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This book contains a cohesive, self-contained collection of theoretical and applied research results that have been achieved in this project which pertain to nonmonotonic and approximate easoning systems developed for an experimental unmanned aerial vehicle system used in the project. This book should be of interest to the theoretician and applied researcher alike and to autonomous system developers and software agent and intelligent system developers.
This book contains a cohesive, self-contained collection of theoretical and applied research results that have been achieved in this project which pertain to nonmonotonic and approximate easoning systems developed for an experimental unmanned aerial vehicle system used in the project. This book should be of interest to the theoretician and applied researcher alike and to autonomous system developers and software agent and intelligent system developers.
This book describes the history of video games and shows their evolution to the present. We survey a variety of common vintage Atari and Coleco games that can be used as part of a computer recreation plan for the disabled, senior citizens, and anyone else who wants to have fun. We also discuss some developments resulting from some computer games that were operated with electrodes for people with persistent vegetative state, spinal chord injured, and comatose. There are also some fascinating computer simulations used with doctors to help people recover from fear of driving, fear of height, and to distract them from pain experienced from severe burns. We also survey recreational/communication games in the Middle East.
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