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Principles of Package Design - Creating Reusable Software Components (Paperback, 1st ed.): Matthias Noback Principles of Package Design - Creating Reusable Software Components (Paperback, 1st ed.)
Matthias Noback
R2,006 R1,538 Discovery Miles 15 380 Save R468 (23%) Ships in 10 - 15 working days

Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll Learn Apply the SOLID principles of class design Determine if classes belong in the same package Know whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code

A Year With Symfony - Writing healthy, reusable Symfony2 code (Paperback): Matthias Noback A Year With Symfony - Writing healthy, reusable Symfony2 code (Paperback)
Matthias Noback
R791 Discovery Miles 7 910 Ships in 10 - 15 working days
Object Design Style Guide (Paperback): Matthias Noback Object Design Style Guide (Paperback)
Matthias Noback
R1,119 Discovery Miles 11 190 Ships in 9 - 15 working days

Object Design Style Guide captures dozens of techniques for creating pro-quality OO code that can stand the test of time. Examples are in an instantly-familiar pseudocode, teaching techniques you can apply to any OO language, from C++ to PHP. The design rules for different types of objects Best practices for naming objects Testing an object's behavior instead of its implementation Exercises for each chapter to test your design skills

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