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Showing 1 - 4 of 4 matches in All Departments
Theories and Practices of Architectural Representation focuses on the study of architectural knowledge approached through the lens of representation: the making of things-about-buildings. Architectural knowledge systems continue to shift away from traditional means, such as books and photographs, into modes dominated by digital technologies. This shift parallels earlier ones developed by craftspeople into the knowledge of painters and writers, or shifts from manually produced knowledge into the mode of photography and film. These historical shifts caused profound disruptions to established patterns, and in general the shift currently underway is no different. This book considers essential questions including: How does architecture become known? How is knowledge about architecture produced, structured, disseminated, and consumed? How in particular do historical patterns of knowledge production persist within contemporary culture and society? How are these patterns affected by changes in technology, and how does technology create new opportunities? These questions are examined through five chapters dealing with exemplary buildings and representational methods selected from worldwide locations including the United States, Japan, and Italy. Theories and Practices of Architectural Representation proposes that historical theories and practices of architectural representation remain distinct, robust, and uniquely viable within the context of rapidly changing technologies. It is an essential read for students of architectural theory of representation.
Theories and Practices of Architectural Representation focuses on the study of architectural knowledge approached through the lens of representation: the making of things-about-buildings. Architectural knowledge systems continue to shift away from traditional means, such as books and photographs, into modes dominated by digital technologies. This shift parallels earlier ones developed by craftspeople into the knowledge of painters and writers, or shifts from manually produced knowledge into the mode of photography and film. These historical shifts caused profound disruptions to established patterns, and in general the shift currently underway is no different. This book considers essential questions including: How does architecture become known? How is knowledge about architecture produced, structured, disseminated, and consumed? How in particular do historical patterns of knowledge production persist within contemporary culture and society? How are these patterns affected by changes in technology, and how does technology create new opportunities? These questions are examined through five chapters dealing with exemplary buildings and representational methods selected from worldwide locations including the United States, Japan, and Italy. Theories and Practices of Architectural Representation proposes that historical theories and practices of architectural representation remain distinct, robust, and uniquely viable within the context of rapidly changing technologies. It is an essential read for students of architectural theory of representation.
Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools. Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.
Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools. Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.
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