![]() |
![]() |
Your cart is empty |
||
Showing 1 - 5 of 5 matches in All Departments
This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player's real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
Social robots not only work with humans in collaborative workspaces - we meet them in shopping malls and even more personal settings like health and care. Does this imply they should become more human, able to interpret and adequately respond to human emotions? Do we want them to help elderly people? Do we want them to support us when we are old ourselves? Do we want them to just clean and keep things orderly - or would we accept them helping us to go to the toilet, or even feed us if we suffer from Parkinson's disease? The answers to these questions differ from person to person. They depend on cultural background, personal experiences - but probably most of all on the robot in question. This book covers the phenomenon of social robots from the historic roots to today's best practices and future perspectives. To achieve this, we used a hands-on, interdisciplinary approach, incorporating findings from computer scientists, engineers, designers, psychologists, doctors, nurses, historians and many more. The book also covers a vast spectrum of applications, from collaborative industrial work over education to sales. Especially for developments with a high societal impact like robots in health and care settings, the authors discuss not only technology, design and usage but also ethical aspects. Thus this book creates both a compendium and a guideline, helping to navigate the design space for future developments in social robotics.
This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player's real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
Social robots not only work with humans in collaborative workspaces - we meet them in shopping malls and even more personal settings like health and care. Does this imply they should become more human, able to interpret and adequately respond to human emotions? Do we want them to help elderly people? Do we want them to support us when we are old ourselves? Do we want them to just clean and keep things orderly - or would we accept them helping us to go to the toilet, or even feed us if we suffer from Parkinson's disease? The answers to these questions differ from person to person. They depend on cultural background, personal experiences - but probably most of all on the robot in question. This book covers the phenomenon of social robots from the historic roots to today's best practices and future perspectives. To achieve this, we used a hands-on, interdisciplinary approach, incorporating findings from computer scientists, engineers, designers, psychologists, doctors, nurses, historians and many more. The book also covers a vast spectrum of applications, from collaborative industrial work over education to sales. Especially for developments with a high societal impact like robots in health and care settings, the authors discuss not only technology, design and usage but also ethical aspects. Thus this book creates both a compendium and a guideline, helping to navigate the design space for future developments in social robotics.
Das Buch ist eine quellenorientierte Studie zur vergleichenden Geschichte des Ausstellungswesens der Hansestadte Hamburg, Bremen und Lubeck vom spaten 18. bis zum fruhen 19. Jahrhundert."
|
![]() ![]() You may like...
Boss Like God - A Blueprint for Elite…
K. Lynn Lewis, Beau Mcbeth
Hardcover
R649
Discovery Miles 6 490
Lore Of Nutrition - Challenging…
Tim Noakes, Marika Sboros
Paperback
![]()
The Asian Aspiration - Why And How…
Greg Mills, Olusegun Obasanjo, …
Paperback
Intellectual Property Rights and Public…
Mahfooz Zafar Nomani
Hardcover
R3,945
Discovery Miles 39 450
|