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Showing 1 - 24 of
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Metropolis, Gotham City, Mega-City One, Panem's Capitol, the
Sprawl, Caprica City-American (and Americanized) urban environments
have always been a part of the fantastic imagination. Fantastic
Cities: American Urban Spaces in Science Fiction, Fantasy, and
Horror focuses on the American city as a fantastic geography
constrained neither by media nor rigid genre boundaries. Fantastic
Cities builds on a mix of theoretical and methodological tools that
are drawn from criticism of the fantastic, media studies, cultural
studies, American studies, and urban studies. Contributors explore
cultural media across many platforms such as Christopher Nolan's
Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie
serial The Phantom Empire, Kim Stanley Robinson's fiction, Colson
Whitehead's novel Zone One, the vampire films Only Lovers Left
Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi's
novel The Water Knife, some of Kenny Scharf's videos, and Samuel
Delany's classic Dhalgren. Together, the contributions in Fantastic
Cities demonstrate that the fantastic is able to "real-ize" that
which is normally confined to the abstract, metaphorical, and/or
subjective. Consequently, both utopian aspirations for and
dystopian anxieties about the American city become literalized in
the fantastic city. Contributions by Carl Abbott, Jacob Babb,
Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah
Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni
Berns, Chris Pak, Maria Isabel Perez Ramos, Stefan Rabitsch, J.
Jesse Ramirez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey
Andrew Weinstock, and Robert Yeates.
With the 21st century audience in mind, the scholarship in this
book focuses on how Johann Sebastian Bach used his compositional
creativity to interpret the message of the Johannine passion
narrative from a Lutheran perspective. The book begins by
introducing St. John Passion in terms of its ongoing importance and
relevance by providing a brief historical context as well as
exploring its enduring legacy. It provides an update on important
points of biblical and theological scholarship for the libretto
itself. The book then focuses on the performance history of the
work, featuring fresh translations of the libretto along with
musical and theological commentary for each of the forty movements
and highlighting Bach’s compositional creativity. The book also
deals with important questions regarding the Gospel of John, Martin
Luther’s theology, and questions about anti-Judaism and
antisemitism in the libretto.
Elvis Presley. Marilyn Monroe. LeBron James. They're all
American, of course, but like many cultural figures who hail from
the United States, they have names and faces known the world over.
"ConFiguring America" brings together a series of incisive essays
that analyze a wide range of such figures: those who embody
America's tendency to produce celebrities and iconic personalities
with global reach. Drawing on theoretical insights from a variety
of fields--including cultural iconography, visual culture, star
studies, and history--a diverse group of international contributors
sheds light on how these figures and their media representations
construct America's image beyond its borders. An important addition
to an expanding field, "ConFiguring America" will deepen readers'
understanding of celebrity, iconography, and their worldwide
implications.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
While all media are part of intermedial networks, video games are
often at the nexus of that network. They not only employ
cinematics, embedded books, and in-world television screens for
various purposes, but, in our convergence culture, video games also
play a vital role in allowing players to explore transmedia
storyworlds. At the same time, video games are frequently
thematized and remediated in film, television, and literature.
Indeed, the central role video games assume in intermedial networks
provides testament to their significance in the contemporary media
environment. In this volume, an international group of contributors
discuss not only intermedial phenomena in video games, but also the
intermedial networks surrounding them. Intermedia Games-Games Inter
Media will deepen readers' understanding of the convergence culture
of the early twenty-first century and video games' role in it.
In "Call Me Ishmael," Charles Olson exclaimed "SPACE to be the
central fact to man born in America." Indeed, from the start,
history and identity in America have been intricately tied to
issues of space: from the idea of the "city upon a hill" to the
transnational (soft) power of the United States, space has always
served as an important parameter of power gained or lost and of the
struggles to maintain or resist it. With contributions that range
from the construction of America in (European) academic discourses
to children's fiction, this collection provides an extensive and
insightful study of how space influences our understanding of
America.
