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Patterns, Programming and Everything (Paperback, 2012 ed.): Karin K. Breitman, R.Nigel Horspool Patterns, Programming and Everything (Paperback, 2012 ed.)
Karin K. Breitman, R.Nigel Horspool
R2,924 Discovery Miles 29 240 Ships in 10 - 15 working days

With 11 invited submissions from leading researchers and teams of researchers sharing one common characteristic ? all have worked with Dr. Judith Bishop during her long and continuing career as a leader in computer science education and research ? this book reflects on Dr Bishop's outstandingcontribution to computer science. Havingworked at three different universities she now holds a leadership position in the research division of a major software company.

The topics covered reflect some of the transitions in her career. The dominant theme is programming languages, with chapters on object oriented programming, real-time programming, component programming and design patterns. Another major and related topic is compilers, with contributions on dataflow analysis, tree rewriting and keyword recognition. Finally, there are some additional chapters on other varied but highly interesting topics including smart homes, mobile systems and teaching computer science."

TouchDevelop - Programming on the Go (Paperback, 3rd ed.): Nigel Horspool, Nikolai Tillmann, Judith Bishop TouchDevelop - Programming on the Go (Paperback, 3rd ed.)
Nigel Horspool, Nikolai Tillmann, Judith Bishop
R1,534 Discovery Miles 15 340 Ships in 10 - 15 working days

"The book is great It's clear and easy to read, with loads of examples that showed my students what to do." -- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book. -- Jennifer Marsman, Microsoft Principal Developer Evangelist Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet, mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard? The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs. This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich makecreating apps for mobile devices so rewarding. If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas. This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App. What you'll learn The little tricks to programming on your mobile devices and for a mobile device The scripting language and cloud-based ecosystem Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope Access to the web, authorized access to web services How to write simple games using a built-in physics engine Who this book is for

This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book. Table of Contents Chapter 1Introduction to TouchDevelopChapter 2The Scripting LanguageChapter 3The Wall using the screenChapter 4The WebChapter 5AudioChapter 6Camera, Graphics and VideoChapter 7SensorsChapter 8InteractionsChapter 9Game BoardChapter 10UI with Boxes and PagesChapter 11Authenticating Web ServicesAppendix AEditing TouchDevelop ScriptsAppendix BTouchDevelop ServicesAppendix CTouchDevelop DatatypesAppendix DPlatform CapabilitiesAppendix ETouchDevelop Editor on a Windows Phone

Patterns, Programming and Everything (Hardcover, 2012): Karin K. Breitman, R.Nigel Horspool Patterns, Programming and Everything (Hardcover, 2012)
Karin K. Breitman, R.Nigel Horspool
R2,957 Discovery Miles 29 570 Ships in 10 - 15 working days

With 11 invited submissions from leading researchers and teams of researchers sharing one common characteristic ? all have worked with Dr. Judith Bishop during her long and continuing career as a leader in computer science education and research ? this book reflects on Dr Bishop's outstandingcontribution to computer science. Havingworked at three different universities she now holds a leadership position in the research division of a major software company.

The topics covered reflect some of the transitions in her career. The dominant theme is programming languages, with chapters on object oriented programming, real-time programming, component programming and design patterns. Another major and related topic is compilers, with contributions on dataflow analysis, tree rewriting and keyword recognition. Finally, there are some additional chapters on other varied but highly interesting topics including smart homes, mobile systems and teaching computer science."

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