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Showing 1 - 25 of 48 matches in All Departments
He can jump between worlds. But can he save his own?
Rebellion could be their salvation – or their doom. War Bodies by Neal Asher is a gripping, high-octane standalone set in his expansive Polity world. Long ago, the Cyberat left Earth to co-evolve with machines. Now, led by the powerful dictator Castron, their Old Guard believe that machines should replace the physical body. But these beliefs are upended with the arrival of the human Polity – and their presence ignites rebellion. Piper was raised as a weapon against the Cyberat, implanted with secretive hardware. When his parents are captured by the Old Guard, the Polity offer him unexpected aid. Piper knows the Polity want more from him, but at what cost? The rebellion also attracts the deadly prador, placing an entire world in peril. As war rages across the planet, Piper must battle with the unknown technology implanted in his bones. It may be the Polity’s answer to their relentless fight against the prador. It could also be civilization-ending Jain tech – or something far more extraordinary.
Rebellion could be their salvation – or their doom. War Bodies by Neal Asher is a gripping, high-octane standalone set in his expansive Polity universe. Long ago, the Cyberat left Earth to co-evolve with machines. Now, led by the powerful dictator Castron, their Old Guard believe that machines should replace the physical body. But these beliefs are upended with the arrival of the human Polity – and their presence ignites rebellion. Piper was raised as a weapon against the Cyberat, implanted with secretive hardware. When his parents are captured by the Old Guard, the Polity offer him unexpected aid. Piper knows the Polity want more from him, but at what cost? The rebellion also attracts the deadly prador, placing an entire world in peril. As war rages across the planet, Piper must battle with the unknown technology implanted in his bones. It may be the Polity’s answer to their relentless fight against the prador. It could also be civilization-ending Jain tech – or something far more extraordinary.
Weaponized is a thrilling far-future adventure by acclaimed science fiction author Neal Asher. A bright new future for humanity - or a dark and inescapable past. Ursula has lived twice the normal human lifespan, courtesy of the latest technology. But now she's struggling to find excitement and purpose, so signs up to the Polity's military. She excels in weapons development, and progresses rapidly up the ranks. But after botching a powerful new ammunition test, she's dismissed from service. Hunting for a simpler, more meaningful existence, the ex-soldier heads for the stars. And after founding a colony on the hostile planet of Threpsis, Ursula finally feels alive. Then deadly raptors attack and the colonists are forced to adapt in unprecedented ways. The raptors also raise a deeply troubling question: how could the Polity miss these apex predators? And alien ruins? Meanwhile, biophysicist Oren has formed his own survival plan - one he'll pursue at any cost. As a desperate battle erupts to consume the planet, Ursula finds she must dig deep into her past to ensure humanity's future.
Weaponized is a thrilling far-future adventure by acclaimed science fiction author Neal Asher. A bright new future for humanity - or a dark and inescapable past. Ursula has lived twice the normal human lifespan, courtesy of the latest technology. But now she's struggling to find excitement and purpose, so signs up to the Polity's military. She excels in weapons development, and progresses rapidly up the ranks. But after botching a powerful new ammunition test, she's dismissed from service. Hunting for a simpler, more meaningful existence, the ex-soldier heads for the stars. And after founding a colony on the hostile planet of Threpsis, Ursula finally feels alive. Then deadly raptors attack and the colonists are forced to adapt in unprecedented ways. The raptors also raise a deeply troubling question: how could the Polity miss these apex predators? And alien ruins? Meanwhile, biophysicist Oren has formed his own survival plan - one he'll pursue at any cost. As a desperate battle erupts to consume the planet, Ursula finds she must dig deep into her past to ensure humanity's future.
A high-octane sci-fi adventure, Jack Four is a standalone novel set in Neal Asher's acclaimed Polity Universe. Thrilling and fast-paced, it's perfect for fans of Alastair Reynolds and Stephen Baxter. Created to die – determined to live . . . Jack Four – one of twenty human clones – has been created to be sold. His purchasers are the alien prador want him for one thing: their experimentation program. But there is something different about Jack. The prador’s king has been mutated by the Spatterjay virus into a monstrous creature, along with his children. They were infected by the virus during the last humans-versus-prador war, now lapsed into an uneasy truce. But the prador are always looking for new weapons – and their experimentation program might give them the edge they seek. Suzeal trades human slaves out of the Stratogaster Space Station. She thinks the rewards are worth the risks, but all that is about to change. The Station was once a zoo, containing monsters from across known space. All the monsters now dwell on the planet below, but they aren’t as contained as they seem. And a vengeful clone may be the worst danger of all . . . ‘Neal Asher’s books are like an adrenaline shot targeted directly for the brain’ – John Scalzi, author of the Old Man’s War series 'Magnificently awesome. Then Asher turns it up to eleven' – Peter F. Hamilton, author of Salvation, on Asher's The Soldier
In this second volume of Rise of the Jain, Neal Asher takes us on a thrilling ride into interstellar politics and impending war. Their nemesis lies in wait . . . Orlandine has destroyed the alien Jain super-soldier by deploying an actual black hole. And now that same weapon hoovers up clouds of lethal Jain technology, swarming within the deadly accretion disc’s event horizon. All seems just as she planned. Yet behind her back, forces incite rebellion on her home world, planning her assassination. Earth Central, humanity’s ruling intelligence, knows Orlandine was tricked into releasing her weapon, and fears the Jain are behind it. The prador king knows this too – and both foes gather fleets of warships to surround the disc. The alien Client is returning to the accretion disc to save the last of her kind, buried on a ship deep within it. She upgrades her vast weapons platform in preparation, and she’ll need it. Her nemesis also waits within the disc’s swirling dusts – and the Jain have committed genocide before. The Warship is set in Neal Asher's popular Polity universe.
