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Although virtual reality promises to immerse a person in another
world, its true power lies in its ability to sever a person's
spatial situatedness in this one. This is especially clear in
Japan, where the VR headset has been embraced as a way to block off
existing social environments and reroute perception into more
malleable virtual platforms. Is immersion just another name for
enclosure? In this groundbreaking analysis of virtual reality, Paul
Roquet uncovers how the technology is reshaping the politics of
labor, gender, home, and nation. He examines how VR in Japan
diverged from American militarism and techno-utopian visions and
became a tool for renegotiating personal space. Individuals turned
to the VR headset to immerse themselves in three-dimensional worlds
drawn from manga, video games, and genre literature. The Japanese
government promised VR-operated robots would enable a new era of
remote work, targeting those who could not otherwise leave home.
Middle-aged men and corporate brands used VR to reimagine
themselves through the virtual bodies of anime-styled teenage
girls. At a time when digital platforms continue to encroach on
everyday life, The Immersive Enclosure takes a critical look at
these attempts to jettison existing social realities and offers a
bold new approach for understanding the media environments to come.
Although virtual reality promises to immerse a person in another
world, its true power lies in its ability to sever a person's
spatial situatedness in this one. This is especially clear in
Japan, where the VR headset has been embraced as a way to block off
existing social environments and reroute perception into more
malleable virtual platforms. Is immersion just another name for
enclosure? In this groundbreaking analysis of virtual reality, Paul
Roquet uncovers how the technology is reshaping the politics of
labor, gender, home, and nation. He examines how VR in Japan
diverged from American militarism and techno-utopian visions and
became a tool for renegotiating personal space. Individuals turned
to the VR headset to immerse themselves in three-dimensional worlds
drawn from manga, video games, and genre literature. The Japanese
government promised VR-operated robots would enable a new era of
remote work, targeting those who could not otherwise leave home.
Middle-aged men and corporate brands used VR to reimagine
themselves through the virtual bodies of anime-styled teenage
girls. At a time when digital platforms continue to encroach on
everyday life, The Immersive Enclosure takes a critical look at
these attempts to jettison existing social realities and offers a
bold new approach for understanding the media environments to come.
Ambient Media examines music, video art, film, and literature as
tools of atmospheric design in contemporary Japan, and what it
means to use media as a resource for personal mood regulation. Paul
Roquet traces the emergence of ambient styles from the
environmental music and Erik Satie boom of the 1960s and 1970s to
the more recent therapeutic emphasis on healing and relaxation.
Focusing on how an atmosphere works to reshape those dwelling
within it, Roquet shows how ambient aesthetics can provide
affordances for reflective drift, rhythmic attunement, embodied
security, and urban coexistence. Musicians, video artists,
filmmakers, and novelists in Japan have expanded on Brian Eno's
notion of the ambient as a style generating "calm, and a space to
think," exploring what it means to cultivate an ambivalent
tranquility set against the uncertain horizons of an ever-shifting
social landscape. Offering a new way of understanding the emphasis
on "reading the air" in Japanese culture, Ambient Media documents
both the adaptive and the alarming sides of the increasing
deployment of mediated moods. Arguing against critiques of mood
regulation that see it primarily as a form of social pacification,
Roquet makes a case for understanding ambient media as a neoliberal
response to older modes of collective attunement-one that enables
the indirect shaping of social behavior while also allowing
individuals to feel like they are the ones ultimately in control.
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