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Showing 1 - 8 of 8 matches in All Departments

Numenera: The Night Clave (Paperback, New edition): Monte Cook, Shanna Germain Numenera: The Night Clave (Paperback, New edition)
Monte Cook, Shanna Germain
R290 R239 Discovery Miles 2 390 Save R51 (18%) Ships in 9 - 15 working days

Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games. In the far-future Ninth World, claves of Aeon Priests help their community understand and use the mysterious technologies of the past. But what happens when a group of these priests uses this knowledge and power to exploit the people who depend on them?In the region of Steremoss, a group of brave individuals are determined to resist this oppression from the shadows. They call themselves the Night Clave. File Under: Fantasy [ Protect the Clave | Devices & Designs | Death Walkers | World's End ]

Numenera Ninth World Guidebook (Hardcover): Monte Cook Games Numenera Ninth World Guidebook (Hardcover)
Monte Cook Games
R1,400 R1,059 Discovery Miles 10 590 Save R341 (24%) Ships in 10 - 15 working days
The Strange Bestiary (Hardcover): Monte Cook Games The Strange Bestiary (Hardcover)
Monte Cook Games
R896 Discovery Miles 8 960 Out of stock
Kobold Guide to Magic (Paperback): Monte Cook Kobold Guide to Magic (Paperback)
Monte Cook; Edited by Ray Vallese; Tim Pratt
R520 Discovery Miles 5 200 Ships in 10 - 15 working days

Kobolds Work a Little Magic

The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic

What makes a fantasy fantastic? Magic, of course Whether it's unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable.

The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling, more interesting, and more playable magic at your table or in your stories-with the word from some of the most talented creators working today.

The topics are wide-ranging, from the secrets of Irish magic to tricks of impractical magic, from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own. The Essential Guide to Magic in Fiction and Games

This essential companion for fantasy gamers and readers alike feature essays by: Wolfgang Baur Clinton Boomer David Chart David "Zeb" Cook James Enge Ed Greenwood Jeff Grubb Kenneth Hite James Jacobs Colin McComb Richard Pett Tim Pratt John Rateliff Thomas Reid Aaron Rosenberg Ken Scholes F. Wesley Schneider Amber E. Scott Willie Walsh Martha Wells Steve Winter

This latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic

This book ships early in 2014 and will be in high demand. Don't miss out, and get it in print before everyone else

Complete Kobold Guide to Game Design (Paperback): Ed Greenwood, Monte Cook, Michael A Stackpole Complete Kobold Guide to Game Design (Paperback)
Ed Greenwood, Monte Cook, Michael A Stackpole
R552 Discovery Miles 5 520 Ships in 10 - 15 working days

Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole, and others From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere" Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

No Thank You Evil Uh Oh Monsters (Game): Monte Cook Games No Thank You Evil Uh Oh Monsters (Game)
Monte Cook Games
R809 R626 Discovery Miles 6 260 Save R183 (23%) Out of stock
No Thank You Evil Story Please (Game): Monte Cook Games No Thank You Evil Story Please (Game)
Monte Cook Games
R574 R455 Discovery Miles 4 550 Save R119 (21%) Out of stock
Invisible Sun (Game): Monte Cook Games Invisible Sun (Game)
Monte Cook Games
R9,263 R7,376 Discovery Miles 73 760 Save R1,887 (20%) Out of stock
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