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Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.
This edited volume provides a single coherent overview of vocabulary teaching and learning in relation to each of the four skills (reading, writing, listening, speaking). Each of the four sections presents a skill area with two chapters presented by two leading experts in the field, relating recent advances in the field to the extent that each skill area relates differently to vocabulary and how this informs pedagogy and policy. The book opens with a summary of recent advances in the field of vocabulary, and closes by drawing conclusions from the skill areas covered. The chapters respond to emerging vocabulary research trends that indicate that lexical acquisition needs to be treated differently according to the skill area. The editors have chosen chapters to respond to recent research advances and to highlight practical and pedagogical application in a single coherent volume.
This collection brings together recent research on the influences between first and additional languages with a focus on the development of multilingual lexicons. Featuring work from an international group of scholars, the volume examines the complex dynamics underpinning vocabulary in second and third languages and the role first languages play within this process. The book is organized around three different facets of research in this area - lexical recognition, processing, and knowledge; the effects of first languages on second language reading and writing, collocations, and translation skills; and, vocabulary testing - drawing on examples from a variety of languages, including European languages, Arabic, and Japanese. Setting the stage for further research on the interplay between first languages and multilingual lexicons, this volume is key reading for students and researchers in applied linguistics, language learning and teaching, bilingualism, second language acquisition, and translation studies.
This edited volume provides a single coherent overview of vocabulary teaching and learning in relation to each of the four skills (reading, writing, listening, speaking). Each of the four sections presents a skill area with two chapters presented by two leading experts in the field, relating recent advances in the field to the extent that each skill area relates differently to vocabulary and how this informs pedagogy and policy. The book opens with a summary of recent advances in the field of vocabulary, and closes by drawing conclusions from the skill areas covered. The chapters respond to emerging vocabulary research trends that indicate that lexical acquisition needs to be treated differently according to the skill area. The editors have chosen chapters to respond to recent research advances and to highlight practical and pedagogical application in a single coherent volume.
Ever since Norman Lear remade the BBC series Till Death Us Do Part into All in the Family, American remakes of British television shows have become part of the American cultural fabric. Indeed, some of the programs currently said to exemplify American tastes and attitudes, from reality programs like American Idol and What Not to Wear to the mock-documentary approach of The Office, are adaptations of successful British shows. Carlen Lavigne and Heather Marcovitch's American Remakes of British Television: Transformations and Mistranslations is a multidisciplinary collection of essays that focuses on questions raised when a foreign show is adapted for the American market. What does it mean to remake a television program? What does the process of "Americanization" entail? What might the success or failure of a remade series tell us about the differences between American and British producers and audiences? This volume examines British-to-American television remakes from 1971 to the present. The American remakes in this volume do not share a common genre, format, or even level of critical or popular acclaim. What these programs do have in common, however, is the sense that something in the original has been significantly changed in order to make the program appealing or accessible to American audiences. The contributors display a multitude of perspectives in their essays. British-to-American television remakes as a whole are explained in terms of the market forces and international trade that make these productions financially desirable. Sanford and Son is examined in terms of race and class issues. Essays on Life on Mars and Doctor Who stress television's role in shaping collective cultural memories. An essay on Queer as Folk explores the romance genre and also talks about differences in national sexual politics. An examination of The Office discusses how the American remake actually endorses the bureaucracy that the British original satiri
Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.
The gravel terraces of the river Thames have revealed a wealth of archaeological information about the evolution of the landscape of the region, the development of the settlement pattern, and past human occupation. Much of this has come to light in the course of gravel quarrying, which has been so extensive that the Thames Valley now provides one of the richest resources of archaeological data in the country. This volume provides an up to date overview of the archaeological evidence from the valley for the late Iron Age, Roman and Anglo-Saxon periods, broadly speaking the first millennium AD. The area studied in detail comprises the Upper Thames Valley, from the source of the river to the Goring Gap, and the Middle Thames Valley, from the Goring Gap to the start of the tidal zone at Teddington Lock. A summary of evidence for the character of the river and the vegetation and environment of its floodplain is followed by a detailed account of the evolving settlement pattern as currently understood from archaeological evidence. The authors then consider what archaeology can reveal about the late Iron Age, Roman and Anglo-Saxon populations of the valley, and their changing lifestyles, culture, identities and beliefs. This is followed by a review of the evidence for production, trade, transport and communication, and the archaeology of power and politics. The volume concludes with a discussion of the state of knowledge today and its limitations, and emerging themes and problem areas for future research.
