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Identifying Relevant Information for Testing Technique Selection - An Instantiated Characterization Schema (Paperback,... Identifying Relevant Information for Testing Technique Selection - An Instantiated Characterization Schema (Paperback, Softcover reprint of the original 1st ed. 2003)
Sira Vegas, Natalia Juristo, Victor R. Basili
R2,961 Discovery Miles 29 610 Ships in 10 - 15 working days

Engineering tasks are supposed to achieve defined goals under certain project constraints. Example goals of software engineering tasks include achieving a certain functionality together with some level of reliability or performance. Example constraints of software engineering tasks include budget and time limitations or experience limitations of the developers at hand. Planning of an engineering project requires the selection of techniques, methods and tools suited to achieve stated goals under given project constraints. This assumes sufficient knowledge regarding the process-product relationships (or effects) of candidate techniques, methods and tools. Planning of software projects suffers greatly from lack of knowledge regarding the process-product relationships of candidate techniques, methods and tools. Especially in the area of testing a project planner is confronted with an abundance of testing techniques, but very little knowledge regarding their effects under varying project conditions. This book offers a novel approach to addressing this problem: First, based on a comprehensive initial characterization scheme (see chapter 7) an overview of existing testing techniques and their effects under varying conditions is provided to guide the selection of testing approaches. Second, the optimisation of this knowledge base is suggested based on experience from experts, real projects and scientific experiments (chapters 8, 9, and 10). This book is of equal interest to practitioners, researchers and students. Practitioners interested in identifying ways to organize their company-specific knowledge about testing could start with the schema provided in this book, and optimise it further by applying similar strategies as offered in chapters 8 and 9.

Product-Focused Software Process Improvement - 13th International Conference, PROFES 2012, Madrid, Spain, June 13-15, 2012,... Product-Focused Software Process Improvement - 13th International Conference, PROFES 2012, Madrid, Spain, June 13-15, 2012, Proceedings (Paperback, 2012 ed.)
Oscar Dieste, Andreas Jedlitschka, Natalia Juristo
R1,587 Discovery Miles 15 870 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13 International Conference on Product-Focused Software Process Improvement, PROFES 2012, held in Madrid, Spain, in June 2012. The 21 revised full papers presented together with 3 short papers and 4 workshop and tutorial papers were carefully reviewed and selected from 49 submissions. The papers are organized in topical sections on process focused software process improvement, open-source agile and lean practices, product and process measurements and estimation, distributed and global software development, quality assessment, and empirical studies.

Basics of Software Engineering Experimentation (Paperback, Softcover reprint of hardcover 1st ed. 2001): Natalia Juristo, Ana... Basics of Software Engineering Experimentation (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Natalia Juristo, Ana M. Moreno
R5,797 Discovery Miles 57 970 Ships in 10 - 15 working days

Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.

Software Process Modeling (Paperback, Softcover reprint of hardcover 1st ed. 2005): Silvia T Acuna, Natalia Juristo Software Process Modeling (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Silvia T Acuna, Natalia Juristo
R2,912 Discovery Miles 29 120 Ships in 10 - 15 working days

This book brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. It is designed for a professional audience of researchers and practitioners in industry, and graduate-level students.

A Software Process Model Handbook for Incorporating People's Capabilities (Paperback, Softcover reprint of hardcover 1st... A Software Process Model Handbook for Incorporating People's Capabilities (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Silvia T Acuna, Natalia Juristo, Ana Maria Moreno, Alicia Mon
R4,478 Discovery Miles 44 780 Ships in 10 - 15 working days

A Software Process Model Handbook for Incorporating People's Capabilities offers the most advanced approach to date, empirically validated at software development organizations. This handbook adds a valuable contribution to the much-needed literature on people-related aspects in software engineering. The primary focus is on the particular challenge of extending software process definitions to more explicitly address people-related considerations.

The capability concept is not present nor has it been considered in most software process models. The authors have developed a capabilities-oriented software process model, which has been formalized in UML and implemented as a tool. A Software Process Model Handbook for Incorporating People's Capabilities guides readers through the incorporation of the individual's capabilities into the software process.

Structured to meet the needs of research scientists and graduate-level students in computer science and engineering, this book is also suitable for practitioners in industry.

