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Fire a deep pass, sprint for a touchdown, or make a bone-jarring
tackle. Capture the action and excitement on the football field by
drawing yourself into the scene Produced in partnership with Sports
Illustrated Kids."
Entire first series of the popular TV show. In 'Encounter at Farpoint',
a double length story, the Enterprise encounters a planet that is being
threatened by an alien creature - and to make matters worse, Picard is
called before the super-being Q to answer questions on behalf of
humanity. 'The Naked Now' has the cew infected by a deadly virus which
manifests itself in such symptoms as intoxication and promiscuity.
'Code of Honour' sees Tasha kidnapped by an alien who wants her as his
mate. 'The Last Outpost' finds the Enterprise coming face-to-face with
the Ferengi for the first time. In 'Where No One Has Gone Before', a
warp experiment goes wrong and flings the Enterprise into a strange
galaxy billions of light-years from its starting point.
'Lonely Among Us' has Picard's body becomes the host for an alien
entity. 'Justice' sees the unfortunate Wes Crusher sentenced to death
for violating a local custom on an alien world. 'The Battle' finds
Picard taking on DaiMan Bok, who wants revenge for the death of his son.
'Hide and Q' has the crew of the Enterprise D plagued once more by the
cosmic trickster Q. 'Haven' sees Riker's heart set to break when Deanna
is forced into an arranged marriage. In 'The Big Goodbye', Picard
indulges his love of film noir detective stories on the holodeck, only
to end up trapped when the system malfunctions.
'Datalore' has the crew of the Enterprise discover the component parts
of Lore, Data's twin brother, on a devastated planet. 'Angel One' sees
Riker caught up in the politics of a planet ruled entirely by women.
'11001001' finds the Enterprise hijacked by an alien race called the
Bynars, who upgrade the ship's computer to their own ends.
'Too Short a Season' has the Enterprise accompany the ageing Admiral
Mark Jameson to Mordan IV, where his mission is to secure the release
of Federation hostages. 'When the Bough Breaks' sees Wesley and various
other children from the Enterprise kidnapped by the technologically
advanced but sterile civilisation on the planet Aldea. In 'Home Soil',
it transpires that the Enterprise is under attack from Microbain, a
microscopic life-form, after Data is attacked by a laser drill.
'Coming of Age' finds Wesley preparing to sit an Academy exam, while
Picard is investigated by the unpopular Lt Commander Dexter. 'Heart of
Glory' has the Enterprise play host to two Klingons who claim to have
been attacked by Ferengi. 'The Arsenal of Freedom' sees Picard lead a
team to the lifeless planet Minos to search for the USS Drake.
'Symbiosis' finds Picard caught in the middle of a war between the
narcotics-addicted Ornarans and their enemies the Brekkans, who possess
a possible cure. In 'Skin of Evil', an Enterprise shuttlecraft crash
lands on Vagra II and is captured by the evil Armus. 'We'll Always Have
Paris' sees the man married to Picard's first love create a hole in the
universe.
'Conspiracy' has Picard's best friend suffer from an acute paranoia
which leads to the destruction of his starship being destroyed.
Finally, in 'The Neutral Zone', the crew encounter an enemy stronger
than any they have come across before.
The American Indian has figured prominently in many films and
television shows, portrayed variously as a villain, subservient
friend, or a hapless victim of progress. Many Indian stereotypes
that were derived from European colonial discourse-some hundreds of
years old-still exist in the media today. Even when set in the
contemporary era, novels, films, and programs tend to purvey
rehashed tropes such as Pocahontas or man Friday. In Native
Americans on Network TV: Stereotypes, Myths, and the "Good Indian,"
Michael Ray FitzGerald argues that the colonial power of the U.S.
is clearly evident in network television's portrayals of Native
Americans. FitzGerald contends that these representations fit
neatly into existing conceptions of colonial discourse and that
their messages about the "Good Indian" have become part of viewers'
understandings of Native Americans. In this study, FitzGerald
offers close examinations of such series as The Lone Ranger, Daniel
Boone, Broken Arrow, Hawk, Nakia, and Walker, Texas Ranger. By
examining the traditional role of stereotypes and their functions
in the rhetoric of colonialism, the volume ultimately offers a
critical analysis of images of the "Good Indian"-minority figures
that enforce the dominant group's norms. A long overdue discussion
of this issue, Native Americans on Network TV will be of interest
to scholars of television and media studies, but also those of
Native American studies, subaltern studies, and media history.
"A common Huntsman spider is caught in the world of a little human
girl."
"Will the Huntsman spider survive?"
Children are too often taught to quickly rid their world of pesky,
scary spiders.
"A Huntsman Spider in My House" is an imaginative and engaging
story of a Huntsman spider and a little girl, designed for young
children all over the world.
The delightfully simple style and vivid graphics will entertain
and inspire children to appreciate the world in which they live.
"A Huntsman Spider in My House" is the first in the Little Aussie
Critters children's book series.
Born at Christmas 1249 to Richard, Edmund of Cornwall was nephew to
Henry III and cousin to Edward I. His eventful childhood took him
to Germany when his father was elected king there. He was captured
at the battle of Lewes and imprisoned for more than a year.
