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Seasonal British comedy sequel starring David Tennant, Pam Ferris
and Jessica Hynes. Neurotic newly-qualified teacher Mr Peterson
(Tennant) starts a new job at an under-achieving school and soon
finds himself juggling his heavy workload with a wildly
unconventional classroom assistant, a group of delinquent kids and
his own very pregnant wife. The pressure mounts still further when
he somehow becomes embroiled in a madcap plan to enter the National
'Song for Christmas' Competition and finds himself embarking on the
craziest road trip of his life.
Uncover the full story of the galaxy's most heroic band of misfits.
Even since the 2000s, Marvel's greatest band of intergalactic
outlaws have become ever more crucial to the comic book Marvel
Universe and its key storylines, ultimately inspiring their
inclusion in the Marvel Cinematic Universe with the blockbuster
Guardians of the Galaxy movies. Fans all over the world have
enjoyed their comics and movie adventures, and many will be
wondering how the Guardians came to be the galaxy's most wanted
crew of cosmic rogues. This new, updated, and expanded edition of
the Guardians of the Galaxy Ultimate Guide gives the lowdown on the
motley team's entire story, from their earliest incarnations to
their latest story lines and future legacy. Chronicled by
Marvel-approved comics experts and illustrated with stellar comic
artwork, this is a must-have guide for die-hard fans and newcomers
alike. © 2022 MARVEL
George Berkeley (1685-1753) was one of the most important and
influential philosophers in the history of Western thought. He is
most famous for his controversial denial of the existence of
matter, and for his idealism the claim that everyday objects are
simply collections of ideas in the mind. Starting with Berkeley
provides a detailed overview of Berkeley's philosophy, a
user-friendly guide to the interpretation of his arguments, and the
opportunity for the reader to critically engage with Berkeleys
philosophical moves via an examination of some of the common
objections which have been raised against them. Crucially, the book
also introduces the major philosophical figures and theories that
influenced and inspired Berkeleys thinking and gives a clear sense
of the controversy that surrounds the interpretation and evaluation
of his ideas. Nick Jones explores the full range of Berkeleys key
philosophical concepts in this ideal introduction for anyone coming
to the work of Berkeley for the first time.
Evacuating a city is a complex problem that involves issues of
governance, preparedness education, warning, information sharing,
population dynamics, resilience and recovery. As natural and
anthropogenic threats to cities grow, it is an increasingly
pressing problem for policy makers and practitioners.
The book is the result of a unique interdisciplinary
collaboration between researchers in the physical and social
sciences to consider how an interdisciplinary approach can help
plan for large scale evacuations.It draws on perspectives from
physics, mathematics, organisation theory, economics, sociology and
education.Importantly it goes beyond disciplinary boundaries and
considers how interdisciplinary methods are necessary to approach a
complex problem involving human actors and increasingly complex
communications and transportation infrastructures.
Using real world case studies and modelling the book considers
new approaches to evacuation dynamics. It addresses questions of
complexity, not only in terms of theory, but examining the latest
challenges for cities and emergency responders.Factors such as
social media, information quality and visualisation techniques are
examined to consider the new dynamics of warning and informing,
evacuation and recovery."
Sam Greevy is the toast of 1920s women's apparel, until the
maverick fashion designer Sam Roms springs his radical creations on
the world. The Sweatshirt, The Track Suit, Skater Pants: the
clothes he comes up with are as from another dimension, and maybe
they are. As Greevy tries to adapt to rapidly changing fashions, a
parallel drama unfolds in Albany, circa 1998: a teenage stoner
keeps losing articles of clothing, and a man keeps bursting out of
his closet and taking them.
Struggling writer Jo has been given the opportunity of a lifetime
to write her own memoir. The only catch is that her publishers
explicitly ask that she only write about her life truly, and that
it be as exciting as possible. Forced to rexamine her rather dull
life, strange events begin to occur, and Jo has to decide if her
life is worth writing about, or worth living.
A period comedy set in 18th century England. A cowardly young
gentleman named Lucidus initiates a pistol duel then finds that he
can't go through with it. He hires a common criminal to fight in
his place, only to have the scoundrel make a bloody mess of things.
As duel follows duel with many shots fired, this coward finds his
reputation growing beyond his wildest expectations.
Nominee Four 2011 Lucille Lortel Awards, including Outstanding
Play
"This is a timely and pertinent contribution to the study of action
cinema. Drawing insights from human geographers, sociologists and
philosophers as well as film theorists, Jones offers a stimulating
account of the ways the action sequence speaks to our interactions
with the built environment and to our contemporary spatial
imagination." -- Lisa Purse, University of Reading, UK This book
applies the discourse of the so-called 'spatial turn' to popular
contemporary cinema, in particular the action sequences of
twenty-first century Hollywood productions.