Time on TV examines the massive aesthetic and structural changes happening across today's television programs. Time travel, flash forwards, fake memories: Paul Booth's analysis reveals the theory and practices that are changing television and online media as we know them. His engaging examination of the mashup of television and social media uncovers a temporal complexity at the heart of our own lives. The characteristically enigmatic television narrative becomes emblematic of a very human interaction with social and digital media. A perfect book for twenty-first century television studies, media studies, or anyone who wants to know why there's so much time travel on television, Time on TV answers questions you didn't even know you had about today's television, digital technology, and our daily lives.
This collection brings together recent research on the influences between first and additional languages with a focus on the development of multilingual lexicons. Featuring work from an international group of scholars, the volume examines the complex dynamics underpinning vocabulary in second and third languages and the role first languages play within this process. The book is organized around three different facets of research in this area - lexical recognition, processing, and knowledge; the effects of first languages on second language reading and writing, collocations, and translation skills; and, vocabulary testing - drawing on examples from a variety of languages, including European languages, Arabic, and Japanese. Setting the stage for further research on the interplay between first languages and multilingual lexicons, this volume is key reading for students and researchers in applied linguistics, language learning and teaching, bilingualism, second language acquisition, and translation studies.
This book re-evaluates the way we examine today's digital media environment. By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis. Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies". Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories.
Through a richly detailed account of fan cultures and media over the over fifty-year history of the show, Watching Doctor Who explores fandom's changing attitudes towards this much-loved TV series. Why do fans love an episode one year but deride it a decade later? How do fans' values of Doctor Who change over time? As a show that's featured as part of the shared landscape of home entertainment since the 1960s, Doctor Who helps us understand the changing nature of notions of 'value' and 'quality' in popular television. Through a series of in-depth case studies of fan polls and debates, Paul Booth and Craig Owen Jones interrogate the way Doctor Who fans and audiences re-interpret the value of particular episodes, Doctors, companions, and eras of Who. With a foreword by Paul Cornell.
The 2016 US election was ugly, divisive, maddening, and influential. In this provocative new book, Paul Booth, Amber Davisson, Aaron Hess, and Ashley Hinck explore the effect that everyday people had on the political process. From viewing candidates as celebrities, to finding fan communities within the political spectrum, to joining others online in spreading (mis)information, the true influence in 2016 was the online participant. Poaching Politics brings together research and scholars from media studies, political communication, and rhetoric to provide an interdisciplinary perspective on the role of participatory cultures in shaping the 2016 US presidential election. Poaching Politics heralds a new way of creating and understanding shifts in the nature of political communication in the digital age.
The 2016 US election was ugly, divisive, maddening, and influential. In this provocative new book, Paul Booth, Amber Davisson, Aaron Hess, and Ashley Hinck explore the effect that everyday people had on the political process. From viewing candidates as celebrities, to finding fan communities within the political spectrum, to joining others online in spreading (mis)information, the true influence in 2016 was the online participant. Poaching Politics brings together research and scholars from media studies, political communication, and rhetoric to provide an interdisciplinary perspective on the role of participatory cultures in shaping the 2016 US presidential election. Poaching Politics heralds a new way of creating and understanding shifts in the nature of political communication in the digital age.
