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Traditionally, scientific fields have defined boundaries, and
scientists work on research problems within those boundaries.
However, from time to time those boundaries get shifted or blurred
to evolve new fields. For instance, the original goal of computer
vision was to understand a single image of a scene, by identifying
objects, their structure, and spatial arrangements. This has been
referred to as image understanding. Recently, computer vision has
gradually been making the transition away from understanding single
images to analyzing image sequences, or video understanding. Video
understanding deals with understanding of video sequences, e. g.,
recognition of gestures, activities, facial expressions, etc. The
main shift in the classic paradigm has been from the recognition of
static objects in the scene to motion-based recognition of actions
and events. Video understanding has overlapping research problems
with other fields, therefore blurring the fixed boundaries.
Computer graphics, image processing, and video databases have
obvious overlap with computer vision. The main goal of computer
graphics is to gener ate and animate realistic looking images, and
videos. Researchers in computer graphics are increasingly employing
techniques from computer vision to gen erate the synthetic imagery.
A good example of this is image-based rendering and modeling
techniques, in which geometry, appearance, and lighting is de rived
from real images using computer vision techniques. Here the shift
is from synthesis to analysis followed by synthesis."
With the ubiquity of new information technology and media, more
effective and friendly methods for human computer interaction (HCI)
are being developed which do not rely on traditional devices such
as keyboards, mice and displays. The first step for any intelligent
HCI system is face detection, and one of most friendly HCI systems
is hand gesture. Face Detection and Gesture Recognition for
Human-Computer Interaction introduces the frontiers of vision-based
interfaces for intelligent human computer interaction with focus on
two main issues: face detection and gesture recognition. The first
part of the book reviews and discusses existing face detection
methods, followed by a discussion on future research. Performance
evaluation issues on the face detection methods are also addressed.
The second part discusses an interesting hand gesture recognition
method based on a generic motion segmentation algorithm. The system
has been tested with gestures from American Sign Language with
promising results. We conclude this book with comments on future
work in face detection and hand gesture recognition.Face Detection
and Gesture Recognition for Human-Computer Interaction will
interest those working in vision-based interfaces for intelligent
human computer interaction. It also contains a comprehensive survey
on existing face detection methods, which will serve as the entry
point for new researchers embarking on such topics. Furthermore,
this book also covers in-depth discussion on motion segmentation
algorithms and applications, which will benefit more seasoned
graduate students or researchers interested in motion pattern
recognition.
Motion and Structure from Image Sequences is invaluable reading for
researchers, graduate students, and practicing engineers dealing
with computer vision. It presents a balanced treatment of the
theoretical and practical issues, including very recent results -
some of which are published here for the first time. The topics
covered in detail are: - image matching and optical flow
computation - structure from stereo - structure from motion -
motion estimation - integration of multiple views - motion modeling
and prediction Aspects such as uniqueness of the solution,
degeneracy conditions, error analysis, stability, optimality, and
robustness are also investigated. These details together with the
fact that the algorithms are accessible without necessarily
studying the rest of the material, make this book particularly
attractive to practitioners.
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