Returning from crusade, he witnessed the brutal murder of his
half-brother, which left him as heir to his father, the richest man
in the kingdom. Throughout his life, Edmund played a crucial role
in medieval England. As Regent of England, Earl of Cornwall and the
richest man in the land, he was a leading force of the
late-thirteenth century. This book considers Edmund's life, his use
of his wealth to lend to the king and others and to be a major
benefactor of religious houses. His piety saw him found two new
religious houses, rebuild another and bring the Holy Blood relic
from Germany to Hailes abbey. His record as Regent of England for
three years is assessed. The wide spread of his lands, which
included 13castles and more than 800 places in 27 counties, and his
tenants are set out as is his place in the local community. The
basis of his wealth and its sources, including money from his lands
but also from tin mining and marine dues in Cornwall, is explored
and his knightly affinity and his close associates and officials
are considered. On a personal level, the book examines his
unsuccessful, childless marriage with the sister of the Earl of
Gloucester. Edmund was a key figure throughout Edward I's rein and
the late-thirteenth century. In this insightful account, the man
behind England's 'greatest king' is at long last brought to the
fore.
Documentary about contemporary artists and how they repond to
consumerism through their work. The artists featured in the
programme include Barbara Kruger, Michael Ray Charles, Matthew
Barney, Andrea Zittel and Mel Chin.
As major universities and professional organizations like the
Poynter Institute have begun to examine graphic nonfiction from a
critical perspective, new courses are emerging that give student
writers and artists the tools to tell their own nonfiction stories
in comics form. Nonfiction Comics is the first textbook to bring
these tools and techniques together in a single volume. Most
novices who first attempt the form arrive at it from a background
of journalism or art, meaning they arrive with at least one deficit
in the required skill set. Journalists, for example, typically have
had little training in illustration. Artists and designers may not
know how to conduct interviews or to avoid the potential legal
pitfalls of telling the personal stories of real people. This book
aims to fill in the gaps providing student journalists, artists,
designers, creative writers, web producers and others the tools
they need to tell stories visually and graphically.
Based on the authors' popular team-taught nonfiction comics
course, Nonfiction Comics teaches readers how to create a graphic
nonfiction story from start to finish, providing guidance on:
- how to find the story and how to find and utilize appropriate
facts and visuals;
- nonfiction narrative techniques
- artist's tools and techniques
- print, digital, and multimedia production
- legal and ethical considerations
Interviews with well-known nonfiction comics creators--showcased
in the book and on the book's companion website--will discuss best
practice and offer readers inspiration to begin creating their own
work.
As major universities and professional organizations like the
Poynter Institute have begun to examine graphic nonfiction from a
critical perspective, new courses are emerging that give student
writers and artists the tools to tell their own nonfiction stories
in comics form. Nonfiction Comics is the first textbook to bring
these tools and techniques together in a single volume. Most
novices who first attempt the form arrive at it from a background
of journalism or art, meaning they arrive with at least one deficit
in the required skill set. Journalists, for example, typically have
had little training in illustration. Artists and designers may not
know how to conduct interviews or to avoid the potential legal
pitfalls of telling the personal stories of real people. This book
aims to fill in the gaps providing student journalists, artists,
designers, creative writers, web producers and others the tools
they need to tell stories visually and graphically.
Based on the authors' popular team-taught nonfiction comics
course, Nonfiction Comics teaches readers how to create a graphic
nonfiction story from start to finish, providing guidance on:
- how to find the story and how to find and utilize appropriate
facts and visuals;
- nonfiction narrative techniques
- artist's tools and techniques
- print, digital, and multimedia production
- legal and ethical considerations
Interviews with well-known nonfiction comics creators--showcased
in the book and on the book's companion website--will discuss best
practice and offer readers inspiration to begin creating their own
work.
More than 10,000 known caves lie beneath the state of Tennessee
according to the Tennessee Cave Survey, a nonprofit organization
that catalogs and maps them. In Hidden Nature: Wild Southern Caves,
Taylor tells the story of this vast underground wilderness. Besides
describing the sheer physical majesty of the region's wild caverns
and the concurrent joys and dangers of exploring them, he examines
their rich natural history and scientific import, their
relationship to clean water and a healthy surface environment, and
their uncertain future. As a long-time caver and the author of
three popular books related to caving - Cave Passages (1996), Dark
Life (1998), and Caves (2000) - Taylor enjoys (for a journalist)
unusual access to their secretive world. He is personally
acquainted with many of the region's most accomplished cave
explorers and scientists, and they in turn are familiar with his
popular writing on caves in books; in magazines such as Audubon,
Outside, and Sports Illustrated; and on websites such as those of
the Discovery Channel and the PBS science series Nova. Hidden
Nature: Wild Southern Caves is structured as a comprehensive work
of well-researched fact that reads like a personal narrative of the
author's long attraction to these caves and the people who dare
enter their hidden chambers.
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Twist of Fate
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Who Knew? (Paperback)
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