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Lernen Sie mit diesem Buch die Grundlagen der Virtuellen und
Augmentierten Realitat kennen Dieses Buch uber die Virtuelle und
Augmentierte Realitat ist sowohl fur Praktiker und Interessierte im
Selbststudium als auch fur Studierende geeignet. Letztere koennen
es hervorragend als Begleitlekture fur entsprechende
Lehrveranstaltungen, zum Beispiel in der Informatik nutzen. Die
zweite Auflage wurde umfassend erneuert und erweitert. Mit ihrer
Hilfe kann der Leser sein Verstandnis fur das Themengebiet rund um
die VR und AR vertiefen. Thematisch schneidet das Buch viele
Bereiche der Virtuellen und Augmentierten Realitat an, darunter
beispielsweise Wahrnehmungsaspekte der AR, Interaktionen in einer
virtuellen Welt oder die mathematischen Basics fur VR und AR. (105)
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
++++ The below data was compiled from various identification fields
in the bibliographic record of this title. This data is provided as
an additional tool in helping to ensure edition identification:
++++ Les Myst�res Du Palais De Czars (sous L'Empereur Nicolas I.)
Paul Grimm Julien, 1868
This comprehensive textbook offers a scientifically sound and at
the same time practical introduction to Virtual and Augmented
Reality (VR/AR). Readers will gain the theoretical foundation
needed to design, implement or enhance VR/AR systems, evaluate and
improve user interfaces and applications using VR/AR methods,
assess and enrich user experiences, and develop a deeper
understanding of how to apply VR/AR techniques. Whether utilizing
the book for a principal course of study or reference reading,
students of computer science, education, media, natural sciences,
engineering and other subject areas can benefit from its in-depth
content and vivid explanation. The modular structure allows
selective sequencing of topics to the requirements of each teaching
unit and provides an easy-to-use format from which to choose
specific themes for individual self-study. Instructors are provided
with extensive materials for creating courses as well as a
foundational text upon which to build their advanced topics. The
book enables users from both research and industry to deal with the
subject in detail so they can properly assess the extent and
benefits of VR/AR deployment and determine required resources.
Technology enthusiasts and professionals can learn about the
current status quo in the field of VR/AR and interested newcomers
can gain insight into this fascinating world. Grounded on a solid
scientific foundation, this textbook, addresses topics such as
perceptual aspects of VR/AR, input and output devices including
tracking, interactions in virtual worlds, real-time aspects of
VR/AR systems and the authoring of VR/AR applications in addition
to providing a broad collection of case studies.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
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