Infinity Engine is the third and final novel in the Transformation trilogy by bestselling science fiction author Neal Asher, following Dark Intelligence and War Factory. A man battles for his life, two AIs vie for supremacy and a civilization hangs in the balance . . . Several forces now pursue rogue artificial intelligence Penny Royal, hungry for revenge or redemption. And the Brockle is the most dangerous of all. This criminal swarm-robot AI has escaped confinement and is upgrading itself, becoming ever more powerful in anticipation of a showdown. Events also escalate aboard the war factory. Here Thorvald Spear, alien prador, and an assassin drone struggle to stay alive, battling insane AIs and technology gone wild. Then the Weaver arrives - last remnant of a race that died out two million years ago. But what could it contribute to Penny Royal's tortuous plans? And beyond the war factory a black hole conceals a tantalizing secret which could destroy the Polity. As AIs, humans and prador clash at its boundary, will anything survive their explosive final confrontation? 'Transcends the borders of morality, existence, and spacetime itself' - Publishers Weekly
In a world devoid of hope, is revenge the only way out? The Argus Space Station looks down on a nightmarish Earth. And from here, the Committee enforces its despotic rule. It governs a corrupt world, where the poor are starving - and are policed by mechanized overseers wielding identity-reader guns. There are also too many people and too few resources, so the Committee has decided twelve billion people must die. So they prepare to unleash the full power of their Station's weaponry to make this happen. Alan Saul wakes to this world, confined in a crate bound for a Calais incinerator. He doesn't know why he's there; he only remembers pain and his tormentor's face. And he has company: Janus, a rogue intelligence, who is inhabiting forbidden hardware in his skull. As Janus shows his host a damaged Earth, Saul resolves to discover who he was - and kill his interrogator. Next he will take on the Committee and topple their debased regime. The Departure is the first fast-paced book in the Owner trilogy by acclaimed science fiction author Neal Asher. 'Delivers plenty of thrills' - SFX 'Fast, dramatic stuff . . . rapid pace, great action, messy consequences' - SFFWorld 'I had an absolute blast with this book . . . his work really does get better and better' - FalcataTimes
War Factory is the second novel in the Transformation series, a no-holds-barred adventure set in Neal Asher's popular Polity universe. One seeks judgement, another faces damnation and one man will have his revenge . . . Thorvald Spear is losing his mind as he drowns in dark memories that aren't his own. Penny Royal, rogue artificial intelligence, has linked Spear with the stored personalities of those it's murdered. And whether the AI seeks redemption or has some more sinister motive, Spear needs to destroy it. He feels the anger of the dead and shares their pain. As Spear tracks the AI across a hostile starscape, he has company. Sverl, an alien prador, has been warped by Penny Royal and hungers to confront it. But will the AI's pursuers destroy each other or hunt it together? Sverl's prador enemies aren't far behind either. They plan to use his transition to prove human meddling, triggering a devastating new war. Clues suggest Penny Royal's heading for the defective war factory that made it. So allies and enemies converge, heading for the biggest firestorm that sector of space has ever seen. But will Spear secure vengeance for his unquiet dead? Continue the action-packed adventure with Infinity Engine. 'Asher ventures into some terrifying minds and incredible space battles in this tangled but heart-pounding sequel' - Publishers Weekly
He's the nightmare you never imagined In the far-future, the Heliothane Dominion triumphed after a bitter war. But some enemies escaped into the past, to wreak havoc across time. The worst is Cowl – originally human, until artificially-forced evolution made him something else entirely. Polly is unprepared for her involvement with Nandru Jurgens. He’s a Taskforce soldier, now hunted by killers. Nor can Polly resist the alien 'tor' she’s compelled to attach to her arm. But when she’s dragged through time, she learns fast. Tack has a tor fragment embedded in his wrist – a bloody reminder of Heliothane’s government. As their vat-grown assassin, he’s no stranger to violence. But the extent of this mission is different. Meanwhile, a beast hunts its targets through time’s alternate dimensions. This is Cowl's pet tor – and it’s eager to feed.
