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Journey from fantasy mountains to super-cities, through piratical
seas and across space without missing any must-see sights - or
putting a foot wrong with the locals! Whether you're Lord of the
shoestring-budget or Luxe Skywalker - Notes from Small Planets is
your pastiche passport through the best worlds of Science Fiction
& Fantasy Your ultimate travel guide to all the must-see
locations in the worlds of Science Fiction and Fantasy. The perfect
gift for self-professed geeks and fans of all things genre - from
classic genre readers to new young disciples of nerdery. From misty
mountains to wizarding schools, from the homes of superheroes to
lairs of infamous villains - visit your favourite worlds and
discover new ones - all without ever missing a single landmark or
traditional dish. What's orc for 'bon voyage'?
Journey from fantasy mountains to super-cities, through piratical
seas and across space without missing any must-see sights - or
putting a foot wrong with the locals! Whether you're Lord of the
shoestring-budget or Luxe Skywalker - Notes from Small Planets is
your pastiche passport through the best worlds of Science Fiction
& Fantasy Your ultimate travel guide to all the must-see
locations in the worlds of Science Fiction and Fantasy. The perfect
gift for self-professed geeks and fans of all things genre - from
classic genre readers to new young disciples of nerdery. From misty
mountains to wizarding schools, from the homes of superheroes to
lairs of infamous villains - visit your favourite worlds and
discover new ones - all without ever missing a single landmark or
traditional dish. What's orc for 'bon voyage'?
The World's First Post-Truth Gaming Book After rashly tweeting he
would dream up an imaginary computer game for every 'like'
received, Nate Crowley found himself on an epic quest to conjure up
hundreds of entirely fictional titles. From 1980s hits like
BeastEnders to modern classics like 90s Goth Soccer and BinCrab
Destiny, this beautiful retrospective takes the reader on a lavish
tour of the most memorable and groundbreaking games never made.
Brought to hilarious life by a team of genuine videogame industry
concept artists and written by a professional over-imaginer, this
book doesn't just throw out silly ideas - it expands on them in
relentless, excruciating detail.
Schneider Wrack Was Dead. Until he wasn't. Convicted of a crime
he's almost completely sure he didn't commit, executed, reanimated,
then pressed into service aboard a vast trawler on the terrible
world of Ocean, he was set to spend his afterlife working until his
mindless corpse fell apart. But now he's woken up, trapped in a
rotting body, arm-deep in the stinking meat and blubber of a sea
monster, and he's not happy. It's time for the dead to rise up.
From the stench and brine of Ocean to the fetid jungle of Grand
Amazon, Schneider's career as a revolutionary won't be easy. But
sometimes a zombie's gotta do what a zombie's gotta do.
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Nadine Gordimer
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R398
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