Fiction and the Sixth Mass Extinction is one of the first works to
focus specifically on fiction's engagements with human driven
extinction. Drawing together a diverse group of scholars and
approaches, this volume pairs established voices in the field with
emerging scholars and traditionally recognized cli-fi with texts
and media typically not associated with Anthropocene fictions. The
result is a volume that both engages with and furthers existing
work on Anthropocene fiction as well as laying groundwork for the
budding subfield of extinction fiction. This volume takes up the
collective insistence on the centrality of story to extinction
studies. In various and disparate ways, each chapter engages with
the stories we tell about extinction, about the extinction of
animal and plant life, and about the extinction of human life
itself. Answering the call to action of extinction studies, these
chapters explore what kinds of humanity caused this event and what
kinds may live through it; what cultural assumptions and values led
to this event and which ones could lead out of it; what
relationships between human life and this planet allowed the sixth
mass extinction and what alternative relationships could be
possible.
Marktbedingungen und technologische Entwicklungen machen bei
mehrstufiger Linienfertigung eine detaillierte Planung und
Steuerung der Produktionsprozesse erforderlich, die eine
rechtzeitige Erkennung und planerische Bewaltigung von Kapazitats-
und Materialengpassen voraussetzt. Konventionelle Planungsverfahren
erfullen diese Anforderungen nicht. Deshalb wurde ein Verfahren zur
engpassorientierten Planung und Steuerung der Ressourcen bei
mittelfristiger simultaner Mengen- und Terminplanung entwickelt.
Der Verfahrensablauf enthalt dazu spezielle Aktionsparameter, die
eine bestandsbezogene planerische Engpassbewaltigung ermoglichen.
Dieses Planungsverfahren mit integrierter Engpasserkennung und
-bewaltigung ist bereichsubergreifend sowohl in der Montage als
auch in der Teilfertigung einsetzbar. Es hat seine
Praxistauglichkeit in einem Produktionsbereich eines Unternehmens
des Fahrzeugbaus bewiesen.
Metropolis, Gotham City, Mega-City One, Panem's Capitol, the
Sprawl, Caprica City-American (and Americanized) urban environments
have always been a part of the fantastic imagination. Fantastic
Cities: American Urban Spaces in Science Fiction, Fantasy, and
Horror focuses on the American city as a fantastic geography
constrained neither by media nor rigid genre boundaries. Fantastic
Cities builds on a mix of theoretical and methodological tools that
are drawn from criticism of the fantastic, media studies, cultural
studies, American studies, and urban studies. Contributors explore
cultural media across many platforms such as Christopher Nolan's
Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie
serial The Phantom Empire, Kim Stanley Robinson's fiction, Colson
Whitehead's novel Zone One, the vampire films Only Lovers Left
Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi's
novel The Water Knife, some of Kenny Scharf's videos, and Samuel
Delany's classic Dhalgren. Together, the contributions in Fantastic
Cities demonstrate that the fantastic is able to "real-ize" that
which is normally confined to the abstract, metaphorical, and/or
subjective. Consequently, both utopian aspirations for and
dystopian anxieties about the American city become literalized in
the fantastic city. Contributions by Carl Abbott, Jacob Babb,
Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah
Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni
Berns, Chris Pak, Maria Isabel Perez Ramos, Stefan Rabitsch, J.
Jesse Ramirez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey
Andrew Weinstock, and Robert Yeates.
Keniff and Keiff are sent down from Heaven to give any help they
can to a suffering little girl. The little girl shows the angels
what friendship and sacrifice are all about.
In his poetry, Michael Fuchs, puts in rhythmic language his vision
of the world and the cosmos forward. Often embedded in
autobiographic observations, political, economical and sociological
themes are treated with the passionate mind and heart of the
artist. As in his paintings Michael Fuchs remains true to the
classical forms of the medium, beauty for him is always the bearer
of all tidings his poetry conveys.
The Simpson family has been a frequent visitor to millions of
households around the globe for two decades and the TV show
centering on the yellow family is arguably the most successful TV
series of all time. But THE SIMPSONS is not only economically
successful, it is also intelligent. Recent publications have
investigated the show's philosophical and psychological
implications and have thereby proven that the show is more than an
'ordinary' animated cartoon. The show has perfected the
postmodernist aesthetic, an aesthetic that is characterized by
meta-referentiality and intertextuality. The incessant references
to TV shows and movies past and present may lead some academics to
claim that THE SIMPSONS is the kind of fiction that only springs
from and leads to fiction, but John Barth already noted some twenty
years ago that "all fiction about fiction is in fact fiction about
life." Following this line of thought, THE SIMPSONS has to say a
lot about the society that makes the show successful. The book at
hand discusses the TV show THE SIMPSONS from two related
perspectives: its relation to postmodernism and its relation to the
postmodern American society.
