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The rapid growth of the discipline of aquatic ecology has been driven both by scientific interest in the complexities of aquatic ecosystems and by their enormous environmental importance and sensitivity. This book focuses on the remarkably diverse roles played by underwater plants, and is divided into three parts: 10 thematic chapters, followed by 18 case studies, and rounded off by three integrative chapters. The topics range from macrophytes as fish food to macrophytes as mollusc and microbe habitat, making this of interest to aquatic ecologists as well as limnologists, ecosystem ecologists, microbial ecologists, fish biologists, and environmental managers.
The rapid growth of the discipline of aquatic ecology has been driven both by scientific interest in the complexities of aquatic ecosystems and by their enormous environmental importance and sensitivity. This book focuses on the remarkably diverse roles played by underwater plants, and is divided into three parts: 10 thematic chapters, followed by 18 case studies, and rounded off by three integrative chapters. The topics range from macrophytes as fish food to macrophytes as mollusc and microbe habitat, making this of interest to aquatic ecologists as well as limnologists, ecosystem ecologists, microbial ecologists, fish biologists, and environmental managers.
The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing's implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk
This book investigates the ways in which new digital media may enhance the experience of the art-archive. Taken as a whole, the new media is a vital component of a "transdisciplinary" and transformative field, a cultural landscape that is rapidly changing the conditions and domains of the archive and the art museum. How, then, should the functions and strengths of both the archive and the museum be shaped to meet those cultural and technological changes? When the Internet and World Wide Web became "the place to be" commercially, museums followed suit and established their own sites. These can be coarsely divided into two categories. First, there are the purely utilitarian websites with information about admission, hours of operation, directions, and the current show. The other, a more ambitious type of website, tried to expand the exhibition area of the museum into virtual reality. The idea may sound great on paper, but seldom succeeds in reality. Such websites often ignore the physical and social experience of a museum visit. Curiously, when they are most successful, websites often compete with the actual museum, possibly reducing the number of visitors and diluting the effect of seeing art first hand. The book discusses the challenges of the archive and the art museum in the age of digital media. It is based upon documentation from a research project, MAP Media Art Platform, that drew upon the talents and collaboration of many institutions, artists, programmers, art historians, designers, and others. The outcome of the project was presented at the exhibition "TOTAL_ACTION Art in the New Media Landscape" at the Museum of Contemporary Art in Roskilde, Denmark, in October and November 2008.
The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing's implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. Visit the book's companion website at: http://ubiquity.dk
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