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Similar to Microsoft's Visual Studio suite of tools, the Xcode
integrated development environment (IDE) and tools platform contain
everything you need to create Mac OS X and iOS apps. As powerful as
the Xcode Tools are, they can be difficult to learn. Most Mac OS X
and iOS development books focus on Cocoa and Cocoa Touch
programming, as they should. They teach enough Xcode for you to
create the projects in the book. But there's more to writing real
apps than writing code. Real apps must be tested and debugged to
make sure they run properly and must be profiled to make sure they
run fast enough. Most iOS programming books aren't going to show
you how to profile your program or find memory leaks in it.Pro
Xcode picks up where other books leave off. It teaches the latest
Xcode IDE and tools, not a particular language or programming
framework. With this book, you can spend more time writing,
debugging, and profiling your Mac OS X and/or iOS apps and less
time searching and reading documentation. This book doesn't stop
with Xcode and Interface Builder. It covers a dozen developer
tools, both graphical and command-line tools. You will learn how to
profile your code and check for memory leaks with Instruments.
Write shaders with OpenGL Shader Builder, debug OpenGL ES apps with
frame capture, and uncover performance problems with OpenGL ES
Performance Detective. And, learn storyboarding for iOS apps and
converting Objective-C projects to use automatic reference
counting. If you want to spend more time creating, testing, and
profiling your applications and less time wading through Apple's
documentation, get a copy of this book.
Xcode is Apple's Integrated Development Environment (IDE),
Interface Builder, and other tools for helping app developers and
coders to build iPhone and iPad apps more efficiently and quickly.
Beginning Xcode aims to get you up and running with Apple's latest
Xcode 5 and includes a wide variety of exciting projects to build.
So, if you have some programming experience with iOS SDK and
Objective-C, but want a more in depth tutorial on Xcode, then
Beginning Xcode is for you. The book focuses on the new
technologies, tools and features that Apple has bundled into the
new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: *
How to build iOS apps using the latest Xcode * How to get started
with Xcode, using Workspaces, Interface Builder, storyboarding,
tables/collection views and more * How to dive deeper into Xcode
using advanced searches, filtering, advanced editing, debugging,
and source control * How to take advantage of Xcode's vast
libraries, frameworks and bundles * How to create exciting
interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and
other Apple technologies * How to share your app using organizer,
localization, auto layout, and more By the end of this book, you'll
have all of the skills and a variety of examples to draw from to
get your very first app out the door using Xcode. Maybe, you'll
even sell it on Apple iTunes App Store.
Beginning Xcode, Swift Edition will not only get you up and running
with Apple's latest version of Xcode, but it also shows you how to
use Swift in Xcode and includes a variety of projects to build. If
you already have some programming experience with iOS SDK and
Objective-C, but want a more in-depth tutorial on Xcode, especially
Xcode with Apple's new programming language, Swift, then Beginning
Xcode, Swift Edition is for you. The book focuses on the new
technologies, tools and features that Apple has bundled into the
new Xcode 6, to complement the latest iOS 8 SDK. By the end of this
book, you'll have all of the skills and a variety of examples to
draft from to get your Swift app from idea to App Store with all
the power of Xcode.
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