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Citizen, Territory and Technologies: Smart Learning Contexts and Practices - Proceedings of the 2nd International Conference on... Citizen, Territory and Technologies: Smart Learning Contexts and Practices - Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development - University of Aveiro, Portugal, 22-23, June 2017 (Paperback, Softcover reprint of the original 1st ed. 2018)
Oscar Mealha, Monica Divitini, Matthias Rehm
R4,485 Discovery Miles 44 850 Ships in 10 - 15 working days

This book gathers a selection of the articles accepted for presentation and discussion at the 2nd International Conference on Smart Learning Ecosystems and Regional Developments (SLERD 2017), held 22-23 June What characterizes smart learning ecosystems? What is their role in city and regional development and innovation? How can we promote the engagement of citizens in smart learning ecosystems? These are some of the questions addressed at SLERD 2017 and documented here. The proceedings include scientific papers that endeavor to understand, devise and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen-driven policies. The individual papers elaborate on the notion of smart learning ecosystems, study the relation of smart learning ecosystems with As such, they help to foster the social innovation sectors, Information and Communication Technology (ICT) and economic development and deployment strategies, alongside new policies for smarter, proactive citizens - making them a valuable resource for researchers and policymakers alike.

Citizen, Territory and Technologies: Smart Learning Contexts and Practices - Proceedings of the 2nd International Conference on... Citizen, Territory and Technologies: Smart Learning Contexts and Practices - Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development - University of Aveiro, Portugal, 22-23, June 2017 (Hardcover, 1st ed. 2018)
Oscar Mealha, Monica Divitini, Matthias Rehm
R5,431 Discovery Miles 54 310 Ships in 10 - 15 working days

This book gathers a selection of the articles accepted for presentation and discussion at the 2nd International Conference on Smart Learning Ecosystems and Regional Developments (SLERD 2017), held 22-23 June What characterizes smart learning ecosystems? What is their role in city and regional development and innovation? How can we promote the engagement of citizens in smart learning ecosystems? These are some of the questions addressed at SLERD 2017 and documented here. The proceedings include scientific papers that endeavor to understand, devise and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen-driven policies. The individual papers elaborate on the notion of smart learning ecosystems, study the relation of smart learning ecosystems with As such, they help to foster the social innovation sectors, Information and Communication Technology (ICT) and economic development and deployment strategies, alongside new policies for smarter, proactive citizens - making them a valuable resource for researchers and policymakers alike.

Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2,... Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings (Paperback, 1st ed. 2015)
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
R3,359 Discovery Miles 33 590 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

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