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Taking into account aspects of semantic world models and graph
databases, Nico Hempe presents concepts for a new class of modern
Multi-Domain VR Simulation Systems based on the principles of the
research field of eRobotics. Nico Hempe not only shows how to
overcome structural differences between rendering and simulation
frameworks to allow attractive and intuitive representations of the
generated results, he also demonstrates ways to enable
rendering-supported simulations. The outcome is an intuitive
multi-purpose development tool for multiple applications, ranging
from industrial domains over environmental scenarios up to space
robotics.
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