In the cold reaches of space, are they sowing the seeds of battle? Alan Saul is now part human and part machine, and our solar system isn't big enough to hold him. He craves the stars, but can't leave yet. His sister Var is trapped on Mars, on the wrong side of a rebellion. And Saul's human side won't let her die. He must leave Argus Station to stage a dangerous rescue - but mutiny is brewing on board. Serene Galahad is the earth's latest dictator, with its full powers at her disposal - and she'll do anything to prevent Saul from escaping her grasp. So she musters new warships, ready to unleash a terrifying display of interstellar violence. The previous ship sent to end Saul failed, and is now limping back to earth. One survivor is Clay Ruger, who is holding to ransom humanity's greatest asset - seeds to rebuild a dying Earth. He'll give them up if Galahad gives up her life. But will Galahad pay the price, to ensure humanity's future? Jupiter War is the final book in the Owner trilogy by Neal Asher. 'This dizzying and unusually thoughtful space opera . . . The result is a challenging, extremely satisfying read' - Publishers Weekly 'Expertly ratchets up the narrative tension and excitement with high-tech mayhem and technological razzle-dazzle' - Kirkus Reviews
Old enemies meet on new worlds in The Line of Polity, the second novel in Neal Asher's popular Agent Cormac series. At the frontiers of human-occupied space, the Miranda space station has been utterly destroyed. Earth Central assigns Agent Ian Cormac to discover the truth, because the alien bioconstruct Dragon seems the most likely culprit. Meanwhile, rebellion is brewing on Masada. The planet’s people are enslaved on the surface, living in fear of their overlords in orbit, who punish transgressions with laser strikes. Leaving their compounds also means death, as monstrous predators roam the toxic wilderness. Civil war looms, while a rebel biophysicist brings lethal Jain technology to this world. Agent Cormac must find out what connects these events, if he is to avert catastrophe. The Line of Polity is followed by Brass Man, the third title in the Agent Cormac series.
The Line War is the fifth and final novel in Neal Asher's popular Agent Cormac series. The human Polity worlds are under attack from Erebus, a renegade AI. And it’s now merged with lethal Jain technology, and isn’t afraid to use it. When Erebus kills millions, on a world of no apparent significance, Agent Ian Cormac is sent to investigate. He’s also secretly struggling with an ability no human should possess – and starts questioning the motives of his AI masters. Further indiscriminate attacks attract the Polity’s most dangerous individuals. Mr Crane, a brass killing machine, seeks vengeance. Orlandine, part AI and part human, hunts a weapon of appalling power. And Dragon plans to wake the makers of Jain technology from their ancient slumber. But can Erebus be stopped – or is this the end for the Polity?
Their enemy seems unbeatable. But humanity is indomitable . . . A Jain warship has risen from a prison five million years old, wielding a hoard of lethal technology. Its goal is to catch their old enemy, the Client, and it will destroy all who stand in its path. Humanity and the prador thought their mutual nemesis – the bane of so many races – was long extinct. But the Jain are back and Orlandine must prepare humanity’s defence. She needs the Client’s knowledge to counter this ancient threat. But is the enemy of your enemy a friend? Earth Central even looks to the prador for alliance. These old enemies must now learn to trust one another, or face utter annihilation. As the Jain warship crosses the galaxy, it seems unstoppable. Human and prador forces alike struggle to withstand its devastating weaponry – far in advance of their own. And Orlandine’s life’s work has been to neutralize Jain technology, so if she can’t triumph, no one can. But could she become what she’s vowed to destroy? The Human is the final thrilling book in Neal Asher’s Rise of the Jain trilogy.
The Soldier is the first novel in the Rise of the Jain series, by bestselling science fiction author Neal Asher. Her mission is vital. Her failure is unthinkable. A corner of space swarms with alien technology, a danger to all sentient life. It’s guarded by Orlandine, who must keep it contained – as it could destroy entire civilizations. An alien intelligence shares her vigil. But she doesn’t share everything with Dragon . . . Orlandine is hatching a plan to obliterate this technology, removing its threat forever. For some will do anything to exploit this ancient weaponry, created by a long-dead race called the Jain. This includes activating a Jain super-soldier, which may breach even Orlandine’s defences. Meanwhile, humanity and the alien prador empire also watch this sector of space, as neither can allow the other to claim its power. However, things are about to change. The Jain might not be as dead as they seemed and interstellar war is just a heartbeat away.