A Software Process Model Handbook for Incorporating People's Capabilities (Hardcover, 2005 ed.): Silvia T Acuna, Natalia... A Software Process Model Handbook for Incorporating People's Capabilities (Hardcover, 2005 ed.)
Silvia T Acuna, Natalia Juristo, Ana Maria Moreno, Alicia Mon
R4,536 Discovery Miles 45 360 Ships in 10 - 15 working days

A Software Process Model Handbook for Incorporating People's Capabilities offers the most advanced approach to date, empirically validated at software development organizations. This handbook adds a valuable contribution to the much-needed literature on people-related aspects in software engineering. The primary focus is on the particular challenge of extending software process definitions to more explicitly address people-related considerations.

The capability concept is not present nor has it been considered in most software process models. The authors have developed a capabilities-oriented software process model, which has been formalized in UML and implemented as a tool. A Software Process Model Handbook for Incorporating People's Capabilities guides readers through the incorporation of the individuala (TM)s capabilities into the software process.

Structured to meet the needs of research scientists and graduate-level students in computer science and engineering, this book is also suitable for practitioners in industry.

Software Process Modeling (Hardcover, 2005 ed.): Silvia T Acuna, Natalia Juristo Software Process Modeling (Hardcover, 2005 ed.)
Silvia T Acuna, Natalia Juristo
R2,972 Discovery Miles 29 720 Ships in 10 - 15 working days

Software Process Modeling brings together experts to discuss relevant results in software process modeling, and expresses their personal view of this field. This book focuses on new aspects of software process modeling. Specifically, it deals with socio-technological aspects, process modeling for new development types (open source software, dependability applications, etc.) and organization change management.

The computer audience is placing growing demands on the software industry today. Consumers are looking for more complex products that are, at the same time, easier to use. Software developer organizations are expected to produce higher quality products and deliver them to the public faster. In so doing, however, globally distributed development teams have to cope with understaffing and changing technologies. The challenges for the software industry are apparently mounting.

Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. Most recently, software process modeling is increasingly dealing with new challenges raised by the tests that the software industry has to stand.

Software Process Modeling is designed for a professional audience of researchers and practitioners in industry. The book is also suitable for graduate-level students in computer science.

Identifying Relevant Information for Testing Technique Selection - An Instantiated Characterization Schema (Hardcover, 2003... Identifying Relevant Information for Testing Technique Selection - An Instantiated Characterization Schema (Hardcover, 2003 ed.)
Sira Vegas, Natalia Juristo, Victor R. Basili
R3,145 Discovery Miles 31 450 Ships in 10 - 15 working days

Engineering tasks are supposed to achieve defined goals under certain project constraints. Example goals of software engineering tasks include achieving a certain functionality together with some level of reliability or performance. Example constraints of software engineering tasks include budget and time limitations or experience limitations of the developers at hand. Planning of an engineering project requires the selection of techniques, methods and tools suited to achieve stated goals under given project constraints. This assumes sufficient knowledge regarding the process-product relationships (or effects) of candidate techniques, methods and tools. Planning of software projects suffers greatly from lack of knowledge regarding the process-product relationships of candidate techniques, methods and tools. Especially in the area of testing a project planner is confronted with an abundance of testing techniques, but very little knowledge regarding their effects under varying project conditions. This book offers a novel approach to addressing this problem: First, based on a comprehensive initial characterization scheme (see chapter 7) an overview of existing testing techniques and their effects under varying conditions is provided to guide the selection of testing approaches. Second, the optimisation of this knowledge base is suggested based on experience from experts, real projects and scientific experiments (chapters 8, 9, and 10). This book is of equal interest to practitioners, researchers and students. Practitioners interested in identifying ways to organize their company-specific knowledge about testing could start with the schema provided in this book, and optimise it further by applying similar strategies as offered in chapters 8 and 9.

Basics of Software Engineering Experimentation (Hardcover, 2001 ed.): Natalia Juristo, Ana M. Moreno Basics of Software Engineering Experimentation (Hardcover, 2001 ed.)
Natalia Juristo, Ana M. Moreno
R6,022 Discovery Miles 60 220 Ships in 10 - 15 working days

Basics of Software Engineering Experimentation is a practical guide to experimentation in a field which has long been underpinned by suppositions, assumptions, speculations and beliefs. It demonstrates to software engineers how Experimental Design and Analysis can be used to validate their beliefs and ideas. The book does not assume its readers have an in-depth knowledge of mathematics, specifying the conceptual essence of the techniques to use in the design and analysis of experiments and keeping the mathematical calculations clear and simple. Basics of Software Engineering Experimentation is practically oriented and is specially written for software engineers, all the examples being based on real and fictitious software engineering experiments.

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