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Here is a complete introduction to the history of museums, types of
museums, and the key roles that museums play in the twenty-first
century. Following an introductory chapter looking at what a museum
is today, Part I looks at the history and types of museums: art and
design museums natural history and anthropology museums science
museums history museums, historic houses, interpretation centers,
and heritage sites botanical gardens and zoos children's museums
The second part of the book explores the primary functions of
museums and museum professionals: to collect to conserve to exhibit
to interpret and to engage to serve and to act The final chapter
looks at the museum profession and professional practices.
Throughout, emphasis is on museums in the United States, although
attention is paid to the historical framing of museums within the
European context. The new edition includes discussions of
technology, access, and inclusivity woven into each chapter, a list
of challenges and opportunities in each chapter, and "Museums in
Motion Today," vignettes spread throughout the volume in which
museum professionals provide their perspectives on where museums
are now and where they are going. More than 140 images illustrate
the volume.
This book takes a novel, data-driven approach to the cemeteries of
Paris, analysing a largely text-based body of archival material as
proxy evidence for visual material that has been lost due to
systematic, and legally sanctioned, acts of erasure. This study
represents the first full-length study of vernacular monuments in
France and the entrepreneurs who made them. It also provides
methodical considerations, at the intersection of the computational
and digital humanities for managing survival biases in extant
historical evidence, that are applicable beyond the thematic focus
of this book. Since extant examples of these more inconspicuous
monuments are rare, this project employs both distant and close
viewing—analyzing commercial almanacs, work logs, and burial
records in aggregates alongside detailed case studies—to
compensate for gaps in the material record. The book will be of
interest to scholars working in visual culture, popular culture,
digital humanities and French history.
Discover the path to the big leagues It's time to prove all those
people who said "video games are a waste of time" wrong. Esports
has rewarded top gamers with prize money, glory, and even college
scholarships. Want to get in on the action? This book puts you on
the path to get your share of the growing world of esports. It
helps you figure out the gear you need to be competitive, the games
that drive esports, how to break into competitive play, and how to
use online platforms to get attention. Written by the esports
program director at the first Division I university to field an
esports team, this book defines and demystifies the complex world
of competitive video gaming. Get the gear for your first esports
battles Gain recognition for your skills online or in tournaments
Discover the path to earning scholarships in esports Build your
online identity Get the insider tips you need to make your name in
the esports universe.
What happens to couples when they become parents? Becoming Parents presents a landmark study of the transition to parenthood and its effects on individual well-being and couple relationships. Researchers in the study tracked 100 couples who were first-time parents and a comparison sample of couples who were not. The couples gave interviews, recorded domestic tasks and completed questionaires--at the second trimester of pregnancy, as well as 6 weeks, 3 months and 6 months after the baby was born. The research, based on adult attachment theory, gives us a comprehensive and contemporary picture of what it is like to be a parent today. Encompassing the perspectives of both women and men, Becoming Parents addresses such issues as the changing nature of couples' relationships, the division of domestic labor, changes in new parents' attachment networks and postnatal depression. Judith A. Feeney is a Senior Lecturer in Psychology at the University of Queensland. Lydia Hohaus is Lecturer in Lifespan Development at Griffith University. Richard P. Alexander is a Ph.D. research candidate at the University of Queensland. All of them live in Brisbane, Australia.
The Museum in America captures the life stories of thirteen
visionary museum leaders who helped transform the 19th century's
collection of curios into today's institution of public service and
education. In the lively style of Museum Masters, Alexander
recounts the stories of pioneers in American history, science, art,
and general museums. For anyone interested in the history of the
museum, this volume is the place to start.
Alexander brings to life the stories of twelve ambitious leaders
from the United States and Europe who helped shape the future of
the museum world.
Here is a complete introduction to the history of museums, types of
museums, and the key roles that museums play in the twenty-first
century. Following an introductory chapter looking at what a museum
is today, Part I looks at the history and types of museums: art and
design museums natural history and anthropology museums science
museums history museums, historic houses, interpretation centers,
and heritage sites botanical gardens and zoos children's museums
The second part of the book explores the primary functions of
museums and museum professionals: to collect to conserve to exhibit
to interpret and to engage to serve and to act The final chapter
looks at the museum profession and professional practices.