Fiction and the Sixth Mass Extinction is one of the first works to
focus specifically on fiction's engagements with human driven
extinction. Drawing together a diverse group of scholars and
approaches, this volume pairs established voices in the field with
emerging scholars and traditionally recognized climate fiction
('cli-fi') with texts and media typically not associated with
Anthropocene fictions. The result is a volume that both engages
with and furthers existing work on Anthropocene fiction as well as
laying groundwork for the budding subfield of extinction fiction.
This volume takes up the collective insistence on the centrality of
story to extinction studies. In various and disparate ways, each
chapter engages with the stories we tell about extinction, about
the extinction of animal and plant life, and about the extinction
of human life itself. Answering the call to action of extinction
studies, these chapters explore what kinds of humanity caused this
event and what kinds may live through it; what cultural assumptions
and values led to this event and which ones could lead out of it;
what relationships between human life and this planet allowed the
sixth mass extinction and what alternative relationships could be
possible.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
While all media are part of intermedial networks, video games are
often at the nexus of that network. They not only employ
cinematics, embedded books, and in-world television screens for
various purposes, but, in our convergence culture, video games also
play a vital role in allowing players to explore transmedia
storyworlds. At the same time, video games are frequently
thematized and remediated in film, television, and literature.
Indeed, the central role video games assume in intermedial networks
provides testament to their significance in the contemporary media
environment. In this volume, an international group of contributors
discuss not only intermedial phenomena in video games, but also the
intermedial networks surrounding them. Intermedia Games-Games Inter
Media will deepen readers' understanding of the convergence culture
of the early twenty-first century and video games' role in it.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
English summary: Anyone who works with children and adolescents
knows some who are special. Yet who defines what is special,
different or striking? Are there messages for the psychological
parents hidden in behavioral problems? How can singing and vocal
therapy with children and adolescents help integrate people or even
include them in a community? What are the pedagogical differences
between these two processes? This study doesn't only focus on
children and adolescents with disabilities and individual
peculiarities. It also highlights different socio-cultural and
religious backgrounds as well as different musical styles and their
relation to singing. Experts from the fields of medicine, music
pedagogy, education studies and psychology wrote the easily
accessible chapters. This volume also features a DVD with the main
lecture by Maria Aarts Die Lust auf die Wahrnehmung des Anderen
(the desire for the perception of others) as well as the summary of
a panel discussion on talent shows with children and adolescents.
German description: Jeder, der mit Kindern und Jugendlichen
arbeitet, kennt auch solche, die besonders sind. Wer definiert
eigentlich, was das Besondere, das Andere, das Auffallige ist?
Stecken hinter auffalligem Verhalten Botschaften an die
Bezugspersonen? Wie konnen Singen und therapeutische Arbeit an der
Stimme mit Kindern und Jugendlichen helfen, Menschen zu integrieren
oder sie sogar in einer Gemeinschaft zu inkludieren? Was sind die
padagogischen Unterschiede zwischen diesen beiden Prozessen? Dabei
geht es nicht nur um Kinder und Jugendliche mit Behinderungen und
Besonderheiten. Auch unterschiedliche soziokulturelle und religiose
Hintergrunde sowie unterschiedliche Musikstile und ihre Beziehungen
zum Singen werden beleuchtet. Die allgemein verstandlich verfassten
Kapitel stammen von ausgewiesenen Spezialisten aus den Bereichen
Medizin, Musikpadagogik, Erziehungswissenschaft und Psychologie.
Zudem finden sich in diesem Band eine DVD mit dem Hauptvortrag von
Maria Aarts: "Die Lust auf die Wahrnehmung des Anderen" sowie die
Zusammenfassung einer Podiumsdiskussion zu Casting-Shows mit
Kindern und Jugendlichen.
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