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The Essentials of Modern Software Engineering - Free the Practices from the Method Prisons! (Paperback): Ivar Jacobson, Harold... The Essentials of Modern Software Engineering - Free the Practices from the Method Prisons! (Paperback)
Ivar Jacobson, Harold "Bud" Lawson, Pan-Wei Ng, Paul E. McMahon, Michael Goedicke
R2,167 Discovery Miles 21 670 Ships in 10 - 15 working days

The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

It's All Upside Down - What I've learned about software development and why it seems opposite to everything I was... It's All Upside Down - What I've learned about software development and why it seems opposite to everything I was taught (Paperback)
Paul E. McMahon
R442 Discovery Miles 4 420 Ships in 10 - 15 working days
The Essentials of Modern Software Engineering - Free the Practices from the Method Prisons! (Hardcover): Ivar Jacobson, Harold... The Essentials of Modern Software Engineering - Free the Practices from the Method Prisons! (Hardcover)
Ivar Jacobson, Harold "Bud" Lawson, Pan-Wei Ng, Paul E. McMahon, Michael Goedicke
R2,676 Discovery Miles 26 760 Ships in 10 - 15 working days

The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

Virtual Project Management - Software Solutions for Today and the Future (Hardcover): Paul E. McMahon Virtual Project Management - Software Solutions for Today and the Future (Hardcover)
Paul E. McMahon
R4,148 Discovery Miles 41 480 Ships in 12 - 17 working days

Virtual Project Management: Software Solutions for Today and the Future explores the technical management issues involved in the revolutionary new way of building complex software intensive systems faster and cheaper by employing the power of distributed operations. The book examines the implementation issues that cut deep inside present day collocated engineering organizations and recommends practical and affordable actions to aid organizations seeking increased productivity through distributed operations.
The demand for integrated solutions constructed from a combination of existing and newly developed software increases daily. Many organizations find themselves with shortages of the critical skills necessary to compete in many of these newly created markets. Employing virtual collaborative development provides a dramatic increase in a company's opportunities to successfully compete. Virtual collaboration provides a broader skill and product knowledge base coupled with a deeper pool of personnel to potentially employ. It removes two of the major barriers - company affiliation and physical location.
Virtual Project Management: Software Solutions for Today and the Future focuses on critical characteristics underlying how work actually gets done in traditional collocated engineering environments. It examines the changes taking place on virtual projects through a series of anecdotes based on real project experiences. The book provides an 8 step practical and affordable plan that can be used as a framework in either setting up and executing a new virtual project, or in instituting improvements to a project that has drifted off course. Others have lived through the pain of learning lessons the hard way. You don't need to follow their path. The insights and solutions offered by Paul McMahon answer the questions virtual project leaders will be asking well into the 21st century.

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