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Interactive architecture is already a reality and an emerging phenomenon that will soon be part of our everyday environments. Interactive d104ures for Architecture and Landscaping: Digital Elements and Technologies provides a concise theoretical foundation valuable for anyone interested in understanding the potential and impact of interactive architecture. This work is of great value for professionals including interaction designers, architects, artists, and for researchers in related disciplines and also serves as an intellectual point of reference for anyone interested in the ongoing digitalization of our built environment, our culture, and our society.
Open innovation increases the profit of companies and organizations via the input and the adoption of new ideas that are transformed into new processes, products, and services. Yet, how do we ensure that adopters of such innovations focus on relevant problems and use appropriate methods? How should we manage open innovation technologies? How can we exploit distributed knowledge and inventions? And how can we promote them successfully on the market? With valuable lessons to be learned from academic research and industrial experiences of e.g. Intel, Nokia, Philips Healthcare, small municipalities, e-learning platforms and user communities, this book focuses on some of the key dimensions of open innovation and open innovation technologies. It is divided into three themes: theme 1 deals with open innovation as it is in use today, including theoretical underpinnings and lessons from related research fields. Theme 2 analyzes the use of open innovation in organizations today in order to extract best practices. Theme 3 presents forward-looking theoretical research as well as practical future uses of open innovation. Each chapter addresses the particular topics by presenting experiences and results gained in real life projects and/or by empirical research, and clearly states its purpose and how readers are supposed to benefit from it. Overall, the objectives of this book are to advance and disseminate research on systematic open innovation, and to make its results available to practitioners. Thus, the intended target audience includes the international academic community, industrial enterprises, and public authorities."
This book contains the refereed proceedings of the Third Scandinavian Conference on Information Systems (SCIS), held in Sigtuna, Sweden, in August 2012.The digitization of modern society's information and communication structures has fundamentally changed our everyday life, economy, business, and society. How can information systems research as an academic yet pragmatic discipline contribute to designing the interactive society? The Scandinavian IS tradition with its emphasis on engaged scholarship, action research, and socially embedded design has a lot to contribute to this discussion. The 10 papers accepted for presentation at the conference were selected from 33 submissions, and they are grouped into two main themes: the interactive society and design.
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