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Fantasy AGE Core Rulebook (Game): Crystal Frasier, Steve Kenson, Chris Pramas, Malcolm Sheppard, Owen K.C. Stephens Fantasy AGE Core Rulebook (Game)
Crystal Frasier, Steve Kenson, Chris Pramas, Malcolm Sheppard, Owen K.C. Stephens; Artworks by …
R1,328 R1,132 Discovery Miles 11 320 Save R196 (15%) Ships in 18 - 22 working days

Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!

Fantasy AGE Game Master’s Toolkit (Game): Owen K.C. Stephens Fantasy AGE Game Master’s Toolkit (Game)
Owen K.C. Stephens
R639 R569 Discovery Miles 5 690 Save R70 (11%) Ships in 18 - 22 working days

The Game Master's Toolkit is a key accessory for your Fantasy AGE campaign. It features a three-panel hardback screen with all the essential game info you need at the table and a new 32-page adventure. It also includes a variety quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Game Master’s Toolkit is the perfect complement to the Fantasy AGE Core Rulebook and will help you kick off your game with style.

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