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Every producer aspires to design an entertainment brand that can
grow into a pop icon, a brand whose storyworld or hero has enough
creative potential to power spin-offs and reboots, theme park rides
and acres of merchandise. So how can independents achieve this
degree of success if they don't have a hundred million dollars to
spend on a marketing campaign or the time to gamble on a viral
video or game? In "Transmedia 2.0: How to Create an Entertainment
Brand Using a Transmedial Approach To Storytelling," Nuno Bernardo
will show readers how to use the transmedia approach to build an
entertainment brand that can conquer global audiences, readers and
users in a myriad of platforms. "Transmedia 2.0" is the follow up
to the 2011 bestseller "The Producers Guide to Transmedia" and
draws on Nuno Bernardo's experience of multi-platform storytelling
and production. Inspired by Orson Welles radio play "War of the
Worlds," Nuno has being exploring new forms of interactive and
immersive storytelling for the past decade. Using his unique
approach to transmedia, Nuno has produced more than 200 hours of
multi-platform content; from feature films and TV shows to mobile
apps and books. His transmedia franchises have been adapted all
across the globe, from the UK to China, conquering tens of millions
of loyal fans and featuring in the world's greatest film and
television festivals along the way. Through his own experience,
Nuno has developed a step-by-step approach to building long-running
multi-platform entertainment brands and loyal viewing communities.
Now he is sharing his knowledge with filmmakers, content producers
for television, gaming and web, marketers and brand managers,
audiovisual and media students. All of the aforementioned have one
thing in common; they want to learn a trick or two about how to use
stories and a transmedial approach to marketing and communication
to attract audiences and users to their stories and products. This
book analyses how multi-platform storytelling and distribution can
help producers to establish true entertainment brands and
intellectual property. It also features a series of real case
studies discussing ideas and concepts of how transmedia can be key
to promoting and engaging with audiences around a traditional TV
show, feature film, game or consumer brand.
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