This book examines the fan-created combination of Doctor Who, Sherlock, and Supernatural as a uniquely digital fan experience, and as a metaphor for ongoing scholarship into contemporary fandom. What do you get when you cross the cult shows Doctor Who, Supernatural, and Sherlock? In this book, Paul Booth explores the fan-created crossover universe known as SuperWhoLock-a universe where Sherlock Holmes and Dean Winchester work together to fight monsters like the Daleks and the Weeping Angels; a world where John Watson is friends with Amy Pond; a space where the unique brands of fandom interact. Booth argues that SuperWhoLock represents more than just those three shows-it is a way of doing fandom. Through interviews with fans and analysis of fan texts, Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience also demonstrates how fan studies in the digital age can evolve to take into account changing fan activities and texts.
Adventures Across Space and Time brings together key academic, critic and fan writings about Doctor Who alongside newly-commissioned work addressing contemporary issues and debates to form a comprehensive guide to the wider Whoniverse. The perennially popular BBC series holds a unique place in the history of television and of TV fandom: the longest running science-fiction show, the series and its fan communities have tracked social and cultural changes over its 60 year lifetime. Adventures Across Space and Time presents classic writings on Who and its fandom by leading scholars including John Fiske, Henry Jenkins, John Tulloch and Matt Hills, but also represents writings and art by fans, including fans who went on to become showrunners, writers or even the Doctor himself, with contributions by Steven Moffat, Chris Chibnall, Douglas Adams and Peter Capaldi. This innovative anthology addresses Doctor Who's showrunners, Doctors, companions, enemies and collaborators as well as issues and debates around queer fandom, intersectionality, the 'wokeness' of the Doctor, fan media including websites, podcasts and vlogs, fan activism and questions of race and sexuality in relation to the show and its spin offs. It considers Doctor Who as a peculiarly British phenomenon but also one that has delighted, engaged and sometimes enraged viewers around the world.
In this completely revised and updated version of Digital Fandom, Paul Booth extends his analysis of fandom in the digital environment. With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the "philosophy of playfulness" of the contemporary fan. Booth's analysis reveals the many facets of the digital fan experience, including hybrid fandom, demediation, and the digi-gratis economy. With a foreword from noted fan scholar Matt Hills, Booth's new Digital Fandom 2.0 shows the power of the fan in the digital age.
Excavation in advance of engineering works along the M1 from Junctions 6a to 10 (between Hemel Hempstead and Luton) revealed significant archaeological remains of wide-ranging date. Important evidence for late Mesolithic and early Neolithic activity, including pits, was found at Junction 9, while later prehistoric features were more widely distributed but less concentrated. Late Iron Age and Roman features were most common, with significant rural settlements at Junctions 8 and 9, and further evidence for trackways and enclosures elsewhere. These sites were of fairly low status and concerned with mixed agriculture, though incidental activities included manufacture of puddingstone querns. Occupation was most intensive in the 1st-2nd centuries AD and on a reduced scale in the late Roman period. At Junction 8, however, an east-west trackway apparently survived as a landscape feature and in the 12th and 13th centuries was adjoined by a ditched enclosure containing structures belonging to a substantial farmstead.
Since its premiere in November 1963, the classic British television
program "Doctor Who" has been a cornerstone of popular culture for
half a century. From the earliest "Exterminate " to the recent
"Allons-y ," from the white-haired grandfather to the wide-grinned
youth, the show has depicted the adventures of a time-traveling,
dual-hearted, quick-witted, and multi-faced hero as he battles
Daleks, Cybermen, Sontarans, and all manner of nasties. And, like
its main character, who can regenerate his body and change his
appearance, "Doctor Who" fandom has developed and changed
significantly in the fifty years since its inception.
Excavations in advance of gravel quarrying in the Upper Thames Valley at Horcott Quarry, Fairford, and nearby Arkell’s Land, Kempsford, revealed contrasting pictures. At Horcott, on the second terrace, there was periodic activity from the early Mesolithic onwards. A major earlier Iron Age settlement contained roundhouses and at least 135 four-post structures, suggesting an exceptional focus on grain storage. An early–middle Roman farmstead incorporated a small stone-founded building, while from c AD 250–350 a large cemetery lay in an adjacent enclosure. Two further groups of burials were contemporary with a substantial Anglo-Saxon settlement including a timber hall and 33 sunken-featured buildings. By contrast, at Arkell’s Land, on the first gravel terrace, activity on a significant scale only began in the later 1st century AD. It comprised enclosures, field systems and trackways, with the most intensive settlement, as at Horcott, in the middle Roman period. The site was probably linked to an adjacent estate centre at Claydon Pike. There was no post-Roman occupation.