Characters: 4 male, 1 female A father weaves a magic tale for his
daughter to justify his unlicensed plastic surgery practice,
tracing the origins of cosmetic surgery to craftsman in medieval
Europe. The hero of this tale is Gavin, a young orphan rescued from
a dismal existence in the Ivanhoe Workhouse for Criminally
Impoverished Boys when he is apprenticed with the local Nosemaker,
and who eventually becomes one of the finest surgeons in Vienna,
cradle of quack medicine. Using innovative skin grafting techniques
and cutting edge alchemy, Gavin and his master seek only to do the
Work of the Almighty by restoring small appendages lost to rat
bites, dueling, and syphilis. But when they are unable to help a
powerful and mutilated knight recently returned from the crusades,
they find their feet over the fire...literally. Hilarious,
subversive, quasi-historical, and thoroughly debauched...a fated
collaboration between two innovative (and troubling) writers.
"Boisterous intelligence that can't be contained...Infectious."
-Time Out New York "The play itself has the feel of a big screen
production; add in Jones and Shukert's gasping-for-air hilarious
script...and you've got a much better alternative to both Brooks
and the Python crew's watered down inspirations forever making the
Broadway rounds. " -Theater Online "Nick Jones and Rachel Shukert's
The Nosemaker's Apprentice is that rare spoof that is not only a
delicious satire...but also a comedy packed from tail to snout with
guffaw-inducing one-liners." -The Brooklyn Paper "Jones and Shukert
are well on their way to becoming masters of the comedymaking
profession." -That Sounds Cool
For the first time ever, immerse yourself in the action-packed thrills
of DC at the movies in one spectacular book.
From the trailblazing 1940s movie serials that first put Batman and
Superman on the silver screen to the Caped Crusader's swinging 1960s
escapades and the iconic 1970s Superman, to the state-of-the-art 21st
century reinventions of the Dark Knight, the Man of Steel, and Wonder
Woman, this book provides an indispensable guided tour of DC cinema
history.
See how DC's characters, locations, costumes, and weapons have been
adapted from page to screen and evolved over the decades. Witness some
of the world's finest actors, such as Academy-Award winners Marlon
Brando, Jack Nicholson, Christian Bale, Nicole Kidman, Joaquin Phoenix,
Viola Davis, and others transform into the Super Heroes,
Super-Villains, and supporting cast for their times.
Go behind the scenes and discover little known facts while poring over
stunning movie stills, character and set designs, and storyboards. All
this, alongside engaging text that provides insights into DC's rich
cinematic legacy, makes this the book that every DC film fan has been
waiting for!
© ™ DC. (s24)
Evacuating a city is a complex problem that involves issues of
governance, preparedness education, warning, information sharing,
population dynamics, resilience and recovery. As natural and
anthropogenic threats to cities grow, it is an increasingly
pressing problem for policy makers and practitioners. The book is
the result of a unique interdisciplinary collaboration between
researchers in the physical and social sciences to consider how an
interdisciplinary approach can help plan for large scale
evacuations. It draws on perspectives from physics, mathematics,
organisation theory, economics, sociology and education.
Importantly it goes beyond disciplinary boundaries and considers
how interdisciplinary methods are necessary to approach a complex
problem involving human actors and increasingly complex
communications and transportation infrastructures. Using real world
case studies and modelling the book considers new approaches to
evacuation dynamics. It addresses questions of complexity, not only
in terms of theory, but examining the latest challenges for cities
and emergency responders. Factors such as social media, information
quality and visualisation techniques are examined to consider the
'new' dynamics of warning and informing, evacuation and recovery.
The definitive guide to the characters of the DC Multiverse and a
vital addition to every comic book fan's bookshelf. Iconic Super
Heroes Batman, Superman, Wonder Woman, Aquaman, and The Flash have
been transformed in recent years, along with many other DC
characters. This new edition of the most comprehensive A-Z guide to
DC's pantheon of Super Heroes and Super-Villains includes the
latest earth-shaking developments in the DC Multiverse, with
profiles of more than 1,200 characters. Created in full
collaboration with DC, the encyclopedia features characters and art
from every key crossover event, including Dark Nights: Metal and
its sequel Dark Nights: Death Metal. With a foreword by DC legend
Jim Lee, a brand-new cover design, and thrilling comic artwork, the
fun and excitement of more than 80 years of comics history explodes
off every page. Experience the DC Multiverse like never before with
The DC Comics Encyclopedia New Edition. Copyright (c)2021 DC
Comics. All DC characters and elements (c) & (TM) DC Comics. WB
SHIELD: (TM) & (c) Warner Bros. Entertainment Inc. (s21)
This book applies the discourse of the so-called 'spatial turn' to
popular contemporary cinema, in particular the action sequences of
twenty-first century Hollywood productions. Tackling a variety of
spatial imaginations (contemporary iconic architecture;
globalisation and non-places; phenomenological knowledge of place;
consumerist spaces of commodity purchase; cyberspace), the diverse
case studies not only detail the range of ways in which action
sequences represent the challenge of surviving and acting in
contemporary space, but also reveal the consistent qualities of
spatial appropriation and spatial manipulation that define the
form. Jones argues that action sequences dramatise the restrictions
and possibilities of space, offering examples of radical spatial
praxis through their depictions of spatial engagement, struggle and
eventual transcendence.
