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From the New York Times bestselling author of Enders Game comes a
brand-new series following a teen who wakes up on an abandoned
Earth to discover that he’s a clone. Laz is a side-stepper: a
teen with the incredible power to jump his consciousness to
alternate versions of himself in parallel worlds. All his life,
there was no mistake that a little side-stepping couldn’t fix.
Until Laz wakes up one day in a cloning facility on a seemingly
abandoned Earth. Laz finds himself surrounded by hundreds of other
clones, all dead, and quickly realizes that he too must be a clone
of his original self. Laz has no idea what happened to the world he
remembers as vibrant and bustling only yesterday, and he struggles
to survive in the barren wasteland he’s now trapped in. But the
question that haunts him isn’t why was he created, but instead,
who woke him up…and why? There’s only a single bright spot in
Laz’s new life: one other clone appears to still be alive,
although she remains asleep. Deep down, Laz believes that this girl
holds the key to the mysteries plaguing him, but if he wakes her
up, she’ll be trapped in this hellscape with him. This is one
problem that Laz can’t just side-step his way out of.
The worldwide bestseller, "Ender's Game" by Orson Scott Card
comes to the screen at last in a major motion picture event in
November 2013. Starring Hugo's Asa Butterfield, Harrison Ford, and
Ben Kingsley, the movie is sure to inspire a new audience of fans
to read the book that started it all.
Once again, Earth is under attack. An alien species is poised for a
final assault. The survival of humanity depends on a military
genius who can defeat the aliens. But who?
Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and
strategic master. And a child.
Recruited for military training by the world government, Ender's
childhood ends the moment he enters his new home: Battle School.
Among the elite recruits Ender proves himself to be a genius among
geniuses. He excels in simulated war games. But is the pressure and
loneliness taking its toll on Ender? Simulations are one thing. How
will Ender perform in real combat conditions? After all, Battle
School is just a game. Isn't it?
An overview of the best science fiction short stories of the
20th century as selected and evaluated by critically-acclaimed
author Orson Scott Card.
Featuring stories from the genre's greatest authors:
Isaac Asimov, Arthur C. Clarke, Robert A. Heinlein, Ursula K. Le
Guin, Ray Bradbury, Frederik Pohl, Harlan Ellison, George Alec
Effinger, Brian W. Aldiss, William Gibson & Michael Swanwick,
Theodore Sturgeon, Larry Niven, Robert Silverberg, Harry
Turtledove, James Blish, George R. R. Martin, James Patrick Kelly,
Karen Joy Fowler, Lloyd Biggle, Jr., Terry Bisson, Poul Anderson,
John Kessel, R.A. Lafferty, C.J. Cherryh, Lisa Goldstein, and
Edmond Hamilton
Winer of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Vivid and memorable characters aren't "born" they have to be "made"
This book is a set of tools: literary crowbars, chisels,
mallets, pliers and tongs. Use them to pry, chip, yank and sift
good characters out of the place where they live in your
imagination.
Award-winning author Orson Scott Card explains in depth the
techniques of inventing, developing and presenting characters, plus
handling viewpoint in novels and short stories. With specific
examples, he spells out your narrative options--the choices you'll
make in creating fictional people so "real" that readers will feel
they know them like members of their own families.
You'll learn how to:
- Draw characters from a variety of sources
- Make characters show who they are by the things they do and
say, and by their individual "style"
- Develop characters readers will love--or love to hate
- Distinguish among major characters, minor characters and
walk-ons, and develop each appropriately
- Choose the most effective viewpoint to reveal the characters
and move the storytelling
- Decide how deeply you should explore your characters' thoughts,
emotions, and attitudes
The Sci-Fi and Fantasy of Tomorrow Selected by Masters of Today 26
Award-winning Authors and Illustrators . Get ready to get carried
away ... to places no one has ever gone before. Turn the page ...
from dark fantasy to dystopian nightmare, from magical realism to
military science, from paranormal urban fantasy to post-apocalyptic
power trips ... and beyond. Take flight on a starship powered by a
godlike being, willing to go to any length to know what it is to be
human. Delve into the psyche of a scientist who must choose between
ambition and compassion while compelled to participate in a secret
and sadistic government project. Get lost in the chilling Museum of
Modern Warfare, where one woman is about to discover life-changing
secrets. Experience the stories that challenge our sense of
self-and our sense of the world. And that's just the beginning of
your journey.... Discover the mesmerizing power of these new
stories, thought-provoking new ideas, brilliant new horizons, and
astounding new writers and illustrators-the chosen ones, selected
by today's bestselling science fiction and fantasy authors and
artists. ___________________________ 3 Bonus Short Stories by L.
