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Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity: Paula Escudeiro,... Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity
Paula Escudeiro, Nuno Escudeiro, Oscar Bernardes
R7,536 Discovery Miles 75 360 Ships in 10 - 15 working days

Despite the increased adoption of digital education materials during the pandemic, there is a persistent issue of educational inequity and exclusion, especially for students in rural areas and those with diverse disabilities. Digital technologies have the potential to expand and liberate education, but their inconsistent history raises questions about their effectiveness in addressing these challenges. Implementing Inclusive Educational Models and Technologies for Equity and Diversity offers a comprehensive and timely reference source that aims to provide an opportunity for reflection on the crucial issue of inclusion and equity in the context of educational improvements. This research book provides relevant academic work, empirical research findings, and an overview of this relevant field of study. It also covers recommended topics such as mobile and blended learning, teaching, and learning strategies, technological concerns, and ethical and sociological concerns such as accessibility for users with diverse disabilities and addressing individual differences. By providing a platform for research opportunities and increasing understanding of inclusion and equity in education, the book can contribute to the development of effective strategies and tactics to create inclusive educational environments that leverage digital technologies.

Handbook of Research on Advancing Equity and Inclusion Through Educational Technology (Hardcover): Paula Escudeiro, Nuno... Handbook of Research on Advancing Equity and Inclusion Through Educational Technology (Hardcover)
Paula Escudeiro, Nuno Escudeiro, Oscar Bernardes
R7,565 Discovery Miles 75 650 Ships in 10 - 15 working days

Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. The Handbook of Research on Advancing Equity and Inclusion Through Educational Technology builds upon the available literature in equity and inclusion through educational technology while providing further research opportunities in this dynamic and growing field. It provides the opportunity for reflection on this crucial issue by increasing the understanding of the importance of inclusion and equity in the context of educational improvements and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as sustainable inclusion learning, virtual school press programs, and generic skills, this major reference work is a comprehensive and timely resource for educators and administrators of both K-12 and higher education, government officials, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Producers' Cooperative Milk Distributing Plants: Oscar Bernard 1889- [From Old Jesness Producers' Cooperative Milk Distributing Plants
Oscar Bernard 1889- [From Old Jesness
R723 Discovery Miles 7 230 Ships in 10 - 15 working days
Producers' Cooperative Milk Distributing Plants: Oscar Bernard 1889- [From Old Jesness Producers' Cooperative Milk Distributing Plants
Oscar Bernard 1889- [From Old Jesness
R367 Discovery Miles 3 670 Ships in 10 - 15 working days
Cross-Disciplinary Uses of Gamification in Organizations (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira Cross-Disciplinary Uses of Gamification in Organizations (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
bundle available
R8,929 Discovery Miles 89 290 Ships in 10 - 15 working days

This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.

Handbook of Research on Gamification Dynamics and User Experience Design (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio... Handbook of Research on Gamification Dynamics and User Experience Design (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R10,350 Discovery Miles 103 500 Ships in 10 - 15 working days

In today's digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Hardcover): Oscar Bernardes, Vanessa... Handbook of Research on the Influence and Effectiveness of Gamification in Education (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R8,123 Discovery Miles 81 230 Ships in 10 - 15 working days

Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Promoting Economic and Social Development Through Serious Games (Hardcover): Oscar Bernardes, Vanessa Amorim Promoting Economic and Social Development Through Serious Games (Hardcover)
Oscar Bernardes, Vanessa Amorim
bundle available
R7,451 Discovery Miles 74 510 Ships in 10 - 15 working days

This publication contributes to the serious games field by investigating original contributions and methods that use serious games in various domains. This comprehensive and timely publication works as an essential reference source, building on the available literature in the field of Serious Games for the economic and social development of countries while providing for further research opportunities in this dynamic and growing field. Thus, the book provides the opportunity for a reflection on this important issue, increasing the understanding of the importance of Serious Games in the context of organizations' improvements, providing relevant academic work, empirical research findings, and an overview of this relevant field of study. This text provides the resources necessary for policy makers, technology developers and managers to adopt and implement solutions for a more digital era.

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