0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Beginning Xcode - Swift 3 Edition (Paperback, 1st ed.): Matthew Knott Beginning Xcode - Swift 3 Edition (Paperback, 1st ed.)
Matthew Knott
R2,878 R2,645 Discovery Miles 26 450 Save R233 (8%) Ships in 10 - 15 working days

Similar to Microsoft's Visual Studio suite of tools, the Xcode integrated development environment (IDE) and tools platform contain everything you need to create Mac OS X and iOS apps. As powerful as the Xcode Tools are, they can be difficult to learn. Most Mac OS X and iOS development books focus on Cocoa and Cocoa Touch programming, as they should. They teach enough Xcode for you to create the projects in the book. But there's more to writing real apps than writing code. Real apps must be tested and debugged to make sure they run properly and must be profiled to make sure they run fast enough. Most iOS programming books aren't going to show you how to profile your program or find memory leaks in it.Pro Xcode picks up where other books leave off. It teaches the latest Xcode IDE and tools, not a particular language or programming framework. With this book, you can spend more time writing, debugging, and profiling your Mac OS X and/or iOS apps and less time searching and reading documentation. This book doesn't stop with Xcode and Interface Builder. It covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments. Write shaders with OpenGL Shader Builder, debug OpenGL ES apps with frame capture, and uncover performance problems with OpenGL ES Performance Detective. And, learn storyboarding for iOS apps and converting Objective-C projects to use automatic reference counting. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple's documentation, get a copy of this book.

Beginning Xcode: Swift Edition (Paperback, 2nd ed.): Matthew Knott Beginning Xcode: Swift Edition (Paperback, 2nd ed.)
Matthew Knott
R1,075 R901 Discovery Miles 9 010 Save R174 (16%) Ships in 10 - 15 working days

Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.

Beginning Xcode (Paperback, 1st ed.): Matthew Knott, Daniel Bramhall Beginning Xcode (Paperback, 1st ed.)
Matthew Knott, Daniel Bramhall
R1,295 R1,063 Discovery Miles 10 630 Save R232 (18%) Ships in 10 - 15 working days

Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Bostik Clear on Blister Card (25ml)
R38 Discovery Miles 380
Barbie Dreamtopia Twinkle Lights Mermaid…
R799 R669 Discovery Miles 6 690
Cable Guy Ikon "Light Up" PlayStation…
R599 R549 Discovery Miles 5 490
Bostik Art & Craft Sprayable Adhesive…
R189 R161 Discovery Miles 1 610
A Court Of Thorns And Roses: 5-Book…
Sarah J. Maas Paperback R1,250 R968 Discovery Miles 9 680
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Lucky Lubricating Clipper Oil (100ml)
R79 Discovery Miles 790
Mission Impossible 6: Fallout
Tom Cruise, Henry Cavill, … Blu-ray disc  (1)
R131 R91 Discovery Miles 910
Vital BabyŽ NOURISH™ Store And Wean…
R149 Discovery Miles 1 490
Foldable Portable Pet Playpen - 780…
R1,105 Discovery Miles 11 050

 

Partners