Throughout, emphasis is on museums in the United States, although
attention is paid to the historical framing of museums within the
European context. The new edition includes discussions of
technology, access, and inclusivity woven into each chapter, a list
of challenges and opportunities in each chapter, and "Museums in
Motion Today," vignettes spread throughout the volume in which
museum professionals provide their perspectives on where museums
are now and where they are going. More than 140 images illustrate
the volume.
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Geschwulste / Tumors I - Morphologie, Epidemiologie, Immunologie / Morphology, Epidemiology, Immunology (English, German, Paperback, Softcover reprint of the original 1st ed. 1974)
P. Alexander, G. Chomette, H Hamperl, D.K. Hossfeld, L G Koss, …
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R2,379
Discovery Miles 23 790
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Out of stock
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Bald nach Erscheinen des Bandes "Geschwulste" "Geschwiilste" 1956
1956 wurde wurde deutlich, deutlich, dass daB dies dies nur ein
Anfang gewesen sein konnte. Die grundlegenden Beitrage Beitrage
dieses Bandes spiegelten den Wissensstand am Beginn des 6.
Jahrzehnts wider. Sie waren wahrscheinlich zugleich die letzten
echten Handbuchbeitrage Handbuchbeitrage zu diesem Thema: umfassend
und enzyklopadisch enzyklopadisch vollstandig vollstandig und
trotzdem als Ganzes lesbar, verfasst verfaBt von den damals besten
Sachkennern in Deutschland. Inzwischen hat sich das Handbuch der
Allgemeinen Pathologie gewandelt. Entsprechend der Weitung des
Faches vergrosserten vergroBerten sich die Themen. Neben den Banden
Banden tiber uber die die Organe Organe zum zum Hilfsmechanismus
Hilfsmechanismus des des Stoffwechsels, Stoffwechsels, tiber uber
die die Zelle, Zelle, das das Altern Altern usw. usw. nahm sich der
Geschwulstband vergleichsweise bescheiden aus. Das steht im
Gegensatz zur Stellung des Geschwulstproblems in der Allgemeinen
Pathologie. Die Krebsforschung erfuhr gerade in den letzten beiden
Jahrzehnten einen vorher nicht geahnten Aufschwung, so dass daB
eine eine enzyklopadische enzyklopadische Zusammenfassung
Zusammenfassung heute heute den den Umfang Umfang des des gesamten
gesamten Handbuches Handbuches einnehmen einnehmen wurde wtirde --
wenn wenn sich sich jemand fande, rande, das das zu zu versuchen.
versuchen. Und wenn der letzte Band gedruckt ware, ware, ware ware
der erste hoffnungslos veraltet."
Adventure Awaits in the Far North! A race of powerful dreamers has
descended upon the lands, bringing captives to their cities in
exchange for fabulous treasures from their mighty kingdom. Taken
from her family to the farthest ends of the earth, Aeryn can only
guess what fate holds in store for her in the City at the Top of
the World. A branching path adventure with 12 endings!
LabVIEW (short for Laboratory Virtual Instrumentation Engineering
Workbench) is a platform and development environment for a visual
programming language from National Instruments. The graphical
language is named "G." Originally released for the Apple Macintosh
in 1986, LabVIEW is commonly used for data acquisition, instrument
control, and industrial automation on a variety of platforms
including Microsoft Windows, various flavors of UNIX, Linux, and
Mac OS X. Visit National Instruments at www.ni.com. The code files
have the extension ."vi," which is an abbreviation for "Virtual
Instrument." LabVIEW offers lots of additional Add-Ons and
Toolkits. In this book, we can see some of the laboratory
experiments in the field of Digital Electronics, Signal Processing,
Data Acquisition, GPIB Communication, RS232 Communication,
Ethernet, and Programmable motion Drives, etc.
Many of the earliest books, particularly those dating back to the
1900s and before, are now extremely scarce and increasingly
expensive. We are republishing these classic works in affordable,
high quality, modern editions, using the original text and artwork.
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Nadine Gordimer
Paperback
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R398
R330
Discovery Miles 3 300
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