination Game (Paperback): Matthew Frederick T.A.G. - The Assassination Game (Paperback)
Matthew Frederick
bundle available
R518 R453 Discovery Miles 4 530 Save R65 (13%) Ships in 10 - 15 working days

After years of micromanaging his environment and serving as the facilitator of an international money laundering system for some of the world's most notorious crime families, Gordon Dessler's criminal empire is in trouble.

When past indiscretions and current enemies begin to erode his comfort zone, Dessler responds by creating a chilling game. With the proper motivation, be it money, power, or love, Dessler believes that human beings will kill one another to attain their desires. Thus, the Assassination Game is born-and Dessler plans to broadcast it on the Internet.

In Dessler's home on Wilhelmina Island, a haven for the rich and privileged, eight strangers must fight against one another in a game to the death. The participants come from a variety of occupations from professional criminals and murderers to everyday working people.

With the game a runaway hit on the Internet, Dessler believes his empire is secure. But he doesn't count on the effect of personal relationships that develop between the players. And one relationship in particular may just ruin everything .

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