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New computational design tools have evolved rapidly and been
increasingly applied in the field of design in recent years,
complimenting and even replacing the traditional design media and
approaches. Design as both the process and product are changing due
to the emergence and adoption of these new technologies.
Understanding and assessing the impact of these new computational
design environments on design and designers is important for
advancing design in the contemporary context. Do these new
computational environments support or hinder design creativity? How
do those tools facilitate designers’ thinking? Such knowledge is
also important for the future development of design technologies.
Research shows that design is never a mysterious non-understandable
process, for example, one general view is that design process
shares a common analysis-synthesis-evaluation model, during which
designers interact between design problem and solution spaces.
Understanding designers’ thinking in different environments is
the key to design research, education and practice. This book
focuses on emerging computational design environments, whose impact
on design and designers have not been comprehensively and
systematically studied. It comprises three parts. The history and
recent developments of computational design technologies are
introduced in Part I. The main categories of technologies cover
from computer-aided drafting and modelling tools, to visual
programming and scripting tools for algorithmic design, to advanced
interfaces and platforms for interactions between designers,
between designers and computers, and between the virtual
environment and the physical reality. To critically explore design
thinking, especially in these new computational design
environments, formal approaches to studying design thinking and
design cognition are introduced and compared in Part II, drawing on
literature and studies from the 70s to the current era. Part III
concludes the book by exploring the impact of different
computational design technologies on design and designers, using a
series of case studies conducted by the author team building on
their close collaboration over the past five years. The book offers
new insights into designers’ thinking in the rapidly evolving
computational design environments, which have not been critically
and systematically studied and reported in the current literature.
The book is meant for design researchers, educators and students,
professional practitioners and consultants, as well as people who
are interested in computational design in general.
New computational design tools have evolved rapidly and been
increasingly applied in the field of design in recent years,
complimenting and even replacing the traditional design media and
approaches. Design as both the process and product are changing due
to the emergence and adoption of these new technologies.
Understanding and assessing the impact of these new computational
design environments on design and designers is important for
advancing design in the contemporary context. Do these new
computational environments support or hinder design creativity? How
do those tools facilitate designers' thinking? Such knowledge is
also important for the future development of design technologies.
Research shows that design is never a mysterious non-understandable
process, for example, one general view is that design process
shares a common analysis-synthesis-evaluation model, during which
designers interact between design problem and solution spaces.
Understanding designers' thinking in different environments is the
key to design research, education and practice. This book focuses
on emerging computational design environments, whose impact on
design and designers have not been comprehensively and
systematically studied. It comprises three parts. The history and
recent developments of computational design technologies are
introduced in Part I. The main categories of technologies cover
from computer-aided drafting and modelling tools, to visual
programming and scripting tools for algorithmic design, to advanced
interfaces and platforms for interactions between designers,
between designers and computers, and between the virtual
environment and the physical reality. To critically explore design
thinking, especially in these new computational design
environments, formal approaches to studying design thinking and
design cognition are introduced and compared in Part II, drawing on
literature and studies from the 70s to the current era. Part III
concludes the book by exploring the impact of different
computational design technologies on design and designers, using a
series of case studies conducted by the author team building on
their close collaboration over the past five years. The book offers
new insights into designers' thinking in the rapidly evolving
computational design environments, which have not been critically
and systematically studied and reported in the current literature.
The book is meant for design researchers, educators and students,
professional practitioners and consultants, as well as people who
are interested in computational design in general.
This book presents new ways of facilitating design thinking,
through the combination of cognitive design strategies and
information technologies. It provides readers with an in-depth
understanding of the traditional and digital design processes and
activities that are employed in architecture, computational design,
communication design and graphic design. The book is divided into
three parts: Part I, which focuses on creativity, uses evidence
derived from empirical studies to develop an understanding of the
way computational environments shape design thinking and may lead
to more inventive outcomes. Part II considers the cognitive
dimensions of design teams, crowds and collectives. It investigates
the ways digital design platforms promote interactive and
collective thinking. Lastly, Part III addresses culture, examining
the linguistic and cultural context of the globalised design
ecosystem. Providing valuable insights into design thinking, this
book helps readers engage with their local and global environments.
It will appeal to academics, researchers and professionals with an
interest in understanding design thinking in the context of
creativity, collaboration and culture.
