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Canadian artist Michael Snow (born 1929) has been a central figure
in North American postwar art; his influential films, such as
Wavelength, rank alongside those of avant-garde auteurs such as
Stan Brakhage and Gregory Markopoulos. Sequences is a complete
monograph of this contemporary Renaissance man, who characterizes
his oeuvre thus: my paintings are done by a filmmaker, sculpture by
a musician, films by a painter, music by a filmmaker, paintings by
a sculptor, sculpture by a filmmaker, films by a musician, music by
a sculptor. Accordingly, Snow's texts acknowledge the difficulties
an artist faces in approaching multiple disciplines. Across 17
chapters, the artist offers a complete overview of his own work--an
editorial task with which he is intimately familiar after having
produced several remarkable artists' books. At almost 400 pages,
this hardcover is a tour- de-force on and by one of the most
outstanding artists of our time.
Colour is largely assumed to be already in the world, a natural
universal that everyone, everywhere understands. Yet cognitive
scientists routinely tell us that colour is an illusion, and a
private one for each of us; neither social nor material, it is held
to be a product of individual brains and eyes rather than an aspect
of things. This collection seeks to challenge these assumptions and
examine their far-reaching consequences, arguing that colour is
about practical involvement in the world, not a finalized set of
theories, and getting to know colour is relative to the situation
one is in – both ecologically and environmentally. Specialists
from the fields of anthropology, psychology, cinematography, art
history and linguistics explore the depths of colour in relation to
light and movement, memory and landscape, language and narrative,
in case studies with an emphasis on Australian First Peoples, but
ranging as far afield as Russia and First Nations in British
Columbia. What becomes apparent, is not only the complex but
important role of colours in socializing the world; but also that
the concept of colour only exists in some times and cultures. It
should not be forgotten that the Munsell Chart, with its
construction of colours as mathematical coordinates of hues, value
and chroma, is not an abstraction of universals, as often claimed,
but is itself a cultural artefact.
Learn to program fun and challenging games using Silverlight, a
rich, web-based application that is ideal for rapid, casual game
development. "Game Programming with Silverlight" shows anyone
interested in game design and development how to build web-based
games using any of the major operating systems and browsers. This
comprehensive guide walks readers through every feature of
Silverlight used in game creation. You'll get an introduction to
Silverlight 3 and all of its cool features. After you're
comfortable with the application you'll learn how to create your
game world, add objects and animate them, incorporate sound and
music, network your game and make it multiplayer, and more! Each
chapter covers a wide range of topics that you can leverage to
build just about any type of game using Silverlight.
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