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Showing 1 - 11 of 11 matches in All Departments
WELCOME TO FOO. Fourteen-year-old Leven Thumps (a.k.a. "Lev") lives a wretched life in Burnt Culvert, Oklahoma. But his life is about to change and his destiny be fulfilled as he learns about a secret gateway that bridges two worlds -- the real world and Foo, a place created at the at the beginning of time in the folds of the mind that makes it possible for mankind to dream and hope, aspire and imagine. But Foo is in chaos, and three transplants from that dreamworld have been sent to retrieve Lev, who alone has the power to save Foo. Enter Clover, a wisecracking, foot-high sidekick; Winter, a girl with a special power of her own; and Geth, the rightful heir to Foo. Their mission: to convince Lev that he has the power to save Foo. Can this unique band of travelers help Lev overcome his doubt? Will Lev find the gateway in time? Or will Sabine and his dark shadows find the gateway first and destroy mankind?
FOLLOW ME AND HURRY, THE WANT URGED. THE WORLD IS CHANGING AS WE SPEAK.The war to unite Foo and Reality is beginning Humanity's only hope is Leven Thumps. Not only must Leven race across Foo to stop the whispered secret before the deadly truth is revealed, but he also must travel to the mysterious island of Lith. There abides the Want, the manic dream-master who can give Leven the gifts he needs against a foreboding army of rants and other Foo beings. If you are willing and have the courage, you're invited to join the adventure in Book Three. Travel to Sycophant Run, survive the Waves of the Lime Sea, and discover a new gateway to Foo. But beware: the true threat to the dreams of mankind lurks beneath the soil.
After a slight misunderstanding involving a horrible governess, gravy, and a jar of tadpoles, siblings Tobias and Charlotte Eggars find themselves abandoned by their father at the gates of a creepy reform school. Evil mysteries are afoot at Witherwood, where the grounds are patrolled by vicious creatures and kids are locked in their rooms. Charlotte and Tobias soon realise that they are in terrible danger especially because the head of Witherwood has perfected the art of mind control. If only their amnesiac father would recover. If only Tobias and Charlotte could solve the dark mystery and free the kids at Witherwood and ultimately save themselves. Obert Skye's new series is for all those fans of A Series of Unfortunate Events and A Tale Dark and Grimm.
Fourteen-year-old Ozzy lives near Portland, Oregon, and is desperate for help. His scientist parents have been kidnapped after discovering a formula that enables mind control. Their work was so top secret Ozzy is afraid to go to the police, but without help, he fears he'll never find his parents. Then he stumbles across a classified ad in the local newspaper that says "Wizard for Hire. Call 555-SPEL." Ozzy has read about wizards in books like Harry Potter, but wizards couldn't actually exist today, could they? After Ozzy meets the wizard Labyrinth--aka Rin--he's even more skeptical. Sure, Rin dresses like a wizard, but the short robe and high-top tennis shoes seem unorthodox, as does Rin's habit of writing notes on his shoes and eating breakfast for every meal. Plus, Rin doesn't even cast any magic spells, which means that the unexplained coincidences that start happening around Ozzy are just that--coincidences. With the help of a robotic-talking raven invented by Ozzy's father, a kind and curious girl at school who decides to help Ozzy, and, of course, a self-proclaimed wizard who may or may not have a magical wand, Ozzy begins an unforgettable quest that will lead him closer to the answers he desperately seeks about his missing parents.
Twelve-year-old underachiever Rob has better things to do than read. His parents give him lots of books, but most of them just end up in the messy pile of junk he keeps locked in his closet (that once doubled as a makeshift science laboratory). One day, Rob hears weird sounds coming from behind his closet door and discovers a funny little creature that seems to be a cross between two characters from books he's tried to ignore. He names him Wonkenstein. Keeping track of "Wonk" is hard work. But with help from friends and a little off-the-wall magic, Rob and Wonkenstein's crazy adventures set the stage for great laughs . . . and Rob might even read some good books along the way.
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