|
|
Showing 1 - 5 of
5 matches in All Departments
This book offers a thorough review of research on intelligent
communication systems, focusing on the applications of artificial
intelligence to telecommunications that help realize user-friendly
interfaces.
Intelligent Communication Systems presents the direct result of
more than a decade of the author's experiences, research activity,
and education in applying artificial intelligence to
telecommunications technology. In this book, several fundamental
research areas are covered. Some of the areas covered are
human-friendly interfaces for telecommunication services with such
concepts as Telesensation and HyperReality, computer vision, and
the telecommunication description method based on state space. In
artificial intelligence research state space is the set of all
attainable states of a problem and the possible alternative courses
of action to determine the best solution to the problem.
TRACK 1: Innovative Applications in the Public Sector The
integration of multimedia based applications and the information
superhighway fundamentally concerns the creation of a communication
technology to support the ac tivities of people. Communication is a
profoundly social activity involving interactions among groups or
individuals, common standards of exchange, and national infrastruc
tures to support telecommunications activities. The contributions
of the invited speakers and others in this track begin to explore
the social dimension of communication within the context of
integrated, information systems for the public sector. Interactions
among businesses and households are described by Ralf Strauss
through the development within a real community of a "wired city"
with information and electronic services provided by the latest
telecommunications technologies. A more specific type of
interaction between teacher and student forms the basis of
education. John Tiffin demonstrates how virtual classrooms can be
used to augment the educational process. Carl Loeffler presents yet
another perspective on interaction through the integration of
A-life and agent technologies to investigate the dynamics of
complex behaviors within networked simulation environments. Common
standards for communication in the form of electronic documents or
CSCW (Computer Supported Cooperative Work), according to Roland
Traunmiiller, provide en abling technologies for a paradigm shift
in the management of organizations. As pointed out by William Olle,
the impact of standardization work on the future of information
technology depends critically upon the interoperability of software
systems."
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality: Paradigm for the Third Millenium offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications. This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly? Will we grow to prefer the virtual worlds we create to the physical world we adapt to? HyperReality at the beginning of the Third Millennium is like steam power at the beginning of the Nineteenth Century and radio at the start of the Twentieth Century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
'HyperReality is a technological capability like nanotechnology,
human cloning and artificial intelligence. Like them, it does not
as yet exist in the sense of being clearly demonstrable and
publicly available. Like them, it is maturing in laboratories where
the question "if" has been replaced by the question "when?" and
like them, the implications of its appearance as a basic
infrastructure technology are profound and merit careful
consideration.' - Nobuyoshi Terashima
What comes after the Internet? Imagine a world where it is
difficult to tell if the person standing next to you is real or a
virtual reality, and whether they have human intelligence or
artificial intelligence; a world where people can appear to be
anything they want to be. HyperReality makes this possible.
HyperReality offers a window into the world of the future, an
interface between the natural and artificial. Nobuyoshi Terashima
led the team that developed the prototype for HyperReality at
Japan's ATT laboratories. John Tiffin studied they way HyperReality
would create a new communications paradigm. Together with a stellar
list of contributors from around the globe who are engaged in
researching different aspects of HyperReality, they offer the first
account of this extraordinary technology and its
implications.
This fascinating book explores the defining features of
HyperReality: what it is, how it works and how it could become to
the information society what mass media was to the industrial
society. It describes ongoing research into areas such as the
design of virtual worlds and virtual humans, and the role of
intelligent agents. It looks at applications and ways in which
HyperReality may impact on fields such as translation, medicine,
education, entertainment and leisure. What are its implications for
lifestyles and work, for women and the elderly: Will we grow to
prefer the virtual worlds we create to the physical world we adapt
to?
HyperReality at the beginning of the third millennium is like steam
power at the beginning of the nineteenth century and radio at the
start of the twentieth century, an idea that has been shown to work
but has yet to be applied. This book is for anyone concerned about
the future and the effects of technology on our lives.
TRACK 1: Innovative Applications in the Public Sector The
integration of multimedia based applications and the information
superhighway fundamentally concerns the creation of a communication
technology to support the ac tivities of people. Communication is a
profoundly social activity involving interactions among groups or
individuals, common standards of exchange, and national infrastruc
tures to support telecommunications activities. The contributions
of the invited speakers and others in this track begin to explore
the social dimension of communication within the context of
integrated, information systems for the public sector. Interactions
among businesses and households are described by Ralf Strauss
through the development within a real community of a "wired city"
with information and electronic services provided by the latest
telecommunications technologies. A more specific type of
interaction between teacher and student forms the basis of
education. John Tiffin demonstrates how virtual classrooms can be
used to augment the educational process. Carl Loeffler presents yet
another perspective on interaction through the integration of
A-life and agent technologies to investigate the dynamics of
complex behaviors within networked simulation environments. Common
standards for communication in the form of electronic documents or
CSCW (Computer Supported Cooperative Work), according to Roland
Traunmiiller, provide en abling technologies for a paradigm shift
in the management of organizations. As pointed out by William Olle,
the impact of standardization work on the future of information
technology depends critically upon the interoperability of software
systems.
|
You may like...
Genesis
Chris Carter
Paperback
R394
R364
Discovery Miles 3 640
Moonwalk
Michael Jackson
Paperback
(4)
R322
R294
Discovery Miles 2 940
Karma
Annie Besant
Paperback
R374
Discovery Miles 3 740
Bird Box
Josh Malerman
Paperback
(1)
R322
R294
Discovery Miles 2 940
|