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Showing 1 - 13 of
13 matches in All Departments
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Vavaun (Paperback)
Paul E. Horsman
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R455
Discovery Miles 4 550
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Ships in 18 - 22 working days
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Muus, the young ex-slave of the Nords, became the Shardheld against
his will. Now it is his Fate to bring the powerful skyshard to its
destination in far-off Falrom. A shipwreck separated him from his
friends and left him on a cold coast in Brytanna, the land of his
childhood. Kjelle, dispossessed Lord of a Nord minehold, was
wrecked with him, but managed to reach Gaul. Here, he and the young
Wisewoman Birthe with her baby son must search out Kjelle's liege
lord, to help him liberate their country. Tuuri, the naive
messenger of false Jarl Rannar, has orders to join his master's
Fynni troops. But meeting his father's kin proves even more
horrible than he had feared. Prince Ottil, the young heir to The
Norden's murdered king, fled his lands to stay alive. Yet is
fighting the minions of the old Gods Before so much safer? Hraab,
the filthy, too wise child, what Fate is his? He joins the
Shardheld - but what is his goal? Six young people; their lives are
upside-down, filled with danger and unimagined adventures. Join
them in Book 2 of the epic Shardheld Saga, a grand tale of magic,
swordfights, love and betrayal.
Muus is only a thrall, a chattel without rights, but he knows the
small, blue shard he picked up belongs to him alone. Kjelle, heir
to the Lord of a rich mininghold, is strong, and covetous of his
thrall's tantalizing find. The one's greed causes an avalanche that
leaves both young men marooned on an icy mountain slope. The
other's commonsense saves their lives from cold and starvation. Now
the antagonists are bound together on a danger-laden journey to a
lost and burning land, where Muus needs to connect the skyshard to
the Kalmanir, the standing stone that is the world's fount of all
magic. The Kalmanir's time is almost up and it urgently needs to be
replenished before the magic of Gods and men runs out. The two
antagonists have to learn to trust each other, for all around them,
enemies abound. Rebels threaten both the kingdom and Kjelle's
holding, and a tribe of mad idolaters is trying to recall the
banned primordial Old Gods. Even more imminent is Muus' danger, for
it comes from nearby, from the shard itself. Muus is the only one
person in the world who can wield the powerful skyshard. Will he
succeed with Kjelle's help to reach the standing stone before the
world's magic dies? Shardfall is an epic, non-gritty journey
through a wild, snowy land. Each of the four main characters, Muus,
Kjelle, the young wisewoman Birthe with her baby son Bui and the
naive Tuuri, who serves the enemy, will have to overcome not only
the dangers of their journey, but also their own shortcomings. ----
My thanks go to: Cover Designer: Jos Weijmer, JW Artstudio,
Maastricht Line-Editor: Debra Doyle PhD, Dr Doyle's Editorial amd
Critique Services"
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