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Virtual reality and human interaction with it is a complex topic,
and certainly not one which will be mastered overnight; but across
the world, there is excellent research being carried out for all of
these important domains. As humanity extends its understanding of
the interplay with these system components, developers will be
well-positioned to design better and more effective virtual reality
interventions and come closer to realising the full potential of
virtual reality for health and well-being. In this book, the
authors present a number of short papers from research groups
around the world working in this important and complex field. The
chapters explore a range of issues, suggesting routes forward and
offering insights into both the potential and the challenges of
this rapidly maturing technology.
The use of virtual reality for learning, training, and
rehabilitation for people with special needs has been on the rise
in recent years. Virtual reality allows the user to be trained, to
gather information and to perform rehabilitation tasks in the
virtual reality space. It allows the user to perform independently,
safely, and efficiently, in a combined product of sensory, motor,
and cognitive skills. The design, development, and evaluation of
such virtual reality environments is a multidisciplinary work, the
integration of medicine, physical therapy, occupational therapy,
neuroscience, psychology, education, engineering, computer science,
and art. In this book we cover a broad range of topics from virtual
reality-augmented therapy in the development of cognitive
neuroscience perspectives on motor rehabilitation, the potential of
virtual environments to improve orientation and mobility skills for
people who are blind, virtual reality for people with cerebral
palsy, haptic virtual reality technologies for visual impairment
and blindness, perception of space and subsequent design changes
needed for accessibility, autism spectrum disorder to improving
cognitive and intellectual skills via virtual environments in a
range of different topics such as mathematical performance or
prospective memory.
Over the past twenty years, groups of therapists, researchers and
engineers have seized the potential of virtual reality (VR) and its
associated technologies to work together on designing and testing a
great variety of rehabilitation devices and systems with the
objective of improving the support for people with disabilities.
Virtual reality technologies offer new paradigms for human
exploration, understanding and support by providing participants a
safe setting in which they can interact and develop goal-oriented
activities within functional-virtual environments, especially when
they find themselves in situations of cognitive, behavioural or
motor disabilities. The solutions built from these technologies
reduce patients' limitations of activity and participation by
promoting the recovery of capabilities. The current diversification
of VR technology can also lead to tools used at home so that the
patient can pursue the training that was initiated with the
therapist in the care centre. In this book you will find research
on the rehabilitation in motor, cognitive and sensorial disorders.
The digitalization of society is spreading around the world and
technology has become part of many people's daily lives. It acts as
a means of communication, work, education and leisure. For
populations with special needs (people with some kind of disability
or disorder) technology can play an essential role in their
rehabilitation and treatment. It also empowers the individuals
themselves. The aim of this multi-disciplinary research for decades
has been to explore, develop and evaluate innovative technology to
aid people with disabilities through virtual reality and associated
machinery. The field engages researchers from health sectors, areas
of engineering and schools of education to collaborate in order to
take on a holistic approach to meet these challenges.
In recent years, there has been a blossoming use of advanced
technologies across a wide range of applications in the general
area of health care and clinical practice; one such genre is the
use of virtual reality technologies for the rehabilitation and
support of people with disabilities. This development has been
driven by a combination of factors related to increasing clinical
need, technological advancements, and developing communities of
excellence in the virtual rehabilitation field. In this book, we
demonstrate recent advances that have been made across the past two
decades of technological development in the area of virtual
rehabilitation. The editors highlight the importance of a
multidisciplinary and holistic approach to developing virtual
rehabilitation systems that meet the needs of patients, therapists
and other care givers.
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