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Showing 1 - 11 of 11 matches in All Departments

Story and Simulations for Serious Games - Tales from the Trenches (Paperback): Nick Iuppa, Terry Borst Story and Simulations for Serious Games - Tales from the Trenches (Paperback)
Nick Iuppa, Terry Borst
R1,223 Discovery Miles 12 230 Ships in 12 - 17 working days

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
*Learn to create a new kind of gaming experience that will broaden the audience for entertainment games and simulations by engaging game users at an emotional rather than a purely visceral level.
*Learn to engage players in more memorable, effective experiences that can deal with far more complex and demanding skills such as management, leadership and crisis decision-making.
*Features a unique mix of theory and application providing practical advice using real-world examples from recent military research and development projects

Interactive Design for New Media and the Web (Paperback, 2nd Ed): Nick Iuppa Interactive Design for New Media and the Web (Paperback, 2nd Ed)
Nick Iuppa
R1,684 Discovery Miles 16 840 Ships in 12 - 17 working days

In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.
Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.
The companion Website shows numerous examples discussed in the text of all types of programs and their applications.
Companion Website provides examples of interactive technologies and techniques
Hands-on practical guide that uses numerous examples and case studies to demonstrate a broad range of applications
Includes sections on new interactive applications and tools such as Inspiration; MacroMedia Director, Microsoft FrontPage, and more

Story and Simulations for Serious Games - Tales from the Trenches (Hardcover): Nick Iuppa, Terry Borst Story and Simulations for Serious Games - Tales from the Trenches (Hardcover)
Nick Iuppa, Terry Borst
R5,346 Discovery Miles 53 460 Ships in 12 - 17 working days

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

End-to-End Game Development - Creating Independent Serious Games and Simulations from Start to Finish (Paperback): Nick Iuppa,... End-to-End Game Development - Creating Independent Serious Games and Simulations from Start to Finish (Paperback)
Nick Iuppa, Terry Borst; Edited by Chris Simpson
R1,529 Discovery Miles 15 290 Ships in 12 - 17 working days

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

The Battle for the Alamo Taqueria (Paperback): John Pesqueira, Nick Iuppa The Battle for the Alamo Taqueria (Paperback)
John Pesqueira, Nick Iuppa
R303 Discovery Miles 3 030 Ships in 10 - 15 working days
The Witch Within Her (Paperback): Nick Iuppa The Witch Within Her (Paperback)
Nick Iuppa
R464 Discovery Miles 4 640 Ships in 10 - 15 working days
Taken By Witches (Paperback): Nick Iuppa Taken By Witches (Paperback)
Nick Iuppa
R436 Discovery Miles 4 360 Ships in 10 - 15 working days
Avenging Adelita (Paperback): John P. Mendoza, Nick Iuppa Avenging Adelita (Paperback)
John P. Mendoza, Nick Iuppa
R224 Discovery Miles 2 240 Ships in 10 - 15 working days
Esteban's Quest (Paperback): John Pesqueira, Nick Iuppa Esteban's Quest (Paperback)
John Pesqueira, Nick Iuppa
R404 Discovery Miles 4 040 Ships in 10 - 15 working days
Alicia Bewitched - The Third Carlos Mann Novel (Paperback): Nick Iuppa Alicia Bewitched - The Third Carlos Mann Novel (Paperback)
Nick Iuppa
R370 Discovery Miles 3 700 Ships in 10 - 15 working days
Alicia's Sin (Paperback): John Pesquiera, Nick Iuppa Alicia's Sin (Paperback)
John Pesquiera, Nick Iuppa
R371 Discovery Miles 3 710 Ships in 10 - 15 working days
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