Ron Hubbard Jody Lynn Nye Kristine Kathryn Rusch "The Dangerous
Dimension" by L. Ron Hubbard: Meek Dr. Henry Mudge has a dramatic
personality change after discovering a mathematical equation that
transports him to any place in the universe he can think of....
"The Phoenixes' War" by Jody Lynn Nye: When a lover's gift to her
king turns out to be a perilous trap, the Phoenixes and their
priestess face a test that will decide the fate of two realms....
"Museum of Modern Warfare" by Kristine Kathryn Rusch: When an
ambassador is asked to inspect the controversial Museum of Modern
Warfare, she discovers life-changing secrets....
___________________________ Art and Writing Tips by L. Ron Hubbard
Orson Scott Card Craig Elliott "Magic Out of a Hat" by L. Ron
Hubbard: From a challenge to write a story inspired by a completely
uninspiring wastebasket, Ron provides timeless insight on
generating a solid story idea and also reveals a bit of the
effusive spirit that he brought to the magic of writing. "On Magic
Out of a Hat" by Orson Scott Card: Card discusses and expands upon
Hubbard's article breaking down the techniques Ron used to create a
story from a simple object. Card also explores the history of
memorable speculative fiction and what makes it great. "The Rewards
of Imagination" by Craig Elliott: In addition to his fine-art work,
Craig has had a hand in designing many of today's most popular
animated films. Here Craig expounds on the value and need for
creative artists and their impact on our society.
Ender Wiggin is Battle School's latest recruit. His teachers reckon
he could become a great leader. And they need one. A vast alien
force is headed for Earth, its mission: the annihilation of all
human life. Ender could be our only hope. But first he must survive
the most brutal military training program in the galaxy...
'Delivers more than almost anything else within the science fiction
genre, Ender's Game is a contemporary classic' - New York Times 'An
affecting novel full of surprises.' - The New York Times Book
Review on Ender's Game THE HUMAN RACE FACES ANNIHILATION An alien
threat is on the horizon, ready to strike. And if humanity is to be
defended, the government must create the greatest military
commander in history. The brilliant young Ender Wiggin is their
last hope. But first he must survive the rigours of a brutal
military training program - to prove that he can be the leader of
all leaders. A saviour for mankind must be produced, through
whatever means possible. But are they creating a hero or a monster?
Discover the bestselling, multiple award-winning classic - a
groundbreaking tale of war, strategy and survival. Books by Orson
Scott Card: Alvin Maker novels Seventh Son Red Prophet Prentice
Alvin Alvin Journeyman Heartfire The Crystal City Ender Wiggin Saga
Ender's Game Speaker for the Dead Xenocide Children of the Mind
Ender in Exile Homecoming The Memory of the Earth The Call of the
Earth The Ships of the Earth Earthfall Earthborn First Formic War
(with Aaron Johnston) Earth Unaware Earth Afire Earth Awakens
Continuing the definitive space opera anthology series. Today's
most popular writers produce new stories set in their most famous
universes, alongside essential and seminal short fiction from past
masters. The definitive collection of explorers and soldiers,
charting the dark frontiers of our expanding universe. Amongst the
infinite stars we find epic sagas of wars, tales of innermost
humanity, and the most powerful of desires - our need to create a
better world. The second volume of seminal short science fiction,
featuring twenty-six new stories from series such as Wayfarers,
Confederation, The Lost Fleet, Waypoint Kangaroo, Ender, Dream
Park, the Polity and more. Alongside work from tomorrow's legends,
revisit works by masters who helped define the genre: Arthur C.
Clarke, Jack Campbell, Becky Chambers, Robert Heinlein, George R.R.
Martin, Susan R. Matthews, Orson Scott Card, James Blish, E.E.
"Doc" Smith, Tanya Huff, Curtis C. Chen, Seanan McGuire, Sharon Lee
and Steve Miller, Larry Niven and Steven Barnes, Gardner Dozois,
David Farland, Mike Shepherd, C.L. Moore, Neal Asher, Weston Ochse,
Brenda Cooper, Alan Dean Foster, Kristine Kathryn Rusch, Kevin J.
Anderson, David Weber and C.J. Cherryh. Infinite Stars: Dark
Frontiers brings you the essential work from past, present, and
future bestsellers as well as Grand Masters of science fiction.