Lankhills and its late Roman cemetery have played a significant role in the understanding of the military in civilian areas of Roman Britain in the fourth century, and these new excavations double the number of graves explored and add to the variety of finds represented. New analytical techiques show that some of those buried were immigrants from other parts of Europe and perhaps even North Africa. The new excavations revealed a further 307 inhumation graves (plus six more partly excavated previously) and 25 more cremation burials. The most spectacular individual burial contained a gilded and inscribed crossbow brooch, silver gilt belt fitting and decorated spurs, a unique assemblage for Roman Britain. The report provides a full catalogue of the graves and a comprehensive study of the finds.
An area of 6 ha just east of Kempsford was examined in 2000-2001 in advance of gravel extraction. The earliest features belonged to a field system defined by ditches probably dug in the late Iron Age. This was replaced in the early Roman period by a very regular layout of trackways linking field systems to settlements lying just outside the excavated area, all part of a programme of radical landscape reorganisation in the wider region. The nearby settlements probably went out of use in the 3rd century, but the fields probably remained in use for pasture. The main trackway was re-established in the later Roman period and a substantial timber stockade built alongside it. Occasional human and animal burials made both in the fields and at trackway junctions are an interesting aspect of the use of this landscape.
Adventures Across Space and Time brings together key academic, critic and fan writings about Doctor Who alongside newly-commissioned work addressing contemporary issues and debates to form a comprehensive guide to the wider Whoniverse. The perennially popular BBC series holds a unique place in the history of television and of TV fandom: the longest running science-fiction show, the series and its fan communities have tracked social and cultural changes over its 60 year lifetime. Adventures Across Space and Time presents classic writings on Who and its fandom by leading scholars including John Fiske, Henry Jenkins, John Tulloch and Matt Hills, but also represents writings and art by fans, including fans who went on to become showrunners, writers or even the Doctor himself, with contributions by Steven Moffat, Chris Chibnall, Douglas Adams and Peter Capaldi. This innovative anthology addresses Doctor Who's showrunners, Doctors, companions, enemies and collaborators as well as issues and debates around queer fandom, intersectionality, the 'wokeness' of the Doctor, fan media including websites, podcasts and vlogs, fan activism and questions of race and sexuality in relation to the show and its spin offs. It considers Doctor Who as a peculiarly British phenomenon but also one that has delighted, engaged and sometimes enraged viewers around the world.
The valley floodplain landscape covered by the Gill Mill quarry, almost 130ha, was intensively exploited from about 300 BC at a variety of Iron Age settlements. The largest of these remained in occupation into the early 3rd century AD, but meanwhile a large nucleated settlement grew up around a road junction roughly 1km distant to the NW. This became the sole focus of occupation, covering an area of about 10ha. Featuring multiple ditched enclosures, some in very regular layouts associated with one of the roads, the settlement contained relatively few identified buildings and appears to have had a specialised economic role related to systematic cattle management, illuminated in part by large finds and environmental assemblages. It may have been an integral component of a wider estate holding and perhaps had an administrative focus (including a shrine) at its unexcavated centre. It is notable that occupation of the site had almost entirely ceased by about AD 370.
The discipline of fan studies is famously undisciplined. But that doesn't mean it isn't structured. This is the first comprehensive primer for classroom use that shows students how to do fan studies in practical terms. With contributions from a range of established and emerging scholars, coeditors Paul Booth and Rebecca Williams pull together case studies that demonstrate the wide array of methodologies available to fan studies scholars, such as auto/ethnography, immersion, interviews, online data mining, historiography, and textual analysis. This collection also probes the ethical questions that are unique to fan studies work, such as the use of online fan content for research, interview methods, consent, and privacy.
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