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A publication linked to the release of an important update of Dark
Souls 3. If the Dark Souls series managed to seduce players and
journalists, it was mainly by word of mouth. It was such a great
success that Dark Souls 2 was named "Game of the Year" 2014 by the
vast majority of gaming magazines and websites. To date, this saga
is one of the most important in the gaming industry. The odd thing
is that these games are well known for their difficulty and their
cryptic universe. This publication narrates the epic success story,
but also describes its gameplay mechanics and its specific lore
across more than 300 pages. Characters, plots and the scenario of
the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are
deciphered by Damien Mecheri and Sylvain Romieu, who spent a long
year studying these dense and enigmatic games down to the smallest
detail.
The story of Final Fantasy VIII is singular, complex; it blends
sorcery and time travels. The book The Legend of Final Fantasy VIII
unravels some grey areas of the game and discusses many theories,
to lead the reader to a full understanding of its scenario. The
book also dives into the game's development, its gameplay, its
influences, and focuses on the part it played in the japanese
role-playing game industry. Both a testimony of love and a base of
many reflections, the book sometimes goes beyond the video game
sphere. It aspires to figure out what makes Final Fantasy VIII such
a unique, bold and well crafted RPG. When its named is pronounced,
some players may look up at the sky, a smile on their face: is it
just a good memory, or the nostalgia for a golden age?
Thanks to the unexpected success of the game NieR: Automata, which
sold more than two million of copies since its release in February
2017, Taro Yoko confirmed his position as a video game auteur, and
the entire world is now aware of his talent. The book The Strange
work of Taro Yoko: From Drakengard to NieR: Automata covers every
aspects of the games created by Taro Yoko: their development
process, their story, their game design, their music, and of course
their profound and philosophical themes. The icing on the cake:
Taro Yoko himself wrote the foreword.
This second volume dedicated to the Soulsborne series pursues the
study of these games, their cryptic stories, their aesthetic and
their design philosophy. Bloodborne and Dark Souls III are as
different as they are complementary. What they tell us of the
studio From Software, the creator Hidetaka Miyazaki's approach and
the video game industry is enriching. While the authors thought
they exhausted the topic in the first volume, these two additional
games provided food for new thoughts. This book deals with the
development process, the analysis of the stories and their themes,
and the music of each game. The last chapter, for its part, goes
beyond this scope to study the series with a transversal approach,
from the visual influences and marketing choices to the evolutions
of the games.
In depth investigation into a famous series of video games In just
three episodes, the Bioshock series managed to score some big
points amongst players' hearts. Spiritual successor of System Shock
2, the first Bioshock was an Irrational Games' game, lead by Ken
Levine. Set in the 50's ambiance, with Art Deco levels, progression
in Bioshock is possible through open and smart game mechanics,
inciting the player to be creative and to use its environment. The
saga is also filled with many profound and philosophical themes,
while involving the player in every one of its aspects, many things
granting the triptych of an iconic saga.
Is video game an art form? This topic has stirred debate since many
years. Amongst the games regularly mentioned when the debate is up,
those made by the creator Fumito Ueda-ICO, Shadow of the Colossus
and The Last Guardian are probably the most iconic. These three
games share the same aesthetic, the same design philosophy, and the
same universe. These games are evocative, they tell us a lot about
the man behind them and his fixed idea to create something new and
detached from any trend, and to propose another perspective on
video game. The Work of Fumito Ueda: Another perspective on video
game is an unprecedented essay which deals with all these subjects
and dive into the singular development process of each game. The
book also offers an in-depth analysis of the games, their music,
their game design, and proposes an unique reflexion about art.
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Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
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