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Showing 1 - 12 of 12 matches in All Departments
Bioluminescent algae, symbiotic aquariums, self-healing concrete, clavicle wind instruments and structures made from living trees - biology applied outside the lab has never been so intriguing, or so beautiful. Bio Design examines the thrilling advances in the field, showcasing some seventy projects (concepts, prototypes and completed designs) that cover a range of fields - from architecture and industrial design to fashion and medicine. The revised and expanded edition features twelve new projects (replacing ten existing projects): Hy-Fi (by David Benjamin); One Central Park, Sydney (Jean Nouvel); Guard from Above (Sjoerd Hoogendoorn); Cell-laden Hydrogels for Biocatalysis (Alshakim Nelson); Zoa (Modern Meadow); Amino Labs (Julie Legault); Algae and Mycelium Projects (Eric Klarenbeek); Interwoven and Harvest (Diane Scherer); Concrete Honey (John Becker); Bistro In Vitro (Koert van Mensvoort); Circumventive Organs (Agi Haines); Quantworm Mine (Liv Bargman and Nina Cutler). It also includes a new 'how-to' section at the end (Tips for Collaboration/FAQs/Further Resources), as well as a fully revised introduction.
Design has a history of violence. It can be an act of creative destruction and a double-edged sword, and yet professional discourse around design has been dominated by voices that only trumpet its commercial and aesthetic successes. Violence, defined here as the power to alter circumstances against the will of others and to their detriment, is ubiquitous in history and in contemporary society. In recent years, moreover, technology has introduced new threats and added dramatically to the many manifestations of violence. Design and Violence is an exploration of the relationship between the two that sheds light on the complex impact of design on the built environment and on everyday life, as well as on the manifestations of violence in contemporary society. Published to accompany an online experiment launched by The Museum of Modern Art in Autumn 2013, it brings together controversial, provocative, and compelling design projects with leading voices from a variety of fields. Each invited author responds to one object chosen by the curators - ranging from an AK-47 to a Euthanasia Rollercoaster, from plastic handcuffs to the Stuxnet digital virus - and invites dialogue, comments, reflection, and active, occasionally fierce, debate. Examples of questions posed include: Can we design a violent act to be more humane? How far can the state go to `protect' its borders from immigration before it becomes an act of violence? Is violence `male'? These experimental and wide-ranging conversations bring together voices from the fields of art and design, science, law, criminal justice, ethics, finance, journalism, and social justice, making Design and Violence an invaluable resource for lively discussions and classroom curricula.
Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s - beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 - with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of today's best design production that uses technology in creative and unexpected ways, showing how rich and deep design's influence will be on our future.
Alice Rawsthorn and Paola Antonelli, two of the world's most influential design figures, meet the visionary designers whose innovations and ingenuity give us hope for the future by redesigning and reconstructing our lives, enabling us to thrive Design Emergency tells the stories of the remarkable designers, architects, engineers, artists, scientists, and activists, who are at the forefront of positive change worldwide. Focusing on four themes - Technology, Society, Communication, and Ecology - Alice Rawsthorn and Paola Antonelli present a unique portrait of how our great creative minds are developing new design solutions to the major challenges of our time, while helping us to benefit from advances in science and technology.
Updated and Revised In a lively panorama of stimulating juxtapositions, sequences, and cross references, this new edition of Modern Contemporary provides a cornucopia of 590 works of key contemporary art (37 more than in the original edition). Thought-provoking page spreads juxtapose Jia Zhang Ke, Matthew Barney and Kara Walker; Gabriel Orozco, Chris Ofili, and Jeanne Dunning; Philippe Starck and Rineke Dijkstra; Jenny Holzer and Robert Gober; Mona Hatoum and Teiji Furuhashi; Philip-Lorca diCorcia, Juan Snchez, Raymond Pettibon, and Rosemarie Trockel; Gary Hill, General Idea and Lari Pittman; and David Wojnarowicz and Bruce Nauman, to name a few. Addressing the extensive holdings of contemporary art in the collection of The Museum of Modern Art, New York, Modern Contemporary covers an international spectrum of art in a variety of mediums, all made in the last two decades of the 20th century and the first few years of the 21st. Organized chronologically and encompassing a prime selection of painting, sculpture, architecture, design, photography, drawings, prints, film, and video, this rich and varied array of art from 1980 until now offers a virtual compendium of the visual culture of our own time.
How well do our designed environments - the places and spaces where we live, work and play - meet our aesthetic and functional needs? Increasingly, the distinction between the spaces considered public and private or work and home are becoming more blurred. As a result, innovative designs are needed to meet the challenges of our ever-changing environment. Our streets, parks, dwellings and tools are designed to a ""one-size-fits-all"" standard, and the responses of the design community to meet diverse needs have been mixed at best. This work offers feminist critiques of these inadequate design standards, and suggests ideas, projects and programmes for change. Each contributor asks how we might think differently and more inclusively about human needs in the environments in which we live and work. The interdisciplinary essays reflect the writers' diverse fields - architecture, planning, industrial and graphic design, and architectural, urban and design history. Essays cover such subjects as rethinking the American city, graphic design and the urban landscape, working at home, special needs in housing, theories of women and design, redesigning architectural education, and a photoessay on industrial designs. A review essay of the literature in these fields rounds out the collection.
The story of British design told through works selected from the collection of the Museum of Modern Art, New York. Great Britain was the birthplace of the Industrial Revolution and the epicentre of the development of modern industrial design. This book - the fourth volume in the MoMA Design Series featuring works in the Museum's collection - explores this legacy, tracing the growth of British design from the eighteenth century to the Millennium Dome and beyond. In its more than two-hundred-year scope, British Design explores the Arts and Crafts Movement, the Spitfire and Hurricane fighter planes of World War II, the Mini car and Dyson vacuum cleaner, the 'Cool Britannia' cultural explosion in the late 1990s, and British designers' take on the digital devices that define entertainment and communication in the early twenty-first century. An introduction by Paola Antonelli, Senior Curator of Architecture and Design at the Museum of Modern Art, provides an overview of design culture in Great Britain; an essay and timeline by Hugh Aldersey-Williams, curator, former design critic for The New Statesman, and author of World Design and New American Design, illuminates the masterpieces of modern British design superbly reproduced in the volume's plate section.
In the past, work has shaped the way we live. In the near future, the way we live may shape the way we work. "Workspheres" creatively confronts the design demands of the ever-evolving contemporary work environment. Featuring design products, prototypes, and models, and part of a groundbreaking 2001 exhibition held at The Museum of Modern Art, New York, this exciting book introduces work concepts originated by internationally recognized designers who address the unique needs of specific work scenarios, including the nomadic office of a business traveler; the domestic office; the virtual office; and more traditional offices in settings configured for group interaction. Featuring projects commissioned especially for "Workspheres" by such avant-garde brainstormers as LOT/EK, Digital Image Design, and Hella Jongerius, interviews with designers extraordinaire Bruce Mau, Michael Brill, and Francis Duffy, and more pictures of chairs, cubicles, and desks that you've ever imagined, even in your most compulsive catalogue fantasies, "Workspheres" is the ultimate consideration of contemporary work space.
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