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This book contains a cohesive, self-contained collection of
theoretical and applied research results that have been achieved in
this project which pertain to nonmonotonic and approximate easoning
systems developed for an experimental unmanned aerial vehicle
system used in the project. This book should be of interest to the
theoretician and applied researcher alike and to autonomous system
developers and software agent and intelligent system
developers.
This book contains a cohesive, self-contained collection of
theoretical and applied research results that have been achieved in
this project which pertain to nonmonotonic and approximate easoning
systems developed for an experimental unmanned aerial vehicle
system used in the project. This book should be of interest to the
theoretician and applied researcher alike and to autonomous system
developers and software agent and intelligent system
developers.
This book describes the history of video games and shows their
evolution to the present. We survey a variety of common vintage
Atari and Coleco games that can be used as part of a computer
recreation plan for the disabled, senior citizens, and anyone else
who wants to have fun. We also discuss some developments resulting
from some computer games that were operated with electrodes for
people with persistent vegetative state, spinal chord injured, and
comatose. There are also some fascinating computer simulations used
with doctors to help people recover from fear of driving, fear of
height, and to distract them from pain experienced from severe
burns. We also survey recreational/communication games in the
Middle East.
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