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The first course in software engineering is the most critical.
Education must start from an understanding of the heart of software
development, from familiar ground that is common to all software
development endeavors. This book is an in-depth introduction to
software engineering that uses a systematic, universal kernel to
teach the essential elements of all software engineering methods.
This kernel, Essence, is a vocabulary for defining methods and
practices. Essence was envisioned and originally created by Ivar
Jacobson and his colleagues, developed by Software Engineering
Method and Theory (SEMAT) and approved by The Object Management
Group (OMG) as a standard in 2014. Essence is a
practice-independent framework for thinking and reasoning about the
practices we have and the practices we need. Essence establishes a
shared and standard understanding of what is at the heart of
software development. Essence is agnostic to any particular method,
lifecycle independent, programming language independent, concise,
scalable, extensible, and formally specified. Essence frees the
practices from their method prisons. The first part of the book
describes Essence, the essential elements to work with, the
essential things to do and the essential competencies you need when
developing software. The other three parts describe more and more
advanced use cases of Essence. Using real but manageable examples,
it covers the fundamentals of Essence and the innovative use of
serious games to support software engineering. It also explains how
current practices such as user stories, use cases, Scrum, and
micro-services can be described using Essence, and illustrates how
their activities can be represented using the Essence notions of
cards and checklists. The fourth part of the book offers a vision
how Essence can be scaled to support large, complex systems
engineering. Essence is supported by an ecosystem developed and
maintained by a community of experienced people worldwide. From
this ecosystem, professors and students can select what they need
and create their own way of working, thus learning how to create
ONE way of working that matches the particular situation and needs.
The first course in software engineering is the most critical.
Education must start from an understanding of the heart of software
development, from familiar ground that is common to all software
development endeavors. This book is an in-depth introduction to
software engineering that uses a systematic, universal kernel to
teach the essential elements of all software engineering methods.
This kernel, Essence, is a vocabulary for defining methods and
practices. Essence was envisioned and originally created by Ivar
Jacobson and his colleagues, developed by Software Engineering
Method and Theory (SEMAT) and approved by The Object Management
Group (OMG) as a standard in 2014. Essence is a
practice-independent framework for thinking and reasoning about the
practices we have and the practices we need. Essence establishes a
shared and standard understanding of what is at the heart of
software development. Essence is agnostic to any particular method,
lifecycle independent, programming language independent, concise,
scalable, extensible, and formally specified. Essence frees the
practices from their method prisons. The first part of the book
describes Essence, the essential elements to work with, the
essential things to do and the essential competencies you need when
developing software. The other three parts describe more and more
advanced use cases of Essence. Using real but manageable examples,
it covers the fundamentals of Essence and the innovative use of
serious games to support software engineering. It also explains how
current practices such as user stories, use cases, Scrum, and
micro-services can be described using Essence, and illustrates how
their activities can be represented using the Essence notions of
cards and checklists. The fourth part of the book offers a vision
how Essence can be scaled to support large, complex systems
engineering. Essence is supported by an ecosystem developed and
maintained by a community of experienced people worldwide. From
this ecosystem, professors and students can select what they need
and create their own way of working, thus learning how to create
ONE way of working that matches the particular situation and needs.
Virtual Project Management: Software Solutions for Today and the Future explores the technical management issues involved in the revolutionary new way of building complex software intensive systems faster and cheaper by employing the power of distributed operations. The book examines the implementation issues that cut deep inside present day collocated engineering organizations and recommends practical and affordable actions to aid organizations seeking increased productivity through distributed operations. The demand for integrated solutions constructed from a combination of existing and newly developed software increases daily. Many organizations find themselves with shortages of the critical skills necessary to compete in many of these newly created markets. Employing virtual collaborative development provides a dramatic increase in a company's opportunities to successfully compete. Virtual collaboration provides a broader skill and product knowledge base coupled with a deeper pool of personnel to potentially employ. It removes two of the major barriers - company affiliation and physical location. Virtual Project Management: Software Solutions for Today and the Future focuses on critical characteristics underlying how work actually gets done in traditional collocated engineering environments. It examines the changes taking place on virtual projects through a series of anecdotes based on real project experiences. The book provides an 8 step practical and affordable plan that can be used as a framework in either setting up and executing a new virtual project, or in instituting improvements to a project that has drifted off course. Others have lived through the pain of learning lessons the hard way. You don't need to follow their path. The insights and solutions offered by Paul McMahon answer the questions virtual project leaders will be asking well into the 21st century.
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