The hunter becomes the hunted in Gridlinked, the first sci-fi thriller in Neal Asher's compelling Agent Cormac series. When a portal to other planets explodes on Samarkand, thousands are killed and a terraforming project is obliterated. Earth Central Security suspects sabotage – and assigns a legendary investigator. But Agent Ian Cormac has his own problems. Years spent mentally linked to the Polity’s AI network have eroded his humanity, and this gridlink has to be severed or he’ll die. Without it, he has only his wits (and Shuriken, a throwing star with a mind of its own) to rely on. Cormac’s disastrous last mission also haunts him – as a psychopath and a murderous android track him across the galaxy, seeking revenge. Meanwhile, the ice-bound planet of Samarkand hides deadly secrets beneath its surface . . . secrets Cormac is about to disturb. Gridlinked is followed by The Line of Polity, the second title in the Agent Cormac series.
In this second volume of Rise of the Jain, Neal Asher takes us on a thrilling ride into interstellar politics and impending war. Their nemesis lies in wait . . . Orlandine has destroyed the alien Jain super-soldier by deploying an actual black hole. And now that same weapon hoovers up clouds of lethal Jain technology, swarming within the deadly accretion disc’s event horizon. All seems just as she planned. Yet behind her back, forces incite rebellion on her home world, planning her assassination. Earth Central, humanity’s ruling intelligence, knows Orlandine was tricked into releasing her weapon, and fears the Jain are behind it. The prador king knows this too – and both foes gather fleets of warships to surround the disc. The alien Client is returning to the accretion disc to save the last of her kind, buried on a ship deep within it. She upgrades her vast weapons platform in preparation, and she’ll need it. Her nemesis also waits within the disc’s swirling dusts – and the Jain have committed genocide before. The Warship is set in Neal Asher's popular Polity universe. 'Neal Asher's books are like an adrenaline shot targeted directly for the brain' – John Scalzi, New York Times bestselling author of Old Man's War, The Collapsing Empire and many others
Polity Agent is the fourth novel in Neal Asher's popular Agent Cormac series. Refugees arrive in the Polity from eight hundred years in Agent Cormac’s future. And once they are through, the gate they use is dumped into the sun, as something dangerous and non-human is in pursuit. Cormac soon learns that the Maker civilization they have come from has been destroyed – by alien Jain technology. Orlandine, an augmented human, is studying this lethal tech in Cormac’s timeline. She may manage to harness its power, or it might destroy her. Meanwhile, Cormac is desperate to stamp down on this same technology, but someone or something is spreading it. And just outside humanity’s Polity worlds, something very nasty indeed might just be pulling their strings. Polity Agent is followed by Line War in the action-packed Agent Cormac series
Its secrets could mean our survival On the savage planet of Masada, one of the native aliens is spreading terror through the human population. It creates sculptures from its victims’ remains, earning it its nickname: the Technician. And only Jeremiah Tombs has survived an encounter. This sent him mad, but he may have learned something key to humanity’s survival – if he lives to remember it. Jeremiah was a member of a brutal regime, now deposed, and a radical sect still wants its revenge. The Technician buried something in Jeremiah’s mind about the alien Atheter, an entire race that committed suicide. However, in seeking to understand their disappearance, we may somehow be attracting the same fate. And to unlock Jeremiah’s secrets, Polity operatives must keep him alive.
WILL AN ANCIENT TERROR RISE AGAIN? Taylor Bloc is a walking dead man, determined to live again. He also wants adulation, power and control – and will do anything to get them. Of Bloc’s kind, Sable Keech alone has achieved resurrection. So Bloc will retrace Keech’s journey across Spatterjay’s wild seas, with his crew of killers, to grasp his secret. Erlin wanted solitude to understand her eternal life, until an attack prompts her own strange journey. And Janer returns, with forbidden weaponry. He must stop an agent controlled by a hive mind with a death fixation. But a wider crisis will overshadow personal missions. In the deeps, an alien Prador is stirring, horribly transformed by Spatterjay’s immortality virus. And an enemy ship would destroy the planet to keep this secret.
IS IMMORTALITY WORTH THE PRICE? The savage ocean planet of Spatterjay draws visitors with very different agendas. Erlin is immortal and seeks a reason to keep living. Janer hosts a hive mind, which paid him to find this planet. And Keech is an agent of Earth who’s been dead for seven hundred years – but still hunts a notorious criminal. On Spatterjay’s vast waterscapes, only the Old Captains risk the native life forms and their voracious appetites. However, they are now barely human. And somewhere out there Keech’s target – the Skinner – runs wild. Keech pursues the Skinner for atrocities committed in a centuries-past war, fought with the alien Prador. But one of these Prador is fast approaching Spatterjay to exterminate witnesses to his own war crimes. And he won’t spare its visitors.
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