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Collaborative Computing: Networking, Applications and Worksharing - 16th EAI International Conference, CollaborateCom 2020, Shanghai, China, October 16-18, 2020, Proceedings, Part II (Paperback, 1st ed. 2021)
Honghao Gao, Xinheng Wang, Muddesar Iqbal, Yuyu Yin, Jianwei Yin, …
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R3,052
Discovery Miles 30 520
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Ships in 10 - 15 working days
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This two-volume set constitutes the refereed proceedings of the
16th International Conference on Collaborative Computing:
Networking, Applications, and Worksharing, CollaborateCom 2020,
held in Shanghai, China, in October 2020.The 61 full papers and 16
short papers presented were carefully reviewed and selected from
211 submissions. The papers reflect the conference sessions as
follows: Collaborative Applications for Network and E-Commerce;
Optimization for Collaborate System; Cloud and Edge Computing;
Artificial Intelligence; AI Application and Optimization;
Classification and Recommendation; Internet of Things;
Collaborative Robotics and Autonomous Systems; Smart
Transportation.
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Collaborative Computing: Networking, Applications and Worksharing - 16th EAI International Conference, CollaborateCom 2020, Shanghai, China, October 16-18, 2020, Proceedings, Part I (Paperback, 1st ed. 2021)
Honghao Gao, Xinheng Wang, Muddesar Iqbal, Yuyu Yin, Jianwei Yin, …
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R3,088
Discovery Miles 30 880
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Ships in 10 - 15 working days
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This two-volume set constitutes the refereed proceedings of the
16th International Conference on Collaborative Computing:
Networking, Applications, and Worksharing, CollaborateCom 2020,
held in Shanghai, China, in October 2020.The 61 full papers and 16
short papers presented were carefully reviewed and selected from
211 submissions. The papers reflect the conference sessions as
follows: Collaborative Applications for Network and E-Commerce;
Optimization for Collaborate System; Cloud and Edge Computing;
Artificial Intelligence; AI Application and Optimization;
Classification and Recommendation; Internet of Things;
Collaborative Robotics and Autonomous Systems; Smart
Transportation.
This book presents new ways of facilitating design thinking,
through the combination of cognitive design strategies and
information technologies. It provides readers with an in-depth
understanding of the traditional and digital design processes and
activities that are employed in architecture, computational design,
communication design and graphic design. The book is divided into
three parts: Part I, which focuses on creativity, uses evidence
derived from empirical studies to develop an understanding of the
way computational environments shape design thinking and may lead
to more inventive outcomes. Part II considers the cognitive
dimensions of design teams, crowds and collectives. It investigates
the ways digital design platforms promote interactive and
collective thinking. Lastly, Part III addresses culture, examining
the linguistic and cultural context of the globalised design
ecosystem. Providing valuable insights into design thinking, this
book helps readers engage with their local and global environments.
It will appeal to academics, researchers and professionals with an
interest in understanding design thinking in the context of
creativity, collaboration and culture.
|
Human Centered Computing - First International Conference, HCC 2014, Phnom Penh, Cambodia, November 27-29, 2014, Revised Selected Papers (Paperback, 2015 ed.)
Qiaohong Zu, Bo Hu, Ning Gu, Sopheap Seng
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R3,173
Discovery Miles 31 730
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Ships in 10 - 15 working days
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This book constitutes revised selected papers from the refereed
proceedings of the First Human Centered Computing Conference, HCC
2014, that consolidated and further develops the successful
ICPCA/SWS conferences on Pervasive Computing and the Networked
World. The 54 full papers and 30 short papers presented in this
volume were carefully reviewed and selected from 152 submissions.
These proceedings present research papers investigating into a
variety of aspects towards human centric intelligent societies.
They cover the categories: infrastructure and devices; service and
solution; data and knowledge; and community.
The emergence and adoption of computational technologies has
significantly changed design and design education beyond the
replacement of drawing boards with computers or pens and paper with
computer-aided design (CAD), computer-aided manufacturing (CAM),
and computer-aided engineering (CAE) applications. Computational
Design Methods and Technologies: Applications in CAD, CAM and CAE
Education explores state-of-the-art developments in computational
design methods and their impact on contemporary design education.
Readers will find case studies, empirical research findings,
pedagogical theories, and reflections. Researchers, educators,
designers, and developers will better understand how applying
pedagogical research and reflection has influenced and will
continue to transform the field in the future.
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