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The book provides a thorough treatment of set functions, games and
capacities as well as integrals with respect to capacities and
games, in a mathematical rigorous presentation and in view of
application to decision making. After a short chapter introducing
some required basic knowledge (linear programming, polyhedra,
ordered sets) and notation, the first part of the book consists of
three long chapters developing the mathematical aspects. This part
is not related to a particular application field and, by its
neutral mathematical style, is useful to the widest audience. It
gathers many results and notions which are scattered in the
literature of various domains (game theory, decision, combinatorial
optimization and operations research). The second part consists of
three chapters, applying the previous notions in decision making
and modelling: decision under uncertainty, decision with multiple
criteria, possibility theory and Dempster-Shafer theory.
The book provides a thorough treatment of set functions, games and
capacities as well as integrals with respect to capacities and
games, in a mathematical rigorous presentation and in view of
application to decision making. After a short chapter introducing
some required basic knowledge (linear programming, polyhedra,
ordered sets) and notation, the first part of the book consists of
three long chapters developing the mathematical aspects. This part
is not related to a particular application field and, by its
neutral mathematical style, is useful to the widest audience. It
gathers many results and notions which are scattered in the
literature of various domains (game theory, decision, combinatorial
optimization and operations research). The second part consists of
three chapters, applying the previous notions in decision making
and modelling: decision under uncertainty, decision with multiple
criteria, possibility theory and Dempster-Shafer theory.
With the vision that machines can be rendered smarter, we have
witnessed for more than a decade tremendous engineering efforts to
implement intelligent sys tems. These attempts involve emulating
human reasoning, and researchers have tried to model such reasoning
from various points of view. But we know precious little about
human reasoning processes, learning mechanisms and the like, and in
particular about reasoning with limited, imprecise knowledge. In a
sense, intelligent systems are machines which use the most general
form of human knowledge together with human reasoning capability to
reach decisions. Thus the general problem of reasoning with
knowledge is the core of design methodology. The attempt to use
human knowledge in its most natural sense, that is, through
linguistic descriptions, is novel and controversial. The novelty
lies in the recognition of a new type of un certainty, namely
fuzziness in natural language, and the controversality lies in the
mathematical modeling process. As R. Bellman [7] once said,
decision making under uncertainty is one of the attributes of human
intelligence. When uncertainty is understood as the impossi bility
to predict occurrences of events, the context is familiar to
statisticians. As such, efforts to use probability theory as an
essential tool for building intelligent systems have been pursued
(Pearl [203], Neapolitan [182)). The methodology seems alright if
the uncertain knowledge in a given problem can be modeled as
probability measures.
With the vision that machines can be rendered smarter, we have
witnessed for more than a decade tremendous engineering efforts to
implement intelligent sys tems. These attempts involve emulating
human reasoning, and researchers have tried to model such reasoning
from various points of view. But we know precious little about
human reasoning processes, learning mechanisms and the like, and in
particular about reasoning with limited, imprecise knowledge. In a
sense, intelligent systems are machines which use the most general
form of human knowledge together with human reasoning capability to
reach decisions. Thus the general problem of reasoning with
knowledge is the core of design methodology. The attempt to use
human knowledge in its most natural sense, that is, through
linguistic descriptions, is novel and controversial. The novelty
lies in the recognition of a new type of un certainty, namely
fuzziness in natural language, and the controversality lies in the
mathematical modeling process. As R. Bellman [7] once said,
decision making under uncertainty is one of the attributes of human
intelligence. When uncertainty is understood as the impossi bility
to predict occurrences of events, the context is familiar to
statisticians. As such, efforts to use probability theory as an
essential tool for building intelligent systems have been pursued
(Pearl [203], Neapolitan [182)). The methodology seems alright if
the uncertain knowledge in a given problem can be modeled as
probability measures.
Aggregation is the process of combining several numerical values
into a single representative value, and an aggregation function
performs this operation. These functions arise wherever aggregating
information is important: applied and pure mathematics
(probability, statistics, decision theory, functional equations),
operations research, computer science, and many applied fields
(economics and finance, pattern recognition and image processing,
data fusion, etc.). This is a comprehensive, rigorous and
self-contained exposition of aggregation functions. Classes of
aggregation functions covered include triangular norms and conorms,
copulas, means and averages, and those based on nonadditive
integrals. The properties of each method, as well as their
interpretation and analysis, are studied in depth, together with
construction methods and practical identification methods. Special
attention is given to the nature of scales on which values to be
aggregated are defined (ordinal, interval, ratio, bipolar). It is
an ideal introduction for graduate students and a unique resource
for researchers.
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