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The Girl From The Sea (Paperback)
Molly Knox Ostertag; Illustrated by Molly Knox Ostertag
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R345
R285
Discovery Miles 2 850
Save R60 (17%)
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Ships in 9 - 15 working days
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From the author of The Witch Boy trilogy comes a graphic novel
about family, romance, and first love. Fifteen-year-old Morgan has
a secret: She can't wait to escape the perfect little island where
she lives. She's desperate to finish high school and escape her sad
divorced mother, her volatile little brother, and worst of all, her
great group of friends...who don't understand Morgan at all.
Because really, Morgan's biggest secret is that she has a lot of
secrets, including the one about wanting to kiss another girl. Then
one night, Morgan is saved from drowning by a mysterious girl named
Keltie. The two become friends and suddenly life on the island
doesn't seem so stifling anymore. But Keltie has some secrets of
her own. And as the girls start to fall in love, everything they're
each trying to hide will find its way to the surface...whether
Morgan is ready or not. A gorgeous coming of age story in graphic
novel form, celebrating what it means to be different Molly Knox
Ostertag was named one of Forbes 30 under 30 in 2020 Stunning full
colour illustrations throughout
From New York Times bestselling author Molly Knox Ostertag and
critically acclaimed illustrator Xanthe Bouma comes an all-new
Dungeons & Dragons graphic novel series! Middle school is a
dungeon ... At least, that's how Jess sees it. Luckily, she and her
best friend Olivia know how to escape into the sprawling worlds of
their own imaginations. The two friends have always loved making up
stories, first with little kid games of make-believe, and more
recently with the fantasy roleplaying game, Dungeons & Dragons.
When they play, Olivia runs the game as Dungeon Master and Jess is
the solo party member, playing a take-no-prisoners, lone-wolf
fighter of her own design named Sir Corius. But when Olivia wants
to add new players to their group, Jess finds herself struggling to
share their game - and her best friend. Will their epic campaign
withstand all this change, or has their adventure - and their
friendship - finally come to an end?
From New York Times bestselling author Molly Knox Ostertag and
critically acclaimed illustrator Xanthe Bouma comes an all-new
Dungeons & Dragons graphic novel series! Middle school is a
dungeon... At least, that's how Jess sees it. Luckily, she and her
best friend Olivia know how to escape into the sprawling worlds of
their own imaginations. The two friends have always loved making up
stories, first with little kid games of make-believe, and more
recently with the fantasy roleplaying game, Dungeons & Dragons.
When they play, Olivia runs the game as Dungeon Master and Jess is
the solo party member, playing a take-no-prisoners, lone-wolf
fighter of her own design named Sir Corius. But when Olivia wants
to add new players to their group, Jess finds herself struggling to
share their game--and her best friend. Will their epic campaign
withstand all this change, or has their adventure--and their
friendship--finally come to an end?
Monsters, mystery, and magic abound in this stunning, illustrated
collection of original fairy tales from the World of Warcraft
universe, as told by an all-star cast of bestselling, award-winning
storytellers. The power of stories is felt and known in every
corner of Azeroth. From the windswept fields of the Eastern
Kingdoms to the bustling city of Gadgetzan, differences were
bridged by common tales of average people overcoming incredible
odds. Lessons learned from cautionary tales tempered many brave
heroes and brought them safely home, while stories of adventure
spurred history's most remarkable actors to greatness. Now you too
can settle in, lay down your armor, and listen to the wonderous
tales of adventure and peril in the Folk and Fairy Tales of
Azeroth. Brimming with gorgeous artwork and twelve inspired stories
crafted by fantasy's brightest authors including Garth Nix,
Catherynne M. Valente, Kami Garcia, and more, this enchanting
anthology brings new voices, new meaning, and new wonder to World
of Warcraft.
The acclaimed graphic novel world of The Witch Boy and The Hidden
Witch comes to a thrilling conclusion in this story of friendship,
family, and finding your true power. Magic has a dark side . .
.Aster always looks forward to the Midwinter Festival, a reunion of
the entire Vanissen family that includes competitions in witchery
and shapeshifting. This year, he's especially excited to compete in
the annual Jolrun tournament-as a witch. He's determined to show
everyone that he's proud of who he is and what he's learned, but he
knows it won't be easy to defy tradition.Ariel has darker things on
her mind than the Festival-like the mysterious witch who's been
visiting her dreams, claiming to know the truth about Ariel's past.
She appreciates everything the Vanissens have done for her. But
Ariel still craves a place where she truly belongs.The Festival is
a whirlwind of excitement and activity, but for Aster and Ariel,
nothing goes according to plan. When a powerful and sinister force
invades the reunion, threatening to destroy everything the young
witches have fought for, can they find the courage to fight it
together? Or will dark magic tear them apart?
From the illustrator of the web comic Strong Female Protagonist
comes a debut middle-grade graphic novel about family, identity,
courage -- and magic. In thirteen-year-old Aster's family, all the
girls are raised to be witches, while boys grow up to be
shapeshifters. Anyone who dares cross those lines is exiled.
Unfortunately for Aster, he still hasn't shifted . . . and he's
still fascinated by witchery, no matter how forbidden it might
be.When a mysterious danger threatens the other boys, Aster knows
he can help -- as a witch. It will take the encouragement of a new
friend, the non-magical and non-conforming Charlie, to convince
Aster to try practicing his skills. And it will require even more
courage to save his family . . . and be truly himself.
From the creator of the acclaimed graphic novel The Witch Boy comes
a new adventure set in the world of magic and shapeshifting -- and
ordinary kids just trying to make friends. Aster and his family are
adjusting to his unconventional talent for witchery; unlike the
other boys in his family, he isn't a shapeshifter. He's taking
classes with his grandmother and helping to keep an eye on his
great-uncle whose corrupted magic wreaked havoc on the family.
Meanwhile, Aster's friend from the non-magical part of town,
Charlie, is having problems of her own -- a curse has tried to
attach itself to her. She runs to Aster and escapes it, but now the
friends must find the source of the curse before more people --
normal and magical alike -- get hurt.
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