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Long have the fey captured mankind's imaginations. Dwellers in Dream is a fey-themed player sourcebook containing five all-new races for the Pathfinder RPG. This new sourcebook explores five original fey-themed races for your d20 and Pathfinder games. These are not your standard fantasy fey either, these are creations from the darkest recesses of the twisted minds over at Total Party Kill Games. The first of the five new player races is the Briarborn, a plant-like race born of nature's response to harm and injury. They grow quickly and are a measured response to the likes of orcs and men who would seek to harm the world itself. Then there are the Crimbil, goblin-blooded fey and snatchers of children. Next, we explore the True Changelings, mercurial shape-shifting fey. There is also the Glimmerkin, a race of elves who used magic to enter a chrysalis state for an age and emerged something altogether different. Lastly is the Sylfaen, a brutal warden of nature and fey lands, the leaders of the Wyld Hunts. Each race is fully developed with a total of 80 pages of content There are tons of new fey-themed feats, abilities, traits, archetypes, spells, magical items and even a new plane of existence.
In this old-school dungeon crawl adventure - "The Tomb of Caragthax the Reaver," the players (for 4-6 PCs of 3rd to 7th level) stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax's malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution against those who try discovering the secrets sealed away in his tomb and for those who foolishly disturb his millennia of rest. True to form, TPK Games delivers a unique and fun challenge that your players will not soon forget.
TPK Games is pleased to present: Feats Reforged, Volume II, The Advanced Feats Character growth is an important aspect of any fantasy roleplaying game, and with the advent of feats in 3rd edition D&D, players have always had a lot of growth potential and new abilities. One of the problems people discussed is that many feats are static and have a diminished amount of return as you advance. We decided to change that. In Feats Reforged, feats scale in ability as you do, so that their level of ability matches your own. Many of the so-called "worthless" feats have now been reforged, so that their abilities are on par with other feats, and each feat now scales in ability with their users. You will find that most feats now also have an additional bonus effect at around 7th, 14th and sometimes even 20th level. This represents your increase in skill with these feats and talents. In addition, these feats are an excellent resource if you play in a low magic setting. You can focus on allowing the players to be the heroes, relying on their own abilities, rather than focusing on the magic items they carry. Every feat should remain viable, at every level. Inside Feats Reforged, Volume II, you will find nearly 150 reforged feats from the Advanced Player's Guide. With these new variations of the classic feats you will find much more utility and benefit, even after leveling past their initial value. Hammer these into your game and reforge your feats
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