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Providing a shared memory abstraction in distributed systems is a
powerful tool that can simplify the design and implementation of
software systems for networked platforms. This enables the system
designers to work with abstract readable and writable objects
without the need to deal with the complexity and dynamism of the
underlying platform. The key property of shared memory
implementations is the consistency guarantee that it provides under
concurrent access to the shared objects. The most intuitive memory
consistency model is atomicity because of its equivalence with a
memory system where accesses occur serially, one at a time.
Emulations of shared atomic memory in distributed systems is an
active area of research and development. The problem proves to be
challenging, and especially so in distributed message passing
settings with unreliable components, as is often the case in
networked systems. We present several approaches to implementing
shared memory services with the help of replication on top of
message-passing distributed platforms subject to a variety of
perturbations in the computing medium.
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