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This second volume dedicated to the Soulsborne series pursues the
study of these games, their cryptic stories, their aesthetic and
their design philosophy. Bloodborne and Dark Souls III are as
different as they are complementary. What they tell us of the
studio From Software, the creator Hidetaka Miyazaki's approach and
the video game industry is enriching. While the authors thought
they exhausted the topic in the first volume, these two additional
games provided food for new thoughts. This book deals with the
development process, the analysis of the stories and their themes,
and the music of each game. The last chapter, for its part, goes
beyond this scope to study the series with a transversal approach,
from the visual influences and marketing choices to the evolutions
of the games.
Is video game an art form? This topic has stirred debate since many
years. Amongst the games regularly mentioned when the debate is up,
those made by the creator Fumito Ueda-ICO, Shadow of the Colossus
and The Last Guardian are probably the most iconic. These three
games share the same aesthetic, the same design philosophy, and the
same universe. These games are evocative, they tell us a lot about
the man behind them and his fixed idea to create something new and
detached from any trend, and to propose another perspective on
video game. The Work of Fumito Ueda: Another perspective on video
game is an unprecedented essay which deals with all these subjects
and dive into the singular development process of each game. The
book also offers an in-depth analysis of the games, their music,
their game design, and proposes an unique reflexion about art.
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