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This book looks closely at the endings of narrative digital games,
examining their ways of concluding the processes of both
storytelling and play in order to gain insight into what endings
are and how we identify them in different media. While narrative
digital games share many representational strategies for signalling
their upcoming end with more traditional narrative media - such as
novels or movies - they also show many forms of endings that often
radically differ from our conventional understanding of conclusion
and closure. From vast game worlds that remain open for play after
a story's finale, to multiple endings that are often hailed as a
means for players to create their own stories, to the potentially
tragic endings of failure and "game over", digital games question
the traditional singularity and finality of endings. Using a broad
range of examples, this book delves deeply into these and other
forms and their functions, both to reveal the closural
specificities of the ludonarrative hybrid that digital games are,
as well as to find the core elements that characterise endings in
any medium. It examines how endings make themselves known to
players and raises the question of how well-established closural
conventions blend with play and a player's effort to achieve a
goal. As an interdisciplinary study that draws on game studies as
much as on transmedial narratology, Forms and Functions of Endings
in Narrative Digital Games is suited for scholars and students of
digital games as well as for narratologists yet to become familiar
with this medium.
This book looks closely at the endings of narrative digital games,
examining their ways of concluding the processes of both
storytelling and play in order to gain insight into what endings
are and how we identify them in different media. While narrative
digital games share many representational strategies for signalling
their upcoming end with more traditional narrative media - such as
novels or movies - they also show many forms of endings that often
radically differ from our conventional understanding of conclusion
and closure. From vast game worlds that remain open for play after
a story's finale, to multiple endings that are often hailed as a
means for players to create their own stories, to the potentially
tragic endings of failure and "game over", digital games question
the traditional singularity and finality of endings. Using a broad
range of examples, this book delves deeply into these and other
forms and their functions, both to reveal the closural
specificities of the ludonarrative hybrid that digital games are,
as well as to find the core elements that characterise endings in
any medium. It examines how endings make themselves known to
players and raises the question of how well-established closural
conventions blend with play and a player's effort to achieve a
goal. As an interdisciplinary study that draws on game studies as
much as on transmedial narratology, Forms and Functions of Endings
in Narrative Digital Games is suited for scholars and students of
digital games as well as for narratologists yet to become familiar
with this medium.
Without a doubt, Picasso is one of the most important and versatile
artistic personalities of the twentieth century. But how does a
body of work become so successful, and how does it wind up in major
collections, museums, and exhibitions? Not infrequently, it is the
courage of individuals who recognize genius in the works and
advocate for them in the face of conservatism and criticism. In
Picasso’s case, this role in Germany fell to the Bremen art
dealer Michael Hertz. His commitment in the post-war period is not
only due to Picasso's exhibition at the documenta 3 in 1964, but
also to the Kunsthalle Bremen, which has one of the most extensive
collections of the artist’s prints. This volume brings together
the outstanding printworks, including lithographs, linocuts, and
artist’s books. Picasso’s oeuvre of prints can be regarded as a
fascinating collection, in which can be read the triumph of the
affordable medium in post-war Germany, as well as the dealer's
strong commitment.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone
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