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Digital technologies play a significant role in the popular
imagination about the future of education, as they are a prominent
aspect of modern education provision and practice across the globe.
Due to the increased adoption of digital education materials during
the COVID-19 pandemic, the pedagogical significance of digital
technology has been amplified. The Handbook of Research on
Advancing Equity and Inclusion Through Educational Technology
builds upon the available literature in equity and inclusion
through educational technology while providing further research
opportunities in this dynamic and growing field. It provides the
opportunity for reflection on this crucial issue by increasing the
understanding of the importance of inclusion and equity in the
context of educational improvements and providing relevant academic
work, empirical research findings, and an overview of this relevant
field of study. Covering topics such as sustainable inclusion
learning, virtual school press programs, and generic skills, this
major reference work is a comprehensive and timely resource for
educators and administrators of both K-12 and higher education,
government officials, pre-service teachers, teacher educators,
librarians, researchers, and academicians.
In today's digital society, organizations must utilize technology
in order to engage their audiences. Innovative game-like
experiences are an increasingly popular way for businesses to
interact with their customers; however, correctly implementing this
technology can be a difficult task. To ensure businesses have the
appropriate information available to successfully utilize
gamification in their daily activities, further study on the best
practices and strategies for implementation is required. The
Handbook of Research on Gamification Dynamics and User Experience
Design considers the importance of gamification in the context of
organizations' improvements and seeks to investigate game design
from the experience of the user by providing relevant academic
work, empirical research findings, and an overview of the field of
study. Covering topics such as digital ecosystems, distance
learning, and security awareness, this major reference work is
ideal for policymakers, technology developers, managers, government
officials, researchers, scholars, academicians, practitioners,
instructors, and students.
Gamification is an increasingly popular technology that has been
utilized across a number of fields such as business, medicine, and
education. As education continues to turn toward online teaching
and learning, gamification is one of many new technologies that
have been proven to assist educators in providing holistic and
effective instruction. Additional research is required to ensure
this technology is utilized appropriately within the classroom. The
Handbook of Research on the Influence and Effectiveness of
Gamification in Education considers the importance of gamification
in the current learning environment and discusses the best
practices, opportunities, and challenges of this innovative
technology within an educational setting. Covering a wide range of
critical topics such as engagement, serious games, and escape
rooms, this major reference work is essential for policymakers,
academicians, administrators, scholars, researchers, practitioners,
instructors, and students.
Despite the increased adoption of digital education materials
during the pandemic, there is a persistent issue of educational
inequity and exclusion, especially for students in rural areas and
those with diverse disabilities. Digital technologies have the
potential to expand and liberate education, but their inconsistent
history raises questions about their effectiveness in addressing
these challenges. Implementing Inclusive Educational Models and
Technologies for Equity and Diversity offers a comprehensive and
timely reference source that aims to provide an opportunity for
reflection on the crucial issue of inclusion and equity in the
context of educational improvements. This research book provides
relevant academic work, empirical research findings, and an
overview of this relevant field of study. It also covers
recommended topics such as mobile and blended learning, teaching,
and learning strategies, technological concerns, and ethical and
sociological concerns such as accessibility for users with diverse
disabilities and addressing individual differences. By providing a
platform for research opportunities and increasing understanding of
inclusion and equity in education, the book can contribute to the
development of effective strategies and tactics to create inclusive
educational environments that leverage digital technologies.
This publication contributes to the serious games field by
investigating original contributions and methods that use serious
games in various domains. This comprehensive and timely publication
works as an essential reference source, building on the available
literature in the field of Serious Games for the economic and
social development of countries while providing for further
research opportunities in this dynamic and growing field. Thus, the
book provides the opportunity for a reflection on this important
issue, increasing the understanding of the importance of Serious
Games in the context of organizations' improvements, providing
relevant academic work, empirical research findings, and an
overview of this relevant field of study. This text provides the
resources necessary for policy makers, technology developers and
managers to adopt and implement solutions for a more digital era.
This comprehensive and timely publication aims to be an essential
reference source, building on the available literature in the field
of Gamification for the economic and social development of
countries while providing further research opportunities in this
dynamic and growing field. Thus, the book aims to provide the
opportunity for a reflection on this important issue, increasing
the understanding of the importance of Gamification in the context
of organizations' improvements, providing relevant academic work,
empirical research findings and, an overview of this relevant field
of study. This text will provide the resources necessary for
policymakers, technology developers, and managers to adopt and
implement solutions for a more digital era.
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