Explores the influence of the graphic user interface on
contemporary screen media Argues for a critical reading of screen
media which centres the GUI in the production and reception of this
media Offers an innovatively interdisciplinary exploration of
digital screen media, employing film studies, new media studies,
videogame studies, urban theory, and more Places interfaces,
videogames, films, television, apps, VR, and other media on equal
footing Analyses a wide variety of case studies from various
contemporary mainstream media to show their connections and
influences Updates ideas of media convergence and remediation for
today's overlapping media environment The Graphic User Interface,
or GUI, is the adhesive centre of today's screen entertainment web.
From films and television to apps and videogames, it holds together
a multitude of media and shapes the way they are accessed,
organised, created, consumed, and manipulated. However, it does not
do so without leaving viscous traces, and Gooey Media: Screen
Entertainment and the Graphic User Interface examines this residue
and its consequences, revealing how the GUI exerts a powerful
influence on contemporary media. Focusing on aesthetics and
adopting a media agnostic approach, Jones explores cinema,
streaming platforms, television, user-generated content,
videogames, apps, virtual reality, VFX, design software, and more
in order to show how they cross-pollinate with one another and with
our desktop interfaces. The result is a new approach for analysing
convergent media in the digital era.
Matchbox toys were ubiquitous items for children across the Western
world. Originally labelled Christmas-cracker trash by retailers and
shopkeepers, the small-scale 1-75 series soon began to see
unprecedented worldwide sales in the 1950s. Smaller and cheaper
than most of its competitors' toys, Matchbox models were also far
more accurately modelled, but the company has nevertheless seen its
own share of competition and challenging times over the years. In
this beautifully illustrated book, Matchbox collector Nick Jones
tells the story of Matchbox and its most famous toys, from the
Coronation Coach to Hotwheels dragsters, and complements the story
with beautiful, previously unpublished photographs.
Bringing together some of the innovative, thought-provoking, and
daring new works from New York's downtown theater scene, The
Downtown Anthology offers a rich collection of plays from both
up-and-coming and established playwrights. Includes: A Map of
Virtue by Erin Courtney; We Are Proud To Present A Presentation
About The Herero Of Namibia, Formerly Known As Southwest Africa,
From The German Sudwestafrika, Between The Years 1884-1915 by
Jackie Sibblies Drury; Trevor by Nick Jones; The Lily's Revenge by
Taylor Mac; Alice in Slasherland by Qui Nguyen; Phoebe in Winter by
Jen Silverman. Trevor: "Hugely entertaining tragicomedy... the
genius of [Jones's] play is how he has so cleverly humanized both
characters." Chicago Sun Times The Lily's Revenge: " offers so many
incidental pleasures that theatrical time always a curiously
malleable element seems to contract." New York Times A Map of
Virtue: "With a Hitchcockian sensibility, [Courtney] makes
psychodrama out of the mystery of what keeps people together even
as imaginations and egos push them apart. Like a souvenir from a
fleeting dream, this play will pass over you painlessly, and then
it will linger." Backstage
Digital 3D has become a core feature of the twenty-first-century
visual landscape. Yet 3D cinema is a contradictory media form:
producing spaces that are highly regimented and exhaustively
detailed, it simultaneously relies upon distortions of vision and
space that are inherently strange. Spaces Mapped and Monstrous
explores the paradoxical nature of 3D cinema to offer a critical
analysis of an inescapable part of contemporary culture.
Considering 3D's distinctive visual qualities and its connections
to wider digital systems, Nick Jones situates the production and
exhibition of 3D cinema within a web of aesthetic, technological,
and historical contexts. He examines 3D's relationship with
computer interfaces, virtual reality, and digital networks as well
as tracing its lineage to predigital models of visual organization.
Jones emphasizes that 3D is not only a technology used in films but
also a tool for producing, controlling, and distorting space within
systems of surveillance, corporatization, and militarization. The
book features detailed analysis of a wide range of films-including
Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash
of the Titans (2010)-demonstrating that 3D is not merely an
augmentation of 2D cinema but that it has its own unique
properties. Spaces Mapped and Monstrous brings together media
archaeology, digital theory, and textual analysis to provide a new
account of the importance of 3D to visual culture today.
A young woman receives a package from an unknown address and opens
it to discover that her knitting ability is more important than she
could have ever imagined. Illustrated by David Sarallo.
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