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Making Them Move - Mechanics, Control & Animation of Articulated Figures (Hardcover): Norman Badler, Brian Barsky, David Zeltzer Making Them Move - Mechanics, Control & Animation of Articulated Figures (Hardcover)
Norman Badler, Brian Barsky, David Zeltzer
R3,685 Discovery Miles 36 850 Ships in 12 - 17 working days

Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficultand challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of ArticulatedFigures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computergraphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Intelligent Virtual Agents - 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Paperback, Edition.):... Intelligent Virtual Agents - 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Paperback, Edition.)
Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
R1,623 Discovery Miles 16 230 Ships in 10 - 15 working days

th Welcome to the proceedings of the 10 International Conference on Intelligent Virtual Agents (IVA), held 20-22 September, 2010 in Philadelphia, Pennsylvania, USA. Intelligent Virtual Agents are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture, and speech. IVAs are capable of real-time perception, cognition, and action that allow them to participate in a dynamic physical and social environment. IVA 2010 is an interdisciplinary annual conference and the main forum for prese- ing research on modeling, developing, and evaluating Intelligent Virtual Agents with a focus on communicative abilities and social behavior. The development of IVAs - quires expertise in multimodal interaction and several AI fields such as cognitive modeling, planning, vision, and natural language processing. Computational models are typically based on experimental studies and theories of human-human and hum- robot interaction; conversely, IVA technology may provide interesting lessons for these fields. Visualizations of IVAs require computer graphics and animation te- niques, and in turn supply significant realism problem domains for these fields. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The fields of application range from robot assistants, social simulation, and tutoring to games and artistic exploration. The enormous challenges and diversity of possible applications of IVAs have - sulted in an established annual conference.

Virtual Crowds - Methods, Simulation, and Control (Paperback): Nuria Palechano, Norman Badler, Jan Allbeck Virtual Crowds - Methods, Simulation, and Control (Paperback)
Nuria Palechano, Norman Badler, Jan Allbeck
R1,107 Discovery Miles 11 070 Ships in 10 - 15 working days

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Dachshund Days - More Than Just Pets (Hardcover): Norman Badler, Virginia Badler Dachshund Days - More Than Just Pets (Hardcover)
Norman Badler, Virginia Badler
R815 Discovery Miles 8 150 Ships in 10 - 15 working days
Dachshund Days - More Than Just Pets (Paperback): Norman Badler, Virginia Badler Dachshund Days - More Than Just Pets (Paperback)
Norman Badler, Virginia Badler
R672 Discovery Miles 6 720 Ships in 10 - 15 working days
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