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For junior- to graduate-level courses in computer graphics.
Assuming no background in computer graphics, this junior- to
graduate-level textbook presents basic principles for the design,
use, and understanding of computer graphics systems and
applications. The authors, authorities in their field, offer an
integrated approach to two-dimensional and three-dimensional
graphics topics. A comprehensive explanation of the popular OpenGL
programming package, along with C++ programming examples
illustrates applications of the various functions in the OpenGL
basic library and the related GLU and GLUT packages.
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