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This edited book discusses the exciting field of Digital
Creativity. Through exploring the current state of the creative
industries, the authors show how technologies are reshaping our
creative processes and how they are affecting the innovative
creation of new products. Readers will discover how creative
production processes are dominated by digital data transmission
which makes the connection between people, ideas and creative
processes easy to achieve within collaborative and co-creative
environments. Since we rely on our senses to understand our world,
perhaps of more significance is that technologies through 3D
printing are returning from the digital to the physical world.
Written by an interdisciplinary group of researchers this thought
provoking book will appeal to academics and students from a wide
range of backgrounds working or interested in the technologies that
are shaping our experiences of the future.
This edited book discusses the exciting field of Digital
Creativity. Through exploring the current state of the creative
industries, the authors show how technologies are reshaping our
creative processes and how they are affecting the innovative
creation of new products. Readers will discover how creative
production processes are dominated by digital data transmission
which makes the connection between people, ideas and creative
processes easy to achieve within collaborative and co-creative
environments. Since we rely on our senses to understand our world,
perhaps of more significance is that technologies through 3D
printing are returning from the digital to the physical world.
Written by an interdisciplinary group of researchers this thought
provoking book will appeal to academics and students from a wide
range of backgrounds working or interested in the technologies that
are shaping our experiences of the future.
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Intelligent Technologies for Interactive Entertainment - 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018, Proceedings (Paperback, 1st ed. 2019)
Paulo Cortez, Luis Magalhaes, Pedro Branco, Carlos Filipe Portela, Telmo Adao
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R1,589
Discovery Miles 15 890
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 10th
International Conference on Intelligent Technologies for
Interactive Entertainment, INTETAIN 2018, held in Guimaraes,
Portugal, in November 2018. The 15 full papers were selected from
23 submissions and present developments in artificial intelligence
for human interaction or entertainment; artificial intelligence in
games, augmented reality and virtual reality; intelligent
human-computer interaction; and other Intelligent interaction or
entertainment applications covering a wide range of areas from
smart cities to visual analytics and marketing.
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