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This book explores the visualization of three-dimensional
non-Euclidean spaces using ray-tracing techniques in Graphics
Processing Unit (GPU). This is a trending topic in mathematical
visualization that combines the mathematics areas of geometry and
topology, with visualization concepts of computer graphics. Several
conditions made this a special moment for such topic. On one hand,
the development of mathematical research, computer graphics, and
algorithms have provided the necessary theoretical framework. On
the other hand, the evolution of the technologies and media allows
us to be immersed in three-dimensional spaces using Virtual
Reality. The content of this book serves both experts in the areas
and students. Although this is a short book, it is self-contained
since it considers all the ideas, motivations, references, and
intuitive explanations of the required fundamental concepts.
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