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
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The Hive (Paperback)
Orson Scott Card
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Infinite Stars (Paperback)
Bryan Thomas Schmidt; Robert Silverberg, David Weber, Jack Campbell, Elizabeth Moon, …
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R306
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INFINITE STARS
This is the definitive collection of original short stories by many of today s finest authors, writing brand new adventures set in their most famous series. Herein lie canonical tales of the Honorverse, the Lost Fleet, Dune, Vatta s War, Ender Wiggin, the Legion of the Damned, the Imperium, and more.
Also included are past masterpieces by authors whose works defined the genre. Nebula and Hugo Award winners, New York Times bestsellers, and Science Fiction Grand Masters these authors take us to the farthest regions of space.
The modern masters of space opera and military science fiction, with 14 brand new stories set in their most famous universes exclusive to this volume!
'A standout tale of SF adventure that gives Ender series fans
fascinating backstory to the classic Ender's Game' Library Journal
on Earth Unaware THE FUTURE OF HUMANITY HANGS IN THE BALANCE One
hundred years before Ender's Game, the aliens arrived on Earth with
fire and death. This is the story of the First Formic War. Victor
Delgado beat the alien ship to Earth, but just barely. Not soon
enough to convince sceptical governments that there was a threat.
They didn't believe that until space stations and ships and
colonies went up in sudden flame. And when that happened, only
Mazer Rackham and the Mobile Operations Police could move fast
enough to meet the threat . . . Following Earth Unaware comes this
thrilling second novel in the First Formic War - a space adventure
series set in the world of bestselling science fiction classic
Ender's Game Books by Orson Scott Card: Alvin Maker novels Seventh
Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The
Crystal City Ender Wiggin Saga Ender's Game Speaker for the Dead
Xenocide Children of the Mind Ender in Exile Homecoming The Memory
of the Earth The Call of the Earth The Ships of the Earth Earthfall
Earthborn First Formic War (with Aaron Johnston) Earth Unaware
Earth Afire Earth Awakens
From the author of "Ender's Game," the soon-to-be major motion
picture
A complex fate. A deadly path. Book two in the "New York Times
"bestselling series "Publishers Weekly "calls "an epic in the best
sense."
When Rigg and his friends crossed the Wall between the only world
they knew and a world they could not imagine, he hoped he was
leading them to safety. But the dangers in this new wallfold are
more difficult to see. Rigg, Umbo, and Param know that they cannot
trust the expendable, Vadesh--a machine shaped like a human,
created to deceive--but they are no longer certain that they can
even trust one another. But they will have little choice. Because
although Rigg can decipher the paths of the past, he can't yet see
the horror that lies ahead: A destructive force with deadly
intentions is hurtling toward Garden. If Rigg, Umbo, and Param
can't work together to alter the past, there will be no future.
The adventure, suspense, and time travel continue in this second
installment in the critically acclaimed "New York Times" and
"Publishers Weekly" bestselling Pathfinder series.
Achieves and delivers more than almost anything else within the
science fiction genre, Ender's Game is a contemporary classic - New
York Times 'Card's prose is powerful here, as is his consideration
of mystical and quasi-religious themes. Though billed as the final
Ender novel, this story leaves enough mysteries unexplored to
justify another entry; and Card fans should find that possibility,
like this novel, very welcome indeed.' - Publishers Weekly (starred
review) on Children of the Mind The planet Lusitania is home to
three sentient species: the Pequeninos; a large colony of humans;
and the Hive Queen, brought there by Ender. But once again the
human race has grown fearful; the Starways Congress has gathered a
fleet to destroy Lusitania. Jane, the evolved computer
intelligence, can save the three sentient races of Lusitania. She
has learned how to move ships outside the universe, and then
instantly back to a different world, abolishing the light-speed
limit. But it takes all the processing power available to her, and
the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must
save her if they are to save themselves. The dazzling Ender series,
which has changed the face of science fiction, concludes. Books by
Orson Scott Card: Alvin Maker novels Seventh Son Red Prophet
Prentice Alvin Alvin Journeyman Heartfire The Crystal City Ender
Wiggin Saga Ender's Game Speaker for the Dead Xenocide Children of
the Mind Ender in Exile Homecoming The Memory of the Earth The Call
of the Earth The Ships of the Earth Earthfall Earthborn First
Formic War (with Aaron Johnston) Earth Unaware Earth Afire Earth
Awakens
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